Adept_Woodwright |
I believe those features are buried within some mythic spells that do elemental damage.
Not all of them ignore elemental damage, but some of the big ones do when augmented (mythic fireball and mythic meteor swarm, for instance)
I cannot recall a blanket feature that allows one to bypass a certain immunity with all spells.
Best thing I can recommend is to take a gander through the spells and find one that suits your needs.
Ashram |
Adept_Woodwright is correct. Most of the immunity-bypassing powers are augmented mythic spells.
Augmented mythic cloudkill bypasses poison resistance.
Augmented mythic cone of cold changes some of the damage into physical damage, which bypasses the normal cold resistance/immunity.
Augmented mythic fireball bypasses fire resistance/immunity.
And so on.
kestral287 |
There is an Archmage power that lets you change the elemental damage type of your spells, which can amount to the same thing. That's the closest we have to a feat/power doing it within RAW though.
Another option would be to look at some of 3.5's stuff-- Piercing Cold, Searing Spell, and I think there were variants for Acid/Electricity too. At the cost of +1 level, your Cold/Fire/whatever spells outright ignore resistance and immunity only halves damage. Creatures of the appropriate subtype are still immune, but that's it.