Thirrion Velding |
Hey all, I have come here today to ask you guys your thoughts and opinions on this guy I am posting with.
He is for a tinkered with CC adventure, the class has already been given the big green light, but now I am unsure of what to gestalt it with, the norm for it would be gunslinger, however the class is banned, what I was thinking about the following two classes, also the character will fight with a weapon finessed slashing grace sword cane for dex to damage
Investigator
Reasons-
It fits with the theme of the CC AP, and even more so with the altered CC setting the GM has for this one.
It boosts my skills exponentially
eventually gives fairly decent damage
offers extracts, which are mostly quite different from the machines the machine smith uses to replicate spells.
I fight with a sword cane!
gives full saves with full progression of wisdom
Cons-
Trap finding twice
medium BaB and HD twice
weighs down on swift actions and magical option actions.
no boost to combat untill level 4, then minimal boost
Fighter-
Pros-
HD10, full BaB,
weapon training
feats every level
large combat boost
Cons-
slightly less theme fitting
poor will saves
do you guys have any other suggestions?
RumpinRufus |
has a background in the alias, but for the sake of TL:DR
-Genius Inventor and chemist, quite efficient with a blade. Gentlemanly almost like the iconic london gentlmen but steampunked and horrored out.
he will allow the sword cane
what are you missing from the concept?
Oh, I did not realize the alias had a background.
I haven't read the Technology Guide, so I don't know how much I can contribute. My only thought would be to adapt the 3.5 Artificer class from Eberron into Pathfinder, but I don't know if your GM would allow that.