Converting the races of Warhammer to Pathfinder


Conversions

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Dark Archive

Hmm, disappointingly this resource wont be as helpful as I thought. Seems races are limited, I apologize.

The one below is better as it allows alternate stats for High Elves, Wood Elves, Dark Elves, Dwarfs, Chaos Dwarfs, Gnomes, Halflings, and Greenskins. Interesting, or in your case unhelpful, they don't have Skaven.

If you don't have a Scribd account I can post the race write ups: https://www.scribd.com/doc/77965168/D20-Warhammer-Conversion#scribd


Bwang wrote:

Defensive Racial Traits: Natural Armor +1 (2 RP)

Just a quick fly in the ointment: where did this bit come from?

Loving this though.

Its from the Skavens medium size with fur. Also the ratmen in scarred land have the +1 to natural armor and their pretty much the same thing as the skaven.

JonathonWilder wrote:

Hmm, disappointingly this resource wont be as helpful as I thought. Seems races are limited, I apologize.

The one below is better as it allows alternate stats for High Elves, Wood Elves, Dark Elves, Dwarfs, Chaos Dwarfs, Gnomes, Halflings, and Greenskins. Interesting, or in your case unhelpful, they don't have Skaven.

If you don't have a Scribd account I can post the race write ups: https://www.scribd.com/doc/77965168/D20-Warhammer-Conversion#scribd

Thats already I looked at the warheart one before. Might use careers to help make some archetypes though. As for the scribd one i already got it dled. Used it to help me make the halflings and tweak the dwarfs.

Next one I plan on doing will be high elves or the orc greenskins.

Dark Archive

Well then I am sorry I wasn't helpful ^^;


No biggy thank you anyway for your help ^^ Right now I think I'm going to do the clans as archetypes for the skaven. Clan Eshin is going to be a archetype of the rogue, Clan Moulder I think might be a archetype of a summoner or Alchemist, Clan Pestilens I have no clue think either cleric or alchemist, Clan Skryre I have no clue what class for them. Pathfinder hasn't made any tech magic classes yet.

Dark Archive

I would say cleric for Clan Pestilen myself, especially since the art and lore for the clan suggest to me priests.

RPG Superstar 2012 Top 16

They are fervent, but they are not spellcasters. The Gray Seers are the spellcasters. Pestilens is all about making things that spread disease, which screams Alchemy.

Eshin is less Rogue, which is generic highly skilled, then masters of stealth and killing...they are in effect the ninja assassin clan and the best swordsmen among the skaven. I actually see them more as Rangers or Slayers.

That's a good nice tight fit for Skaven.

Orc Greenskins are going to be unusual. Orcs in Warhammer can be anywhere from 1 HD to 15+ HD, depending on the size of their horde, and that's without class levels. The more orcs respect his strength and follow him, the bigger an orc warlord gets!

==Aelryinth


What about a spell less cleric with the alchemist mutagen thing replacing the spells? Same for clan moulder. Spell less summoner with alchemist mutagen? Also I will probably need help coming up with class features for the archetypes. As for clan eshin I'm stuck between a archetype of the ninja class or the slayer class.

RPG Superstar 2012 Top 16

I don't see any reason to invest that much effort into them, Rockblood.

Alchemist works for Moulder and Pestilens, if they want to be deranged fanatics, low Wis actually works better then high Wis...they don't question the fact they're worshipping Nurgle, and if they are actively contributing to the infighting of the SKaven race, oh well.

No need to make them a Summoner. Just equip their warbands with mutates, have the Moulder Alchemists either riding them or sticking them full of mutagens, and go to town.

You probably don't need racial archetypes if you've got the traits. Just make Pestilens prefer poison and disease effects, Moulder likes mutating things, Eshin kills from surprise or in duels, Stormvermin go nuts and charge...flavor here is more powerful then mechanics to back them up. If Pestilen lobs a vial of sickly green light at you and it explodes in green flame for x dmg, make a fort save or get plague...plenty flavor enough, don't you think? The Moulder Alchemist jabs a foot long syrine into the ogre-sized skaven he's riding, it grows two feet, turns orange and bursts into fire before it charges at you...that's really all you need, isn't it?

==Aelryinth


I would rather make archetypes to show the different clans. You can't just start out a expert. Full member in these clans from what I read. I'm more of a mechanics kind of player anyway. If there are no rules on how it works or what it does I either look for rulings that does or say it can't happen till I can think of a way for it to happen. Anyway clan eshin will probably be a archetype off of the slayer just need to figure out what to replace for some class features that shows their use in exotic weapons and gathering infomation. Don't know if their experts of poison or if that was clan skryre.


Nevermind I'm just going to make a seprate topic for that. Next up I'm going to be making the high elves.

RPG Superstar 2012 Top 16

I'd go Int bonus, Dex bonus, Wis penalty. They are knowledgeable and smart, but arrogant SOB's who look down on everybody. You could go further and give them a Cha bonus and Con penalty, and really make them glass cannons...very pretty glass cannons. But in WH, they aren't any less tough then normal humans, so you probably don't need to. They're just smarter and they know it.

Other then that, you probably don't need to mess around with default elf at all.

==Aelryinth

Dark Archive

Arrogance and pride I feel do not equal a wisdom penalty, if any I would see that more as a charisma penalty or perhaps a racial trait involving interactions with other races. I would go with the Con penalty for at least Dark Elves and High Elves, while possibly having the penalty be something else for Wood Elves.

RPG Superstar 2012 Top 16

Wisdom is empathy. Elves can be extremely charismatic, my way is the best way (and it generally actually is), but they just don't give much of a care for lesser races. That's why the other races, if they have to work together, usually follow the lead of the elves. It just takes so bloody long for it to happen because the elves don't see the implications of their own arrogance, and constantly underestimate the abilities of other races or type them as meaningless.

==Aelryinth

Dark Archive

"Wisdom describes a character's willpower, common sense, awareness, and intuition."

I am sorry but I don't see Elves in Warhammer lacking this to the extent of it being a racial penalty. That and a wisdom penalty would hurt elves being clerics, druids, or rangers. This I feel would be out of place, and against their strengths.

Consider also the fact it is only elves that can learn from more then one wind of magic and resist corruption from chaos... so a wisdom penalty would not make sense, as it would go counter to having a high willpower.

RPG Superstar 2012 Top 16

Aye, but the high elves are definitely lacking in common sense (seriously, look at how they dress!), and having the willpower to forestall Chaos could be seen as simply a racial trait. Halflings resist chaos, and Wis is not a racial trait for them. Dwarves do, so do Ogres...in neither is Wisdom essential.

High elves are not rangers, and not very clericy or druidy. THey are very arcane, however, and very, very intelligent, committed to a mastery of skills that borders on the unhealthy.

If you want normal wis, yeah, wood elves make sense, they are all those things. But they aren't very arcane, so I'd just swap them down for a dex bonus and that would be it.

And if you'll remember, the Dark Elves are all high elves that DID fall to Chaos, so it's hardly a broad resistance. It just means they are mentally stronger then humans, probably because they are so aware of magic in the first place! Slaanesh's champion in WFRP is actually a transformed high elf who is effectively a marilith, and SLaaneh's corruption and sensory thrills are the single most dangerous temptation of the elven race.

==Aelryinth

Dark Archive

Signs, I cannot help but disagree. I don't see Elves having low wisdom as a racial negative, especially since the only thing that can be argued is common sense but as was pointed out by you (or another) the elves have most often been write on a lot of issues. The only way I would begin to consider a wisdom penalty is if humans had them to, as I find mankind more foolish then elves in many cases.

Also, a note on the Dark Elves... they haven't fallen to Chaos actually. While they use dark magic of their own devising who of them actually worship chaos, at least knowingly, and have resisted the very worse effects of chaos and demons. They have given into decadence, pleasures, and cruelty, but that is alignment consideration not push towards lower wisdom.

Elves are diciplined, strong willed, intuitive, perceptive, and with more sense then most humans. There is no way they have a wisdom penalty. All in all, I very much disagree with you Aelryinth.


I would have to agree with wilder on this. Thinking everyone is weak but you is more of a cha thing. Trying to interact with one will always be weird or hurtful to them because they don't know how to act and behave with other races so all the cha skills would be hurt by that. Wis is more arrogant and self pride kind of thing.

Dark Archive

Spoiler:
elves have most often right on a lot of issues, is if humans had this to, few of them actually worship chaos*

Sighs I made a number of mistakes, I really wish I could edit whenever I needed to.
--------------

Thank you for agreeing with Rockblood, I am glad to find someone who sees things more the way I do on this. I feel wisdom should be left along, at least not penalized for elves.

RPG Superstar 2012 Top 16

1 person marked this as a favorite.

Well, my view on the High Elves of Warhammer is that they can't see the trees for the forest.

They are the epitome of a magical civilization in decline, tempted by pleasures of the flesh, arrogant in their history and their power, and don't believe the other races are worthy of their time.

The fact is that they know these are weaknesses of their people, they just don't bother to DO anything about them. They'd rather be arrogant and die off before raising up or trusting other races. It was a huge, huge event when the greatest mage of the High Elves went to the humans and showed them how to practice a basic magic set that wouldn't drive them insane!

But when they do stoop to working with other races, more often then not, they end up in command or become great teachers and famous. Charisma isn't a problem, they roll on pure Charisma. They just don't give a crap as a people about other races, or changing their own behaviors. In other words, they are too smart, and their personalities too forceful, to admit when they are wrong or need help. Kinda like a race of arrogant geniuses.

That does signify to me a racial Wis penalty to offset their advantages.

This gets REALLY imperative if you use the 'edit memories' thing that came out a while ago, where the High Elves can 'selectively get rid of' memories that they don't like or which they deem unimportant, so they don't clutter their heads up with extra stuff.
In other words, they wipe out their own experiences so only the 'good or necessary memories' stay around. They keep themselves inexperienced and hamstring their own maturity by getting rid of their own memories!

So, yeah, I am going to stick by Wisdom, because there really isn't anything that fits better for the High Elves' shtick.

But, YMMV.

==Aelryinth

Dark Archive

@Aelryinth
Sighs, well I guess I should be glad you're not writing up the races in this thread... also I am starting to think you have a bias against WHFB elves given your view on this. We will have to agree to disagree.

RPG Superstar 2012 Top 16

1 person marked this as a favorite.

Warhammer is the definition of a grimdark fantasy world. The races don't get along, even in the face of massive armies of orcs, skaven, undead, dark elves, dark dwarves, lizardfolk, and Chaos adherents, and the freaking Empire's nobles would rather rip away at one another then unite to fight the enemy.

The dwarves hold grunges to such extent they literally cannot forgive them. The elves look down on everyone so much they assume all other races are just automatically wrong if their wills conflict with the elves. The humans get corrupted all the time and can't get their heads out of their behinds without falling into 'slaughter everything that's not pure'.

I don't have prejudice against the Elves there, I just call 'em like they are. They aren't PF or D&D elves, they aren't the 'high good' of the setting like FR often has them, or even the receding twilight CG of Greyhawk/Oerth.
They aren't a CG race in Warhammer. They are as neutral stick-up-their-arses as all the other races in the setting, and it's completely by GW design. WH elves are NOT the 'good guys.' There literally are no 'good guys' in WH, and that's ALSO by design.

From the elves' standpoint, they are the first and best bastion of civilization on the world, and anyone else claiming anything remotely similar is obviously deluded. They simply can't see that their own attitudes are the primary cause of their people's decline.

==Aelryinth

Dark Archive

I argue that this still doesn't mean elves have a racial wisdom penalty, I disagree completely on this with you and I stand by that.

Dark Archive

Honestly I would just go with what was shown in the d20 Warhammer conversion, just instead of +4 Dex offer Fleet-Footed.
High Elf: +2 Dex, -2 Con, +2 Int
Wood Elf: +2 Dex, -2 Con, +2 Wis
Dark Elf: +2 Dex, -2 Con, +2 Cha

Do this and be done with it.

Also we can consider building them with 15 Race Points, which puts them on par with Aasimar(15 RPs) and Tiefling(13 RPs).


Oh should I be only using 15 for the dwarfs and halflings to? Because they both ended up 17 I think and I was thinking of just using standard for mods then put in advance dex but which ever works better.

Dark Archive

If I remember correctly, 15 is consider the 'high end' when it comes to the official Pazio races, with the Core Races are between 9 and 11 RP.

Yet since you are creating WHFB races... I would perhaps offer going higher, but only as long as you have all the races be no more then 2 or 3 points apart.

Just make sure not to have there be a large racial point gap, and you should be fine.


Oh wait just looked through the races again lol the dwarf and halfling are already 16 points so nevermind I'll be sure to keep it at 15 or 16.


This is what I have so far for the high elf.

Warhammer High Elf

Type: Humanoid (0 RP)
Subtype: Elf

Size: Medium (0 RP)

Base Speed: Normal Speed (30 ft.) (0 RP)

Ability Score Modifier: Standard (+2 Dex -2 Con +2 Int) (0 RP)

Language: Standard (Common and Elven) (Auran, Celestrial, Draconic, and Sylvan) (0 RP)

Ability Score Racial Traits: Advance Dexterity (+2 Dex) (4 RP)


Here is the base line for the warhammer high elf. Probably will be changing it to be more of a arcane city race.

Warhammer High Elf

Type: Humanoid (0 RP)
Subtype: Elf

Size: Medium (0 RP)

Base Speed: Normal Speed (30 ft.) (0 RP)

Ability Score Modifier: Standard (+2 Dex -2 Con +2 Int) (0 RP)

Language: Standard (Common and Elven) (Auran, Celestrial, Draconic, and Sylvan) (0 RP)

Ability Score Racial Traits: Advance Dexterity (+2 Dex) (4 RP)

Defence Racial Traits: Elven Immunities (Immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects) (2 RP)

Feat and Skill Racial Traits: Urbanite (+2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social
situation) (1 RP)

Magical Racial Traits: Elven Magic (+2 bonus on caster level checks made to overcome spell resistance. In addition, they also receive a +2 racial bonus on Spellcraft
checks made to identify the properties of magic items) (3 RP), Arcane Focus (+2 racial bonus on concentration checks made to cast arcane spells defensively) (1 RP)

Movement Racial Traits: Fast (+10 on Base Speed) (1 RP)

Senses Racial Traits: Low-Light Vision (1 RP)

Favored Class: Wizard

Total RP: 13


I've decided to take a break on this and start working on it again when I have the time.

Dark Archive

dot

RPG Superstar 2012 Top 16

Warhammer Elves are not 'city folk'. There's no city analogue for them like there is for dwarves and elves. Regardless of them being civilized, they still tend to be remarkably close to nature, and their soaring cities tend to be built smack in the middle of pristine natural surroundings they also treasure.

Urbanite is literally for a city dweller and hustler, someone used to living in a metropolis. Doesn't quite fit.

Not sure I'd give them a base speed of 40', either. They are supposed to be human in speed.

I would, however, give them ALL elven racial weapon profs, because every High Elf in their civilization is indeed taught to fight.

==Aelryinth

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