Mythic Hyde Alchemist build without vivisectionist?


Advice


So basically, our homebrew game that's expected to go level 20/mythic tier 10 is going to start in a couple weeks. Our party currently is a rogue sniper/mythic vital strike build, some sort of barbarian/paladin hybrid and a melee cleric.

I've read N. Jolly's alchemist guide and enjoyed it; just wanted to bounce some ideas off here.

I want to avoid vivisectionist for multiple reasons, most importantly that fluff wise it seems very out of character for mine, secondly i'm already playing a mythic arcane trickster with melee/sneak attack focus in another game, and thirdly the archetype just seems... overpowered but that's just me.

Anyways, half-orc and orc are off the table. So far, my primary idea is playing a half-elf of drow heritage. Our GM houseruled that since half-elf can do human or elf favored bonus, I could take the drow favored bonus for 10 minutes extra time for mutagen.

The basic concept of the character is someone who, due to having apparent heritage of an evil/hated race, spent a lot of time alone studying alchemical means and eugenics. I want to avoid all things obviously 'magical' as he believes magic is a temporary way to change the world; science and evolution is true progress.

The archetypes I was interested in were beastmorph for obvious reasons (finding some of the strongest biological traits of monsters and finding ways to incorporate them into mutagens), homunculist and clone master (ways to create life and modify it).

Here's a basic roadmap of what I think i'll do though til level 12
(20 point buy, no traits)
STR 19
DEX 12
CON 16
INT 16
WIS 8
CHA 7

Half elf dual minded alternate trait

1. Racial Heritage (Aasimar)
2. Feral Mutagen
3. Power Attack
4. Infusion
5. Combat Reflexes
6. Frost Bomb
7. Angelic Blood
8. Preserve Organs
9. Angelic Flesh (Brazen)
10. Mummification
11. Angel Wings
12. Greater Mutagen

Haven't decided what i'd like to do with the mythic side. But aside from fluff wise liking the idea of wings being part of his 'evolved form', I feel the two extra wing attacks (with metallic wings at 13) would come in at a good time for having 5 attacks (compared to the other melee characters.) That being said, i'm kind of partial to getting mythic improved unarmed, ditching all those feats for wings and getting snake style feats (whilst getting better dex.) I'll have an AMF which shouldn't be too hard to upgrade as the campaign should be on the wealthier side.

tl;dr: I'm basically looking at making a fairly good hyde alchemist without taking vivisectionist. Fortunately mythic opens things up a lot more to make other options more viable. I'd appreciate any input or suggestions; thanks!


I don't believe you can choose Aasimar for Racial Heritage. They are outsiders, not humanoid.


You're right, although i didn't mention that GM house ruled i could racial heritage them that since i wasn't gaining anything except the feat train which would make it 5 feats now to gain wings with two wing attacks. Looking back, its not very optimized but I still find it fairly intune.

That being said, I'm liking the idea of taking 'additional traits' as a first feat, grabbing one trait that makes sense motive +2 and a class skill, and another. Then getting the improved unarmed and snake style feats, especially if I pick beastmorph as it will put me in much less time without mutagen readily available.

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