Looking for 3PP Monster Hunter like product


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Dark Archive

After a bit of hiatus, I'm getting back on track for a new campaign, this time going full steam on a custom built world.

Cutting it short, one of the main themes is the lack of advanced industry and the abundance of monstrous sized animals and creatures.

So I'm looking for a themed PDF about extracting useful parts from slain monsters (bones, horns, fangs, talons, hides, armor plates, venom sacs, exotic internal organs, etc), as harvesting prized pieces from the fallen enemies serves almost totally the role of conventional fantasy treasure, both in the mundane and magic department.

A while ago I came up with some rough and tumble rules for hacking apart foes (mostly aberrations, dragons and magical creatures), but something a bit more focused and professionally thought out, would be greatly appreciated - and help me cut some slack.

Thanks!

Grand Lodge

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Like Armor? Something like this?

Part 2 for helmets and shields are here.

Beast Hunter PrC here.


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Attention, Morgan Boehringer. Somebody wants you to finish the headhunter!

Also, this sounds like a fantastic concept for a One Bling to Rule Them All.


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@Thanks for the shoutout Bradley!!!

Yep, currently working on a Headhunter/Blue Mage/Ability Stealer Base class.

In my research I have come across Skortched 'Urf studios Bio-mancer Base Class and Green Ronin's Monster Hunter Base Class from the Freeport Campain Setting (and it appears in the Players' Guide too). Each of these approach the concept from different angles, and share similarities with my design path - using base abilities gained from monster Types and utilizing the Universal Monster Rules.

I also have some pretty crazy archetypes in the works too.

Dark Archive

Excellent suggestions, guys! Keep them coming!

The One Bling to Rule Them All sounds awesome, it's gonna rock sooo much in the setting I'm hammering out.

I kinda forgot about that Freeport base class. Damn, I'm getting old.

Morgan/FGP, the concept is super interesting. While I'm not much into new classes (option bloat has much guilt for the aforementioned hiatus), the very mechanics on which is gonna be based will fit perfectly.
Looking forward to it.

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