Paladin Archetype Idea


Homebrew and House Rules


I'm going to admit I'm kinda new to this, and I have 0 idea if this is balanced, but I wanted some opinions on it. If I messed up just tell me. I'm trying to learn and I wanted to hopefully add something a little different to a Paladin from what I've seen this far.

Battlelord

Many Paladins are the divine agents of their gods across the battlefields royal courts the world over. Most are exemplars of both the compassion and swift justice of their deity. Some, however, are drawn to battle like moths to a flame. They throw themselves into the midst of a fight as much to protect the side they see as right and just as to punish the wicked. Mobile and able to take in the battlefield at glance, these Paladins are experts at directing the ebb and flow of combat to better coordinate their allies to victory.

Skills
The Battlelord adds Knowledge (History), Perception (Wis) and Perform (any) (Cha) to their list of class skills.

Skill Ranks Per Level
4 + Int modifier

Weapons and Armor
A Battlelord is not proficient with heavy armor.

Commander's Ire
At 1st level, the Battlelord can, as a move action, indicate an enemy in combat and rally her allies to focus on that target. The Battlelord and her allies gain a +1 bonus on weapon attack and damage rolls against the target. This ability applies only to allies who can see or hear the Battlelord and who are within 30 feet of the Battlelord at the time she activates this ability. At 5th level and every 5 levels thereafter (10th, 15th, and 20th level), the bonus increases by 1. At level 7 this becomes a swift action. The Commander's Ire lasts until the target dies or the Battlelord selects a new target.

This ability replaces Smite Evil.

Target Rich Environment
At 4th level when the Battlelord uses Channel Positive Energy, they may once per day expend 2 uses of the ability to mark all enemy targets within range with Commander's Ire. If used this way the Battlelord's enemies receiving no healing or damage from the use of Channel Positive Energy. The Battlelord may use this ability one additional time per day at 12th level.

This ability adds to and alters Channel Positive Energy.

Divine Bond
Upon reaching 5th level the Battlelord must select the weapon bond.

Turn the Tide
At 11th level the Battlelord may expend 2 uses of Divine Bond to grant the ability to all allies that can see and hear the Battlelord within 30 yards. The Battlelord may give any combination of bonuses or special abilities, but they must be the same to all allies and cannot be altered for each individual. For instance giving a +1 enhancement with Holy will apply to all allies within range. This grants the Battlelord and their allies the ability for 1 minute. Evil creatures gain no benefit from this ability.

This ability replaces Aura of Justice.

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