"It's not a bug, it's a feature!" - T2 Gathering crowdforging ideas needed


Pathfinder Online

Silver Crusade Goblin Squad Member

I have a crowdforging idea: what about a toggle switch for T2 gatherers who want to collect ONLY T1 materials on a particular gathering trip? ... this could be a daily switch that resets after server daily downtime

I have played MMOs before as you can tell by my favorite tongue-in-cheek MMO saying in the thread title above. But it is supposed to be me getting a laugh out of others using that statement not me using it myself!!! :) ... Simply put, I can't remember where getting better at a skill through training up leads to a complete bottoming out of the results of said skill?

I know you will say "the economy will adjust", or "trade for what you need", or "when T2 mats are needed you will be fine." ... but I mean just logic would tell you that if yesterday I am an expert (Level 6) at gathering T1 mats, that I would "forget" where to find them today as I get better at gathering

I wish I had paid attention to sspitfire's warning about "DO NOT TAKE 7th LEVEL IN GATHERING" (I paraphrased that but he was so right) I didn't play in Alpha because my PC's GPU was inadequate so didn't "learn" this earlier...

...or I wish I would have just played a refiner and kept gathering at bare minimum...

...or i wish GW can put me back to level 6 in that profession (and even keep the 8k XP as my punishment for not reading the tooltip that explained what kind of issues this would cause ... oh wait ... lol nevermind)

OK that last was tongue-in-check but maybe an "Are you sure you wanna do this?" question after you hit the level 7 training radio button woulda made me pause

Now, I like the game so far and am in for the long haul but my gatherer/refiner is now stuck and I can see where OE folk would rage quit if they weren't big forum readers and just expected skill to get better as you trained up.

He can't make much of anything because he gets T2 mats at a vastly higher % that T1 - again again I know people are thinking about posting (This is a community game, trade for what you need blah blah blah)

actually I was just kinda perturbed as I'm pretty laid back, but I made the mistake of an experiment with my DT 100% pure rogue who I don't buy ANYTHING I don't need XP-wise - I purchased level two in the same gathering skill and went out AND BLEW AWAY!!!! my level 7 gatherer in the needed mats by a factor of 7 to 1 per hour and the rogue had ZERO encumbrance bonuses so had to run back to town to unload so the ratio woulda been worse

So to my friends ingame, i may beg you to trade with me ingame for resources gathered from my 99% XP rogue build to give to my T2 gatherer so he can get back to work refining
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P.S. i re-read my long posts just to edit and did so here and when i read the last sentence it just boggles my mind that I need to do this, so i don't know any ideas right now other than the one I emboldened in the initial sentence. - does anyone else have any crowdforging ideas that could fix this or like the title is this "feature" okay with most here? And if so can someone explain why this will all work out.

thanks in advance :)

Goblin Squad Member

If it helps, you can use an alt with 100 xp to get two levels of a gathering skill plus a little bit of encumbrance bonus.

Silver Crusade Goblin Squad Member

thanks Cal! are you offering up your ingame time to help me swap 1000's of units of resources from my alt to my Gatherer!!! (of the resources that he is trained to gather

kidding kidding hehe

on my Gatherer/Refiner i have taken enough battle skills to wipe out low level mobs so i dont have to "hit-and-run" gather which i suspect the 100xp guy would have to do

Goblin Squad Member

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I think this may be a "growing pains" problem that fades to irrelevance as the server population ages and grows.

Demand for T1 finished goods will drop sharply as the majority of the server grows into T2.

To the extent that T1 materials are in demand for T2 and T3 production, that'll give new players a good revenue stream to get their careers started.

Goblin Squad Member

I've primarily used it for Dowser, so that there is at most three lines to transfer to the main.

Actually, an equipped 1000xp alt can take 2 levels of gather and enough basic skills to handle a few bandits and goblins, though not much more. If you aren't protecting a DT, you could improve that by redirecting the XP hose for a day or two.

Which is not to say that I disagree. It's pretty annoying how far my ability to gather essences of the level I actually need fell the day I hit level 7. Sure, I'm also getting T2, but it does feel frustrating that the day before I could have picked up more than twice as much of what I actually need.

Silver Crusade Goblin Squad Member

I agree Gol

i am more mad at myself than anyone else

long gaming day bled into the morning and that half asleep decision to train and just didnt study enough

which is strange for me because i am an XP miser trying to spend them "perfectly"

just thought that a toggle may not be a hard code implementation but maybe it is

Goblin Squad Member

On my gatherer, at rank 8 I was getting almost as much T1 as I got at 6, and at rank 9 the difference is immaterial.
In my experience 7 is a 'low spot in the curve' (so to speak) simply because the total amount of resources , not just the type and the time to harvest them , is rank dependent. (RNG is a BIG factor ofc)
If I'm right, I'll know at rank 14. I'll let you know.

ps
you can bet the devs want us to trade for the stuff we need, and the economy is not grown yet, so banking those T2 mats is a good option.

pps
Re: a toggle - There kinda is one. You just trash what you don't want, and gather full encumbrance loads of T1.

Goblin Squad Member

And people laughed at me for being "diverse" in my characters. Half way in the Feb and neither of my DT characters have any T2 skills. But , I can do many different activities at T1.

Goblin Squad Member

TEO Pino wrote:
Re: a toggle - There kinda is one. You just trash what you don't want, and gather full encumbrance loads of T1.

Which does, however, deplete the resources in the hex, even if not taken. Those of us that are conscious of diminishing resources shudder at the thought. And it doesn't help with the time consumption. Going from two of an essence in every node to one of that essence in every node still means that you have to find twice as many nodes, even if you aren't taking the extra material.

Goblin Squad Member

the rank 7 'T1_mats_drop' seems to me like a temporary effect : for the first rank7 gatherers, the T2 mats are more likely to drop from nodes because there are more T2 available in the hex. When the T2 gatherers will be more active, T2 mats drops will slow down (T2 ressources seems to have a lesser pool by hex) and T1 will be more likely to drop ...

So to sum up : gather as many T2 as you can, and the T1 drops will rise, even for rank7+ gatherers

(really not sure about my translation on this one ...)

Goblin Squad Member

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Caldeathe Baequiannia wrote:
TEO Pino wrote:
Re: a toggle - There kinda is one. You just trash what you don't want, and gather full encumbrance loads of T1.
Which does, however, deplete the resources in the hex, even if not taken. Those of us that are conscious of diminishing resources shudder at the thought. And it doesn't help with the time consumption. Going from two of an essence in every node to one of that essence in every node still means that you have to find twice as many nodes, even if you aren't taking the extra material.

it does deplete a hex, which is why it is important to move around. But you gather faster as you rank up, and get more mats of all types as you rank up, so I think the real 'problem' here is stopping at rank 7.

I do not want to see gathering optimized for min-max or 'spendthrift' builds.


Whether the current system is accidental, or not, I have to agree with Pino.. stopping at gathering 7 ought not be a wildly excellent min-max optimum.

That doesn't mean that some of my types of gathering won't stop at 7. It's already sort of a sweet-spot since you get access to better materials, and I'm ok with a t1 volume trade-off (as far as the supplemental types of gathering I'm not pushing to tier 3 this year).

But it *does seem* to be a trade-off, and making choices matter is (and should remain) important.

But you have my sympathy on the late night not really thinking choice, O.P. We've all been there on some feat.

Silver Crusade Goblin Squad Member

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TEO Pino wrote:
Caldeathe Baequiannia wrote:
TEO Pino wrote:
Re: a toggle - There kinda is one. You just trash what you don't want, and gather full encumbrance loads of T1.
Which does, however, deplete the resources in the hex, even if not taken. Those of us that are conscious of diminishing resources shudder at the thought. And it doesn't help with the time consumption. Going from two of an essence in every node to one of that essence in every node still means that you have to find twice as many nodes, even if you aren't taking the extra material.

it does deplete a hex, which is why it is important to move around. But you gather faster as you rank up, and get more mats of all types as you rank up, so I think the real 'problem' here is stopping at rank 7.

I do not want to see gathering optimized for min-max or 'spendthrift' builds.

thanks guys

that makes me understand the reasoning behind it a little better

i did go out with him last night and gathered in about 20 hexes

mostly the same but a couple i wasn't getting many T2 if any

and it seems that it doesn't affect some mats as much as others

20 hexes and one night and 4 hours is not a big enough sample size, so i will keep at it

that's right savage, i will not train after midnight anymore LOL

oh and another late night too-tired thing is the scrolling Circle button is a couple millimeters away from the "TRAIN" button ... that happened to me too but it was Bluff 1XP so no biggie but WOW THAT COULD HAVE BEEN A HUGE mistake rofl

so maybe GW can move the scrolling circle to the left side of the training pages like it is on other screens OR institute a "Are you sure" second screen

Goblin Squad Member

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coach wrote:

oh and another late night too-tired thing is the scrolling Circle button is a couple millimeters away from the "TRAIN" button ... that happened to me too but it was Bluff 1XP so no biggie but WOW THAT COULD HAVE BEEN A HUGE mistake rofl

so maybe GW can move the scrolling circle to the left side of the training pages like it is on other screens OR institute a "Are you sure" second screen

There are a number of issues that could be helped by having the windows a bit bigger, but it might also make certain things more difficult if you like keeping windows open during other activity. I'd like to see resizable windows, so you can see the whole name of a recipe or material, instead of having to hover to figure out the details.

Goblin Squad Member

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Caldeathe Baequiannia wrote:
I'd like to see resizable windows, so you can see the whole name of a recipe or material, instead of having to hover to figure out the details.

I'd love to see Inventory and Vault windows large enough to see the whole item name and the Qty. It's maddening trying to get inventory counts of what we have on our bank characters.

Goblin Squad Member

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I would love an 'are you sure' window for exp expenditures too.

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