Orville Redenbacher |
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No, not my style.
When one of the PCs took a look in the spy hole they were poked in the eye. After which the softly spoken voice started saying four.....four.....four
Bjørn Røyrvik |
My players have already heard of the Head, so it wouldn't work. I know a couple of people who might be gullible enough, but I don't think they've heard of the Hand or Eye, so they wouldn't know what to do.
In general, this kind of trap...most of the people I know would have big flashing warning signs in their heads if I tried it.
Devilkiller |
I think it might be amusing if the Head actually worked but basically just resulted in Vecna coming back to life using the PC's body. In another recent thread I had the idea that somebody might hold a sweepstakes where the prize was the Sword of Kas. I guess some other Evil artifact might work just as well.
In one current campaign the DM keeps presenting the PCs with Evil artifacts and relics, some of which the party has to carry around to keep Evil NPCs from getting them. Some of the items can talk or communicate by telepathy and won't stop telling us about how they could help us. There's a magic demon skull which forces the Barbarian to make Will saves sometimes, and my Viking is wearing a sentient daemon skull as a helmet.
I know that's a bad idea, but we had to take the item with us as part of the quest though, and wearing it just seemed like a cool idea at the time. The funny thing is that the PC's last name of Askettil translates roughly to "God Helmet" whereas at this point little could be further from the truth...
Loren Pechtel |
I think it might be amusing if the Head actually worked but basically just resulted in Vecna coming back to life using the PC's body. In another recent thread I had the idea that somebody might hold a sweepstakes where the prize was the Sword of Kas. I guess some other Evil artifact might work just as well.
In one current campaign the DM keeps presenting the PCs with Evil artifacts and relics, some of which the party has to carry around to keep Evil NPCs from getting them. Some of the items can talk or communicate by telepathy and won't stop telling us about how they could help us. There's a magic demon skull which forces the Barbarian to make Will saves sometimes, and my Viking is wearing a sentient daemon skull as a helmet.
I know that's a bad idea, but we had to take the item with us as part of the quest though, and wearing it just seemed like a cool idea at the time. The funny thing is that the PC's last name of Askettil translates roughly to "God Helmet" whereas at this point little could be further from the truth...
Yeah, I would figure that the head of Vecna would make you into Vecna rather than grant you powers.
Jerry Wright 307 |
A player trap such as this would undoubtedly work in my gaming group, because the players would assume that if something like that actually existed in the game, it couldn't be so obviously broken.
If a GM was to actually use it as written, most of us would admit we were pretty dumb. One or two players might feel it was a GM cheat, but they'd admit it was their own fault.
We'd go on with new characters and threaten the GM's life if he ever did anything like that again.
But we'd still be laughing about it long into the next campaign.
Ramarren |
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First, if you *really* want to appreciate the story, you want more than the Wikipedia article...The Full Story
I think it might be amusing if the Head actually worked but basically just resulted in Vecna coming back to life using the PC's body.
This is the part that makes the whole story for me. At no point does it seem to occur to any on the PCs involved that even if the Head were real...Who do you think is going to be in charge when you put Vecna's head on your body??
Jerry Wright 307 |
First, if you *really* want to appreciate the story, you want more than the Wikipedia article...The Full Story
Devilkiller wrote:I think it might be amusing if the Head actually worked but basically just resulted in Vecna coming back to life using the PC's body.This is the part that makes the whole story for me. At no point does it seem to occur to any on the PCs involved that even if the Head were real...Who do you think is going to be in charge when you put Vecna's head on your body??
That's why it's so funny. It's a wonderful example of how players can get ahead of themselves and make assumptions about things that just aren't true. So-called "logical" assumptions that aren't really logical. And it pretty much always spells their doom...
Scythia |
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Now this is making me want to build a campaign based around Vecna! WHY???!!!
I think you could draw inspiration from Castlevania 2. The heroes have to gather various parts of Vecna, say eye, hand, heart, and spine, and use the pieces to revive him in order to truly defeat him.
How do they revive him? If you're pushing the sacrifice angle, then one will have to volunteer to have all of the parts grafted in, at which point they will become Vecna, or at least a vessel to contain his essence. Or, for a become monsters to fight a monster approach, they have to graft the parts onto an innocent. Otherwise, it could simply require a dark ritual.
For extra fun, make possession of one of the parts grant a profane bonus to an attribute, even without grafting. This will make the eventual battle with Vecna that much harder because they will have to give up the part, and lose the bonus. It could also be a fun plot hook if the bonus involved having an evil aura.