All monk party - what should I play?


Advice

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Humphrey Boggard wrote:
- One other monk TBD. The player mentioned that he was hoping to find an archetype that would allow him to dispel magic with Ki points. May end up as a Sacred Fist War Priest.

The only way to do this would be as a Barbarian with Greater Brawler and Spell Sunder, I think. He could reflavor rage as a sort of zen battle trance if he was interested in the idea.


Arachnofiend wrote:
Humphrey Boggard wrote:
- One other monk TBD. The player mentioned that he was hoping to find an archetype that would allow him to dispel magic with Ki points. May end up as a Sacred Fist War Priest.
The only way to do this would be as a Barbarian with Greater Brawler and Spell Sunder, I think. He could reflavor rage as a sort of zen battle trance if he was interested in the idea.

Just talked to the player, he's going with a disarm specialist. Dude loves his gimmick builds (the all pits all the time wizard, the three-armed gunslinger, etc).


If he wants to Dispel Magic, all he needs to do is go Brother of the Seal: http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/brother-of -the-seal


I think Brother of Seal's dispelling is more narrowly defined than he would want.


The martial artist counts as a fighter for fighter only feats and if you are a dwarf (or racial heritage) you can take the Shatterspell racial feat so you can punch spells in the throat.
However, I just realized you could only do it once a day :( ask your gm if it would be OK to use it more often?

You would also be a great anti-caster by the time you got that :) could be fun in its own right.


Humphrey Boggard wrote:
Renegadeshepherd wrote:
What you have is a support build. As support goes this is about as good as a monk gets at this level so I could not say much against it. I could only warn that like most supporters you need to have good damage dealers to win.

The rest of the party is:

- Zen Archer Monk
- Brawler (melee DPR specialist)
- One other monk TBD. The player mentioned that he was hoping to find an archetype that would allow him to dispel magic with Ki points. May end up as a Sacred Fist War Priest.

Renegadeshepherd wrote:
One thing I would say that you will need to plan for is the fire immune flyer because you don't have a good answer for them and your fellow monks who are not zen archer aren't much better. Someone got a solution to that?
Also, I've got winged boots and a pretty good stunning fist + grappling ability. Incidentally, can you grapple a creature out of the sky?

It depends on the size of the creature; if its larger than you, it might not be possible without dipping deep into the grappling feat chain, but if you can say, grapple a creature larger than your self, then you'd have to succeed in a pinning maneuver (you make it so it can't use its wings). unfortunately, this may not work against someone who is using a magical or psionic or supernatural flight ability. But, you could probably still start breaking bones and/or choking them out.


Also note, if you pin its wings you both fall. And if you gave up slow fall, it's funny when you both drop 100 feet and crunch into the ground with a meaty splat.

Most creatures who are flying when you grapple them will probably fly upwards if possible; if they manage to escape a grapple, you fall, and then they attack you if they can keep up; you're helpless.


Aemesh wrote:

Also note, if you pin its wings you both fall. And if you gave up slow fall, it's funny when you both drop 100 feet and crunch into the ground with a meaty splat.

Most creatures who are flying when you grapple them will probably fly upwards if possible; if they manage to escape a grapple, you fall, and then they attack you if they can keep up; you're helpless.

That's why I've got the Winged Boots. Slow Fall doesn't matter much when you can fly. Also, I've started a thread looking for good Advice lines I can use in combat, if you guys are interested.


"Your Ki is weak! You need to do more Ki lifts." Advice from a Sensei.


If single level dipping is allowed, I could easily see an -ahem- portly wisdom Monk/ Cleric of whatever 1 using Guided Hand to make up for his physical shortcomings. He's reasonably strong, not terribly spry, and wise as hell; and with Guided Hand can come in flurrying effectively while using a wisdom-based domain power.

For example, Monk/ Shelyn Crusader 1: flurry with a glaive, take Reformation Inquisition to be an awesome face.

Or Monk/ Shizuru Crusader 1: flurry with a Katana, and slap dangerous targets with Gentle Rest staggering to provide some control.

A wisdom-based Monk like this can also go Monk of the Four Winds, picking up Shaitan Style to do some nasty bonus elemental damage off a weapon strike at 7, and eventually to throw high-DC reflex-save-or-stagger acid strikes at 11 and acid bombs at 13. A level 11 wisdom-based 4WMonk with Shaitan Style can be throwing a +17-ish acid stagger strike with a DC that would please a wizard.


Just played the first session with Sun "The Cage Potato" Wei.

I had a lot of fun. In combat the Inspire Courage was always appreciated and I enjoyed giving the other PCs ridiculous martial arts advice (e.g., "Damn it O'Malley, hit him with your discipline not with your fist!"). Also, pre-combat buffing with Barkskin made the other front-line monks/brawlers a lot more viable.

He was a surprisingly effective grappler in one-on-one fights although in group fights he tended to hang back and shoot off scorching rays (easily refreshed with drunken ki). Since two of the other monks were so focused on being DPR machines it was easy enough to let them do the heavy lifting, although I expect to put him more in the thick of it in more dire situations that will be coming up. Certainly he's plenty survivable (high HP, very good AC, very good CMD, great saves) and can impact a fight in non-DPRish ways.

Outside of combat the additional skill options from the Sensei archetype were much appreciated, especially when used with the trait that makes a str or dex skill a class skill based on wisdom.

I think the Sensei/Drunken Master/Qinggong monk combination is an interesting one and has the benefit of exercising significant battlefield control while increasing both the offensive and defensive prowess of other martial classes. Scorching ray gives an interesting ranged option and restoration as a SLA saves the party spending a lot of diamond dust. I do have a few reservations about the rules gray area regarding the applicability of Mystic Wisdom to Qinggong class features, so you may want to get an official ruling from your GM before proceeding. There is also a minor bit of uncertainty in which rules system you use for drinking alcohol. We used the system that allows you to drink 1+2*CON MOD drinks before getting sickened. This was more than enough Drunken Ki for my purposes. GMs that use the addiction rules may derail your character by over punishing drinking so beware.

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