Using the Sorcerer class, is there any effect out there I can use that doesn't affect my allies for shaking and sickened conditions?


Advice

Shadow Lodge

Visions of hell would do the effect but unfortunately, it affects my Ally's. Cornugon Smash is nice for weapons. I think mind fog used to be more like I'm looking for; Unfortunately, it is too high a level and too hard to quicken.

I'm looking for some mass affect to do the shaken and sicken conditions as a swift or move action and cast a spell.

One effect I think would be useful is to use a rime or sicken meta feat W/flurry of snowballs (FoB). FoB goes around corners & doesn't allow SR, a low level area affect spell. Strategically, I think that is what FoB is for considering it's damage is static.

Lesser Quicken met a magic spell Rod is what is called for here at later levels like 10th. As we all know, it works well with third level spells and less so, sickening spell meta-magic feat would have to be used with a first level spell and the like.

I'm trying to be able to do this around sixth or seventh level. It seems the game designers were very careful on not making this easy to occur.

With the design of the sorcerer I plan on using, I only have one seventh level feat open and possibly the 11th level feat.

Five levels of draconic bloodline of the tattooed Sorcerer arch type with the rest of the way veiled illusionist.

At first level the bonus feat Varisian tattoo, 1 spell focus evocation, 3 spell specialization, 5 spell focus illusion, 7 ?, 9 versatile spontaneity, 11 ?

t is just a thought to crack out my charisma and lower the saving throws of my targets as if it cracked out my charisma further.

Shadow Lodge

One more thing, this is a Pathfinder Society character, any suggestions would be great.


You mean like selective spell feat?

Shadow Lodge

The problem with selective spell and visions of hell is that the holes don't move. The visions spell has a duration. There is no update to the spell with the selective feat as the players move away from thier holes.

If the opposing enemy 5 foot steps away, my ally's are in a pickle. I don't remember anything about an update with selective spell, I'd like to give my opponents the shaken or sicken condition around 6th or 7th level anyway, earlier than 10th.

An update, FoB does not go around corners.


ShadowDax wrote:
The problem with selective spell and visions of hell is that the holes don't move. ...

I do not believe that is correct.

Selective Spell (Metamagic):

Your allies need not fear friendly fire.

Prerequisite: Spellcraft 10 ranks.

Benefit: When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell. A selective spell uses up a spell slot one level higher than the spell's actual level.

Spells that do not have an area of effect do not benefit from this feat.

Targets in the area, not unmoving squares.
.
.
Any significant effects to large numbers as a swift or move action at PFS levels is very tough.

I think one of the cleric variant channeling along with quick channel could do it.

Trait magical lineage -1
feat Sickening spell +2
quicken rod
magic missile or scorching ray would get you a few targets but not a large area

For an area, I think your best bet is:
Trait magical lineage -1
feat Selective spell +1
quicken rod
stinking cloud or visions of hell

Dark Archive

Pathfinder Adventure Path Subscriber
ElterAgo wrote:
ShadowDax wrote:
The problem with selective spell and visions of hell is that the holes don't move. ...

I do not believe that is correct.

** spoiler omitted **

Targets in the area, not unmoving squares.
.
.
Any significant effects to large numbers as a swift or move action at PFS levels is very tough.

I think one of the cleric variant channeling along with quick channel could do it.

Trait magical lineage -1
feat Sickening spell +2
quicken rod
magic missile or scorching ray would get you a few targets but not a large area

For an area, I think your best bet is:
Trait magical lineage -1
feat Selective spell +1
quicken rod
stinking cloud or visions of hell

Selective spell only effects instantaneous spells. Vision of hell and stinking cloud are not instantaneous, so it won't work.


Oops! You are correct, I missed that.

So I think your only option is:
Trait: magical lineage -1
Feat: sickening spell +2
Equipment: lesser quicken rod
A first or second level instantaneous damaging spell.

Shadow Lodge

Thanks AlterAgo & jerdog, the combination of effects you post, AlterAgo, might be the quickest to get what I want. One question is can I afford a quicken meta rod at 6th level W/PFS?

With or without the quicken rod, there is strategic value using the combination mentioned by the latest post W FoB.

Thanks ya'll, any other suggestion is invited. I do not laugh at anyone but myself. Keep'em commin'.

Pathfinder Forever!!!!

The Exchange

Wep focus + dazzling display for mass shaken of a short duration. Can do unlimited tines per day but remember intimidatecrules for repeat intimidations on same target.

Shadow Lodge

Thanks Just a Mort but I am trying to do this by 7th level & cast a spell. Whether quickened or not, daziling display will help other casters & delays me a round.

Not to mention I am deleting a feat in my build to do this by 7th level. If I'm last this is not an option with daziling display.

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