options galore


Advice


Hi all
Ok in tonight's session of shattered star..my cleric was cruelly slain whilst vainly trying to protect the innocent (aka the party).. Thems the breaks.. So I'm thinking what to do.
Here's the party makeup:
A elven wizard who is mostly summons based
A kenku rouge (who also died..but he is coming back as another rogue)
A dwarf fighter with axe
A human sword and board with katana..

Rules are:
20 point build
Approved paizo rule books (core, um, uc, apg, acg etc)

Here's what I was considering:
Paladin with hospitaliteer archetype ( but we already have tanks)
Cleric with fire and something domains to get some offensive firepower
Mystic theurge...
Wizard cleric mix

I think we lack something.. I think it's firepower (as this is not our first death... More like about the 7th or 8th... But most of those have been down too sheer bad luck and some buffoonery or death or glory moments.)

Appreciate any thoughts

Cheers

Liberty's Edge

One thing I see you are missing is a good archer character. Maybe a ranger or zen archer monk. Archery has that firepower you need, full Attack almost every round grab clustered shots to forget about DR and then just riddle your foes with arrows every single round.


It does look like there's a divine casting gap being unfilled. However you also look to be a party without inspire courage with a number of folks who could benefit from it.

I'm a big fan of the Evangelist Cleric archetype, especially paired with the Glroy (Heroism) sub domain. You may suck at channelling but damn can you buff well once you get to level 8. Inspire Courage (Move action) + Aura of Heroism (Swift action) + Blessing of Fevor (Standard action to cast) is a hell of a first round boost. Combine with a reach weapon or bow and you're good to go.

That said, any sort of divine caster could do well here.


since the evangalist have already been suggested, and that was my first suggestion. I am gonna say. Look at a shaman if you are a bit up in level i would go with the hair hex combat reflexes and frost bite, it Can be a quite cool version of a reach cleric. I would suggest the life mystery.


Thanks for the advice.. It was late when I got home and posted and forgot to mention that we are currently level 11 if that changes anything.

Will def have a look at the evangalist. Since we have 2 votes for the eveangalist.

At our current level I seen to be doing less combat healing so was considering taking some craft feats and making some wands potions etc?


if you want to craft, Forgepriest fits in the divine + support + crafter niche really well. Of course, take the Artifice Blessing.


Evangelist would be good, but I also would recommending taking a look at shaman too. Either would be good with this party.


Soo many options... Will keep checking back every now and then today while I build him/her.
But right now I am looking down the barrel of a cleric with evangelist, but maybe taking him down the archery path.
I would like to have some offensive capability,
Taking a God that gives me a bow, and adding the archery feats to it.
Starting with:

Point Blank Shot
Precise Shot
Rapid Shot
Deadly Aim (BAB +1) CL 3+

Race: asamir or elf

My dead character (which the Gm said I can loot) has both a phylactry of positive channelling and a headband of mental prowess (wis, cha) +4. As they are both head slots I have to take one or the other but prob the headband.

I think the guy we defeated last night eventually had a magic bow.

Next its stats.. So thinking we need at least +1 or 2 into Str, same goes for Dex, Wis.

How's that looking?

I know your asking how I died, let's just say that I needed to roll a will save of a 2 or above to pass, I rolled a natural one and was paralysed for 4 rounds, and got coup de gra'd....sigh


Ooo shaman......of flame adding to short list... :-)


ok here he is:
Torqemunda:
Cleric 11 (Evangalist) - Archer.
Elf, NG, Sarenrae
STR 15, Dex 16, Con 12, Int 13, Wis 13 (17), Cha 13 (17)
(17's are from the headband of mental prowess)

Heroism Domain
Feats: Selective Channel, Rapid Shot, Precise Shot, Improved Critical (longbow), Channeling Force

Traits: Indomitable Faith, Reactionary

Ability Bonuses, Level 4 - Str, Level 8 = Dex

Weapon: Longbow +1 (until DM says otherwise, I think we had a bow at one point that did 1d6 electricity or fire....will check with the guys later)

bit down on the damage (still on 1d8+1), which was a bit disappointing, but I guess thats not his primary role.

Not sure at this point to drop the +1 on str and put that into Dex, so I could drop channeling force and replace that with manyshot (which needs a dex of 17)

Cheers


You don't have point blank shot to get precise shot and you don't have enough BAB for improved critical.

PS: you don't need indomitable faith, your wis and will saves are high already.
Get reactionary.

Grand Lodge

Forge of Combat

Read it! Pass it to your group friends and learn some more depth to party make up.

IDK how you come up with the Idea you don't have enough Firepower with this party:

Quote:

A elven wizard who is mostly summons based

A kenku rouge (who also died..but he is coming back as another rogue)
A dwarf fighter with axe
A human sword and board with katana..

I'm seeing 3 damage dealers and a control wizard. The summons he brings adds damage on top of soaking hits and drawing monster focus.

You want a good fit?

Evangelist Cleric. You can build one in 4 main different ways:

Summoning Focus- With Sacred summons you're dropping summons with a standard action and using your Bardic performance to boost the damage of the "WHOLE" party.

Reach Specialist: Uses a Long Spear to do damage with his AoO and uses standard action to buff.

Caster cleric: Focuses on cleric spells to act like a Divine Wizard. Both Necromancy and Enchantment are good school focus here.

Combination Reach/summoner: This guy uses less summon feats and only grabs sacred summons. He uses Combat Reflexes to get in his attacks. His standard action is either to summon something or use a self only buff like Divine Favor. SUmmoning a flanking buddy is a really nice option. Buffing that flanking buddy really gets the job done.

But at the core of all 3 builds is the Bardic Performance that is one of the top buffs in the game. And its really nice when you can drop it on your summoned critters too.


Ditch the Channel feats for an Evangelist. They're strictly out of combat band-aid stuff unless you've got a relevant variant channel (cue new thread).

Evangelist channelling is strictly recreational stuff. Look into and take advantage of the nonstandard spontaneous casting options though.

Grand Lodge

Quote:

Ditch the Channel feats for an Evangelist. They're strictly out of combat band-aid stuff unless you've got a relevant variant channel (cue new thread).

Evangelist channelling is strictly recreational stuff. Look into and take advantage of the nonstandard spontaneous casting options though.

I always do varient channeling as a good majority of channel feats are traps. You're not a Band-aid and channeling is crap on a cleric. You want to channel play a Oracle. They do it better.

About those Non-standard spontaneous casting. That is why I mentioned a Enchantment Caster type. Command and Suggestion are abusable. I've ended so many fights with those spells. The fact you can spontaneously cast Tongues makes Language dependant a mute point with no need for linguistics. Command is just such a brutal spell.


I ended up getting rid of channeling force, and replaced it with many shot, as the idea is that I dont want to actually be in close combat if I can get away with it, and can use the Evangalistic abilities to keep the party buffed with inspired courage, heroism etc.

Its a hard thing to let go of selective channeling as its the first question that pops into the guys heads when we introduce a new cleric, but I have discovered that especially at higher levels, now that I have mass cure light etc I may need to use those.

So opting for reach spell feat may be the option, although you are sacrificing a slightly higher level spell to go from touch to close, its certainly an option

I will have a look at replacing the archery feats with more of the reach cleric ones from the build that I saw earlier...

Its something to play with before the next game.

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