The Souldrinker PRC, what is the best entry class?


Advice


So i am making a Souldrinker of Charon in the jade regent AP and i am conflicted on what class to use for my base, incase it matters the stats i got are as such before racial mods, i plan to use a Plumekith aasimar as my race if no better option presents itself

14 14 16 13 15 14

The party is level 1 bordering on level 2 atm so i doubt i will get to use this character soon but the plan is to go souldrinker using conductive weapons to deal negative levels while smacking them, i am currently debating whether i should go TWF or not (I am unsure if a single conductive weapon would be able to give multiple negative levels in a round on a full attack), however the main question i havve atm is what class i should be using for the base, i am currently thinking either an Inquisitor or a Warpriest because i would like to make use of the spellcasting boosts and i feel divine spellcasting is a good choice, however if there are any better choices i would love to hear them! :)


Quote:
(I am unsure if a single conductive weapon would be able to give multiple negative levels in a round on a full attack)

It can't. A conductive weapon will only apply the negative levels once, and there's debate as to whether you can use multiple conductive weapons to get more negative levels off or if that's even worth it.

Quote:
i am currently thinking either an Inquisitor or a Warpriest because i would like to make use of the spellcasting boosts and i feel divine spellcasting is a good choice, however if there are any better choices i would love to hear them! :)

This isn't necessarily BETTER, but have you considered the Bloodrager? Arcane spellcasting, full BAB, Bloodline powers with various uses... You could even make an archer Bloodrager and be effective, shooting enemies from afar, etc.

Are those stats set in that position in stone, or can you move them around? I.E. do you have 14 STR, 14 DEX and so forth, or just that stat array?

Also: a cleric does what a Warpriest does except better by and large, at least in my opinion. Souldrinker only misses out on a single caster level, so full spellcasting as per the cleric with the potential for 9th level spells is big.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

^
Just about any 9-level caster will work. Cleric (or possibly oracle; battle and bone are thematically appropriate) and wizard (or possibly arcanist; occultist, of course) are probably the "best" choices.

One trick that a souldrinker excels at is calling (evil) outsiders, because they can use soul gems as payment. Planar ally spells or the arcane discovery True Name become very attractive when you don't have to burn treasure for their services.

Magic item creation also gets a boost, but is a bit more dependent on the campaign/GM.


Inlaa wrote:
Quote:
(I am unsure if a single conductive weapon would be able to give multiple negative levels in a round on a full attack)

It can't. A conductive weapon will only apply the negative levels once, and there's debate as to whether you can use multiple conductive weapons to get more negative levels off or if that's even worth it.

Quote:
i am currently thinking either an Inquisitor or a Warpriest because i would like to make use of the spellcasting boosts and i feel divine spellcasting is a good choice, however if there are any better choices i would love to hear them! :)

This isn't necessarily BETTER, but have you considered the Bloodrager? Arcane spellcasting, full BAB, Bloodline powers with various uses... You could even make an archer Bloodrager and be effective, shooting enemies from afar, etc.

Are those stats set in that position in stone, or can you move them around? I.E. do you have 14 STR, 14 DEX and so forth, or just that stat array?

Also: a cleric does what a Warpriest does except better by and large, at least in my opinion. Souldrinker only misses out on a single caster level, so full spellcasting as per the cleric with the potential for 9th level spells is big.

The stats are an array i rolled, any of them can be assigned anywhere, i was hoping to focus a bit more on combat to make use of the negative levels, as for cleric, after looking at it a cleric could probably work though i am unsure of how the domains would work with the PRC (would i get the domain spells as i hit the spell levels anyways? or is that just wasted?)
Dragonchess Player wrote:

^

Just about any 9-level caster will work. Cleric (or possibly oracle; battle and bone are thematically appropriate) and wizard (or possibly arcanist; occultist, of course) are probably the "best" choices.

One trick that a souldrinker excels at is calling (evil) outsiders, because they can use soul gems as payment. Planar ally spells or the arcane discovery True Name become very attractive when you don't have to burn treasure for their services.

Magic item creation also gets a boost, but is a bit more dependent on the campaign/GM.

I would like something that is at least competent in melee, as i would prefer spellcasting, if any, to be used for healing (our current party has no healing magic whatsoever)


Clerics can be incredibly competent in melee. And considering that you plan to worship one of the horsemen...

Szuriel is the Horseman of War. His domains include Strength with the Ferocity subdomain and the Destruction domain, which together could add your Cleric level to your attacks. Couple that with Destruction's 8th level power and you've got a high chance of dealing some horrific damage with the right buffs on you.

Speaking of self-buffs, you have 'em with those domains: Enlarge Person, Bull's Strength, Rage, Stoneskin, Righteous Might...


He specified Charon.


My mistake. Didn't see that.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

For Charon, Death/Murder, Evil/Daemon (to bind daemon with planar binding), or Water are decent domain choices. The variant channeling rules (Death portfolio) from Ultimate Magic may be worth considering, as well.

Instead of conductive, grayflame is a decent +1 equivalent for a class with Channel Energy (if not using the variant channeling rules). At least until you can afford a void scythe.


Dragonchess Player wrote:

For Charon, Death/Murder, Evil/Daemon (to bind daemon with planar binding), or Water are decent domain choices. The variant channeling rules (Death portfolio) from Ultimate Magic may be worth considering, as well.

Instead of conductive, grayflame is a decent +1 equivalent for a class with Channel Energy (if not using the variant channeling rules). At least until you can afford a void scythe.

the reason for conductive is because that will let me deliver negative levels through my weapon


It will, yeah... Once per round. That's the downside. That also assumes you hit.

As I said earlier, it's arguable that you could use multiple weapons to get multiple negative level applications (such as TWF), but that's uncertain territory and your GM can easily slap you on the hand for that one.

It's not a bad choice. It's a good one, in fact. Just don't overestimate its power. Most combats are over between 1-4 rounds.


I am currently debating both Inquisitor and Cleric, whats for and against each?


Inquisitor has Wis to alot of things, whereas Cleric has channel energy, both are quite useful


9th level spells vs. 6th level spells. Both have medium BAB and two good saves. Both can be built in a variety of ways and both have really good archetypes available to them.

It's really your choice. I like both classes.


Actually I think medium BAB classes are a poor choice for a Souldrinker: if you start taking the PrC at level 6, you have just +1 BAB over a poor BAB class; if you start taking it at level 9, you won't have much benefit.
IMHO arcanist has the better synergy with this PrC: it is a spontaneous class (you can recall spells); you can use your soul pool to create items and then consume them to add points to your arcane reservoir; you have two interesting archetypes in Brown-Fur Transmuter and Twilight Sage. A Wizard could also fare well, an Exploiter or a Transmuter maybe. Of course both classes require a specific build to work, as usually they tend to avoid getting into melee and have access to enervation in any case...


Considering that the souldrinker is a 1/2 BAB prc I'd say it's not the best idea to smash faces unless some serious investment in the martial department like entering though Bloodrager or Ranger


I don't think that Bloodragers or Rangers could get much from the PrC. It's designed for casters but you have to get into melee to use its iconic ability. That's why it is so difficult to find a viable build


How does your DM interpret the use of multiple conductive weapons?

Do you plan on taking the full 10 levels of the prc, or do you plan on only dipping?


I find it really neat to use swashbuckler (for improved critical early on). Two weapon fighting with kukris and having racial bite will allow to drain a lot of neg levels.
For casting just grab 1 lvl in dual cursed oracle or sorcerer.

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