soulnova |
For the most part in my games, the players always want to keep the corpses, fangs, claws, venom and what not of the things they kill to sell them later. It shouldn't be a surprise as they also play Monster Hunter and love the dynamics of creating things out of their spoils...
I always imagine that the higher the CR the more valuable are the parts, but does anyone have some reference table I could use?
Eltacolibre |
Not really reference table, depend what kind of world it is. Just take inspiration from the real world, some creatures are hunted for their hide (well this one is kind of easy, dragonhide plate for example), some creatures body parts are used for virility potions or using stuffs like ivory tusks for jewelry or decorations.
Trophy rooms and stuffed animals, magical beasts or monster could be part of some interesting Taxidermist museum or personal collector.
Weirdo |
There's unfortunately not a lot of guidelines for this. The important thing is to be as internally consistent as possible, and to account for particularly valuable monster parts in the encounter treasure.
There are basically two reasons that monster parts would be valuable.
1) Aesthetic value (most trophies & taxidermy)
2) Utility, whether mechanical (dragon hides) or magical (unicorn horn).
Parts from higher CR monsters would be harder to get and thus raise price, but parts from benign rare monsters might also be more valuable, and a really useful part of an unremarkable creature could still command a fair price. Unicorns for example aren't all that dangerous but their horns are worth 1,600 gp for magical purposes.
Venom harvested from a monster should count as most or all of the raw material cost for refining that venom into a usable form using Craft (Alchemy).
Dragonhide armour & shields cost twice as much as the masterwork version, so the hide itself should probably be valued about as much as this additional cost for the armour & shield it can produce. Assuming a standard medium sized armour:
--Large dragonhide: 315gp (masterwork hide + shield)
--Huge dragonhide: 550gp (masterwork banded mail + shield)
--Gargantuan dragonhide: 900gp (half-plate + shield)
--Colossal dragonhide: 1800gp (full plate + shield)
Check out talismanic components if you're interested in adding more utility to monster parts.
EDIT: Ultimate Equipment's art objects has a few body parts as well.
Preserved beast head on a plaque: 75gp
Gilded demon skull: 300gp
Gilded dragon skull: 800gp
Of course the latter two should vary based on the type of demon & age of dragon.
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