I'm excited about Core, but I'm going to miss...


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3/5 *

I'll second(or third) the swarmbane clasp/swarmbane suit

more or less a lot of options to deal with swarms without being a fairly focused blaster

once they get over a few hit dice, it's gonna be nasty

1/5 *

plaidwandering wrote:

I'll second(or third) the swarmbane clasp/swarmbane suit

more or less a lot of options to deal with swarms without being a fairly focused blaster

once they get over a few hit dice, it's gonna be nasty

It kind of makes swarms terrifying... like they would be if you actually ran into one. Then again, most of the things that Pathfinders encounter would be pretty terrifying.

Grand Lodge

Pathfinder Roleplaying Game Superscriber
Michael Eshleman wrote:
Ring_of_Gyges wrote:
Retraining from Ultimate Campaigns!

The blog post introducing the core campaign states:

Core Campaign Blog Post wrote:
Retraining may be utilized as the rules currently allow, but only when a PC retrains to take an option from one of the allowed Core Campaign resources.
Which I take to mean that retraining from Ultimate Campaign is allowed in the core campaign. I could easily be wrong, however.

This could also just mean first level retraining.

Sovereign Court 5/5 *

Pathfinder Rulebook Subscriber
RyanH wrote:
Michael Eshleman wrote:
Ring_of_Gyges wrote:
Retraining from Ultimate Campaigns!

The blog post introducing the core campaign states:

Core Campaign Blog Post wrote:
Retraining may be utilized as the rules currently allow, but only when a PC retrains to take an option from one of the allowed Core Campaign resources.
Which I take to mean that retraining from Ultimate Campaign is allowed in the core campaign. I could easily be wrong, however.
This could also just mean first level retraining.

I believed that wording to be referring to allowing Ultimate Campaign retraining, as long as the options you are retraining into are legal for Core Campaign, as well as the free 1st level retraining.

If I am wrong then I need to make some corrections to my Core character as I have retrained a few hp's.

Liberty's Edge 2/5

Kigvan wrote:
RyanH wrote:
Michael Eshleman wrote:
Ring_of_Gyges wrote:
Retraining from Ultimate Campaigns!

The blog post introducing the core campaign states:

Core Campaign Blog Post wrote:
Retraining may be utilized as the rules currently allow, but only when a PC retrains to take an option from one of the allowed Core Campaign resources.
Which I take to mean that retraining from Ultimate Campaign is allowed in the core campaign. I could easily be wrong, however.
This could also just mean first level retraining.

I believed that wording to be referring to allowing Ultimate Campaign retraining, as long as the options you are retraining into are legal for Core Campaign, as well as the free 1st level retraining.

If I am wrong then I need to make some corrections to my Core character as I have retrained a few hp's.

I believe the intent is to allow you to retrain, as long as the option you retrain into is available in one of the core sources... such as retraining a feat or a class level.

I don't think you can retrain HPs as that option only exists in a non core source.

Sovereign Court 5/5 *

Pathfinder Rulebook Subscriber

Retraining hp is like rolling higher on your level up, rolling more than 6 on a d10 is in Core.

Sovereign Court

Finished working on a switch hitter Ranger, and realized I'm going to miss Quickdraw Shields, and the Boon Companion feat.

Interestingly, of those two, I'm going to miss Quickdraw Shields more.

1/5 *

Kigvan wrote:
Retraining hp is like rolling higher on your level up, rolling more than 6 on a d10 is in Core.

Only you don't roll for hp each level in PFS, so you can never get more than a 6 on a d10 (before modifiers are applied).

A d6 class get 4 hp per level (unmodified).
A d8 class get 5 hp per level (unmodified).
A d10 class get 6 hp per level (unmodified).
A d12 class get 7 hp per level (unmodified).

Silver Crusade 5/5

Fomsie wrote:
Kigvan wrote:
RyanH wrote:
Michael Eshleman wrote:
Ring_of_Gyges wrote:
Retraining from Ultimate Campaigns!

The blog post introducing the core campaign states:

Core Campaign Blog Post wrote:
Retraining may be utilized as the rules currently allow, but only when a PC retrains to take an option from one of the allowed Core Campaign resources.
Which I take to mean that retraining from Ultimate Campaign is allowed in the core campaign. I could easily be wrong, however.
This could also just mean first level retraining.

I believed that wording to be referring to allowing Ultimate Campaign retraining, as long as the options you are retraining into are legal for Core Campaign, as well as the free 1st level retraining.

If I am wrong then I need to make some corrections to my Core character as I have retrained a few hp's.

I believe the intent is to allow you to retrain, as long as the option you retrain into is available in one of the core sources... such as retraining a feat or a class level.

I don't think you can retrain HPs as that option only exists in a non core source.

By that logic retrainng would be out altogether, since the only retraining available core is pretty limited. Spontaneous casters spells known, fighter bonus feats, maybe something else I'm not thinkng of right now. Rules for retrainng levels exist only in UC, as far as I know. I think Kigvan has the right of it as far as retrainng is concerned.

1/5 *

trik wrote:
Kigvan wrote:
Retraining hp is like rolling higher on your level up, rolling more than 6 on a d10 is in Core.

Only you don't roll for hp each level in PFS, so you can never get more than a 6 on a d10 (before modifiers are applied).

A d6 class get 4 hp per level (unmodified).
A d8 class get 5 hp per level (unmodified).
A d10 class get 6 hp per level (unmodified).
A d12 class get 7 hp per level (unmodified).

I was wrong on this. I didn't realize you could actually spend PP to increase your hit points. It just came up in a discussion tonight and I was corrected. This is a rather amazing revelation.

Scarab Sages 5/5

Kigvan wrote:
Dorothy Lindman wrote:
ioun torches...

Well, dull grey ioun stones are core for 25gp, and one continual flame spell can last between scenarios for a cost of 50gp material (as long as someone can cast it), or you can pay for a wizard to cast it (60gp +the 50gp component)

So still an option really.

If you are going to pay for the spell, better pay a cleric 150gp+50gp component - but the cheapest wonderous item in the core rulebook is 50gp so I think that ioun stone is out for core. A ring works pretty well for a permanent light source.

Grand Lodge

trik wrote:
trik wrote:
Kigvan wrote:
Retraining hp is like rolling higher on your level up, rolling more than 6 on a d10 is in Core.

Only you don't roll for hp each level in PFS, so you can never get more than a 6 on a d10 (before modifiers are applied).

A d6 class get 4 hp per level (unmodified).
A d8 class get 5 hp per level (unmodified).
A d10 class get 6 hp per level (unmodified).
A d12 class get 7 hp per level (unmodified).

I was wrong on this. I didn't realize you could actually spend PP to increase your hit points. It just came up in a discussion tonight and I was corrected. This is a rather amazing revelation.

Where is this rule? What book and page please. I'm intrigued!

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber
Aristophanes wrote:
Where is this rule? What book and page please. I'm intrigued!

Ultimate Campaign retraining rules.

Silver Crusade 2/5

Steven Schopmeyer wrote:
Aristophanes wrote:
Where is this rule? What book and page please. I'm intrigued!
Ultimate Campaign retraining rules.

Three prestige per hit point, up to the maximum you could roll. For example, you could buy two hit points per level on a 1d6 class.

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