Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Greenbelt RRR

Notices 4

The Slough;

Stolen lands Overview

Handout One;

Tazlford

Mud bowl

Combat:

Colwyn <========== May act!

Red

Vibenia, Marten & Niadroub <========== May act!


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Are you sure you want to do that?

Sorry folks, my mistake, you've cleared 15 already. That was the lost temple.

GM Screen:

Encounter: 1d100 ⇒ 32
Encounter: 1d100 ⇒ 13
Encounter: 1d100 ⇒ 12
Encounter: 1d100 ⇒ 76

Hex14

After several days peaceful travel you reach new territory, for some hours now the stench of rotten egg has filled your nose. Finally you clear the forest and see before you several large, steaming springs, the cause of the smell, and the source of the aptly named Skunk river.

As you look the pools over you note several giant frogs eyeing you with some hostile intent, they don't seem to be leaving the pools, but it's obvious they will attack if you get closer.

What are you doing now?


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 72/72

Can we consider the hex explored if we don't defeat them?


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

I think we might, that's pretty much the only reason I'm bothered but will wait for GM clarification


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

Colwyn keeps a wide distance from the foul waters. He works to keep his steed calm and guide her, cautiously, in the other direction.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 72/72

Yeah, if we can explore the hex without engaging, I don't see any reason to kill the wildlife. If they're too aggressive for us to claim the hex, then I guess they're just to dangerous for any potential settlers. :)


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

Are they singing? Frogs


Are you sure you want to do that?

You don't have to fight the frogs to consider the Hex explored. They are a feature, not an obstacle.

Leaving the over sized frogs to their hot pools you continue exploring.

GM Screen:

Random: 1d100 ⇒ 83
Random: 1d100 ⇒ 55
Random: 1d100 ⇒ 6

After more days of peaceful exploration you discover another long lost wonder.

A 15-foot-tall statue of Erastil stands near the edge of the Narlmarches, partially overgrown at the base but towering above the surrounding shrubbery. Once the stony sentinel standing before an old hunter’s lodge, the lodge has long since vanished after a fire and centuries of growth, but the statue remains. Yet despite years of
neglect, the site remains sacred to the god of the hunt, for the priest who built it was particularly favored among the Taldan explorers.
A worshiper of Erastil feels safe and at peace within 60 feet of this statue, and no wild animals will approach within that range—any wandering monster rolls resulting in a wild animal encounter in this
area should be treated as no encounter, making this an excellent site for a camp
.

Are you resting, or moving on?


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

"This would be an excellent place to rest," Mykhael suggested. As he examined the statue he shared, Perhaps we could build a more permanent base camp here?"


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

"It's certainly drier than the last few miles of land," Colwyn says, dismounting to examine the statue's base, clearing away a bit the overgrowth.

"There's no monstrous, bewitched bear this time, which is always a boon."


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 72/72

Niadroub Kliip dismounts and studies the vine-covered statue. Just as he begins to relax, feeling the presence of his god's blessing, his horse nips his ear, ruining any serenity the aracanist might have felt.

"Ded-gum flea-reeden beast! I sweear your going to end up turning on a speet one of these days!" He rants at the horse for a while.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

"Wonderful!" Elena says as she looks up at the statue. "Old Deadeye truly has a presence here."

As the rest of the group makes camp, she spends her time cleaning up the statue, pulling weeds, cutting grass with her dagger, and otherwise making the statue look as presentable as possible.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Richard starts helping Elena clear the area, he had said more than a few prayers to Erastil over the last few weeks. "If we ever pull this off and start settling the area it could be worth keeping this spot in mind. It'd be a nice spot for a festival to be held. A cross country hike before some competitions to honour Erastil beneath his gaze as it were. Archery and displays of horsemanship for example. A market for bowyers and other craftsmen to show their skill and wares."

He looks at the others and smiles. "Or does all this fresh air have me addled?"


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

"No, you might be on to something, Richard. That sounds like a hoot and a half. Maybe one of the events could be hunting giant frogs? It'd save us the trouble."

Colwyn assists Elena in clearing the statue. The affair with that accursed bear haunts his superstitious mind anew, so the scoundrel is keen on appeasing Old Deadeye.


Are you sure you want to do that?

You have a peaceful nights rest around the cleaned statue.

Continuing on the list of hexes now?


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

I believe so


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 72/72

Yep.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

sounds good.


Are you sure you want to do that?

Onto Hex13.

GM screen:

Random: 1d100 ⇒ 5

The ground just east of the Skunk River here slumps away into a soggy mire, notable for the fact that a pair of ruined stone buildings jut from the soggy ground.

As you draw closer to the ruined buildings a Boggard, riding a hideous Slurk scrambles out of the nearest building and bellows something in Boggard at you.

What are you doing?


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Richard turns to Niadroub "What did it say?"


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 72/72

Niadroub Kliip holds up a finger in front of Richard's nose as he looks at the boggard. He responds to it in its own tongue.

"We're exploring. What are you doing?"


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

"Great, more grotesque frogs," Colwyn grumbles, edging Sandy back by the reins.
He scowls, perhaps suddenly realizing the irony and wondering if the gods are mocking him.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Mykhael looks from the boggard to Colwyn and back again. He decided to hold his smart comment and focused on Niadroub’s translation.


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Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Richard's eyes narrow before he leans over to Niadroub's mount and says in a stage whisper. "Bite him once for me."


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

Elena gets her bow ready.

"We come in peace. We mean no harm," she says carefully. She eyes Niadroub waiting for his translation.


Are you sure you want to do that?

When you do not immediately attack him the Boggard relaxes a little, he's still wary, but open to talking. Explaining he has been exiled from his tribe for attempting a leadership overthrow. He now lives by himself here and just wants to survive.

He can tell you about the surrounding hexes. You know of the statue, and of the temple. However he can tell you about the huge boar lairing in Hex22, and the Tatzlwyrm den in Hex27.

What are you doing now?


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Mykhael looked to the others, "Hog roast?"


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

"It sounds like we know where to find Tuskgutter. Let's keep our weapons ready as we explore the area to the west. Bekken's reward for it is fair and he's not the first hunter to suffer at it's hands. After we slay it, back to Olegs while it's still worth roasting and making sausages out of?" Richard nods at the Boggard.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 72/72

When the boggard doesn't immediately try to attack him, Niadroub Kliip also relaxes and is willing to translate any questions the rest of the group or the boggard have for each other.

He asks the boggard its name, and he asks where the tribe that he was exiled from lives. He also mentions the other boggards that the group recently encountered.

Niadroub Kliip doesn't have a preference for if the group tackles Tuskgutter or the tatzlwyrms, first. The cash from the tatzlwyrm notice is more appealing to him, but it's not really urgent.


Are you sure you want to do that?

New map up top for Tuskgutters lair. Boar battle. Place yourselves where you wish to start. Thanks to our lonely Boggard you know exactly where the lair is.

You advance cautiously on Tuskgutter's lair when you have prepared. What are you doing now?


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

As they approach the lair the oracle looks toward the heavens and supplicates the forces of nature to watch over his companions.

Casts bless, Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

"Should we try to flush it out into the open?" Elena asks. "I'm not much good at shooting through undergrowth."

Current spot on the map is as good as any.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

"I agree but first lets set up a few of these bear traps. I for one would rather avoid getting gored by a boar on a charge." Richard will attach two traps by rope to some of the the nearby trees before drawing his bow and preparing to shoot at it once it burst out of the bushes.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 72/72

Niadroub Kliip loads his crossbow and casts mage armor.


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

"Clever touch with the rope, Richard. Not only can we wound it, but we can restrain it."

Colwyn hitches Sandy to a tree far from the anticipated battleground so she is not gored by the enraged boar.
He retrieves his silken rope from his pack and helps set up the bear traps.
With his new, well-crafted bow strung and drawn, Colwyn climbs a tree for a better vantage point and conceals himself among the foliage.

Climb: 1d20 + 6 ⇒ (15) + 6 = 21
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15


Are you sure you want to do that?

The hulking boar, a scarred veteran of it's kind snorts furiously and hustles out of it's nest, coming straight for you in a rage.

Bear trap: 2d6 + 3 ⇒ (6, 4) + 3 = 13

Hitting the bear trap in a straight rush. For the moment it's stuck as it struggles to free it's self.

The party may now cruelly slaughter the little piggy.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Mykhael strode forward and thrust his longspear at his future supper.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6 Power attack
Damage: 1d8 + 9 ⇒ (1) + 9 = 10


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

Snake eyes! :(

*Twang!*: 1d20 + 4 ⇒ (7) + 4 = 11

Elena shoots an arrow that goes sailing into the bushes.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

I have no issue killing this boar from hell!

Richard's brow furrows in annoyance seeing Mykhael move up to it but doesn't want to leave the man face it up close alone. Dropping his bow he draws his blade as he steps forward and strikes.
Dueling Sword: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Damage: 1d8 ⇒ 8


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Moving up alongside Richard, Xan's sword was at the ready to cleave into the beast.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

EDIT:
Crit Confirm: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

Colwyn's arrow whistles out from among the leaves and branches.

MWK Shortbow Point Blank, Precise Shot: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Sneak Damage: 2d6 ⇒ (3, 1) = 4


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 72/72

Crossbow: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d10 ⇒ 2


Are you sure you want to do that?

Well, that's one dead pig. Murderers!

Blundering into the bear trap leaves Tuskgutter trapped and easy prey for Richard, Xantria & Colwyn.

Mykhael & Elena look up from their attacks on a deceitful shrub and realize they have been fooled.

As I said, an easy kill. Back to Oleg's, or continuing exploring?


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Back to Olegs! Huzzah! Let's got make some sausages and collect our reward. I think after we restock at Oleg's it'll be time to try against hardy quarry and hunt that Tatzylwyrm. May it's death be as brutally efficient.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

"This is a good kill. It is best to celebrate a successful hunt with a feast!"

Elena says. She draws her knife to get ready to gut and clean the beast. "We could wait to do this when we get back, but it will be lighter to carry if we do it now," she says.

Yeah, to Oleg's it is.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Mykhael silently helps Elena clean the boar.

Oleg's


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 72/72
GM_DBH wrote:
Well, that's one dead pig. Murderers!

No, no, we're head cheese hunters.

While the boar is cleaned, Niadroub Kliip searches the area to see if he can find any other victims of Tuskgutter's gutting tusks.


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

"Hah! My old hunts never went this well. I wish I'd met you folks years ago.

Colwyn collects some long, straight branches to transport the meat back to the trading post.

"Be sure not to damage the beast's ugly head too much. That hunter'll want it as a prized trophy."


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

”And people say swords aren’t hunting weapons,” Xan remarks before helping to search the area while the others prep Tuskgutter’s corpse.


Are you sure you want to do that?

Niadroub soon sends up a call, only a few yards into the undergrowth is a body. A fresh kill in fact,

Elena looks it over and can tell that whoever he was, he was in a fight before he ran into Tuskgutter. Whatever he fought poisoned him enough to weaken him badly and leave him easy prey for the old Boar.

Like the band that ambushed you to the west this man carries an oiled pouch, in it he has a map etched onto parchment showing much of the area you've explored, and more.

Oleg's is marked on it, river crossings at Hex25 and Hex30 are noted, and Hex36 has a small sketch of a set of antlers. Of particular interest to you are the two marks of camps in Hex35 and Hex26.

His equipment
MW agile breastplate,
MW composite longbow (+3 Str) with 20 arrows,
MW greatsword,
Cloak of resistance +1,
Basic maps,
Fflint and steel,
Grappling hook,
MW backpack,
Silk rope (50 ft.),
MW thieves’ tools,
Waterskin,
103 gp.

What are you doing now?


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

"Do we head back to Olegs or go investigate this camp on the map to the West while we are nearby now."

Looking at the thieves tools he hands them to Colwyn "I think you'll get a little more use with these than I will. The backpack would be useful for most of us and the cloak... I imagine everyone is interested."

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