Atum Nakhti |
Perfect timing! Just got back from my trip.
"Filthy mortals? We'll show you who's really filthy...." Atum raises lowers his bec de corbin and charges down the stairs, his skin turning gray and his limbs growing longer with each stride. By the time he is nearing the second landing, he is twice the size he was before.
Swift action ka stone activation, double move down.
Dungeon Master S |
The sound of Atum bounding down the stairs is loud and serves to highlight the metal in the room.
Round 1:
Atum: Move and grow
Roos: Go
Baddies: TBD
Roakar: TBD
Ignatious: TBD
Hugo: TBD
Welcome back!
Roakar |
Of all the crazy ass bestiary monsters they could choose. I freaking hate this thing, which is why I threw it at a table in a home game. They choose this thing just to piss everyone off. This will be fun to play out with Roakar.....
Roakar sees your surprise round and raises you an immediate action rage.
Will save: 1d20 + 14 ⇒ (14) + 14 = 28
"It's gettin' to the point when we can't spend a year with out having to smack down some wanabe god."
Ignatious the Seeker of Flame |
"Filthy mortals?"
"Truly. Is this "godling" blind, or just attempting to rise my ire? Besides, Roakar, he just called you filthy, though, if Roos's drink is truly of divine origins, or as he said only for the divine to consume, I would think it would be safe."
You know in your heart that you could, if you wanted, foresake your current god and worship this thing....
Hells no!!! Unless there is an option here that I can officially/legally worship myself and grant myself spells, that might be a different story. :P
Hugo Victor |
Hugo tries to shake off the mind affect.
will, word: 1d20 + 22 + 2 ⇒ (8) + 22 + 2 = 32
I suppose living in a vat of corrosive liquid would, in theory at least, cleanse this slug of any dirt.
I am not sure if my little inevitable is affected, so feel free to roll its will if it is. It will not be an active combatant, if it even survives the first round.
Dungeon Master S |
The Inevitable is out of range of the fog, so it's not affected. The fog is a cylinder up by the PCs.
Moot point as you crushed the save. And sadly, no, you'd have to worship this thing. :-)
Round 1:
Atum: Move and grow
Roos: Go
Baddies: TBD
Roakar: TBD
Ignatious: TBD
Hugo: TBD
Roos Randermin |
apologies for the tardiness.
Roos starts singing to inspire his companions. +2 to attack and damage
and he comments on the general icky-ness of the creature...as he starts to use the stairs...
Dungeon Master S |
No worries!
Roos begins to fight the madness with a chant to inspire as he moves down the stairs.
As Atum approaches it casts a spell impossibly fast. Atum, Will DC 20 of be affected by a Doom spell.
Before your very eyes, everyone on the top level is instantly covered in centipedes! A writhing mass of legs and poisonous pincers swarms across the ground in a deadly, undulating wave.
They begin to bite Roakar and Hugo! Both take 4d6 ⇒ (6, 5, 1, 6) = 18 DMG and need to pass a DC 24 Fort save versus the poison.
Round 1:
Atum: Move and grow
Roos: Bard and move
Baddies: Stuff
Roakar: Go
Ignatious: Go
Hugo: Go
Hugo Victor |
Remember your +4 morale bonus vs poison from hero feast
Hugo tries to shake the poison from his blood as he flies out to the center of the room to escape the centipede swarm.
Centipedes? How annoying. The pests really can bite though.
fort,hero,word: 1d20 + 19 + 4 + 2 ⇒ (17) + 19 + 4 + 2 = 42
What is that blob?
kn:planes?: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
looking for defenses. will cast jolting portent DC23 Will on it otherwise (unless someone relays it is immune to electric)
Atum Nakhti |
Will: 1d20 + 10 + 4 ⇒ (1) + 10 + 4 = 15
Ugh! Haha. Well, it just cancels out Roos' inspire.
Atum finishes moving down the stairs to the last platform!
Double move.
Ignatious the Seeker of Flame |
Iggy will begin to fly closer, calling on an elemental barrage, first unleashing a blast of electricity that fills the entire area, but miraculously avoids affecting only the rest of his allies, than a blast of pure cold wells up within his third eye and screams across the room towards the "godling".
Fort DC 22 Half (Electricity): 15d6 ⇒ (6, 1, 4, 6, 3, 2, 6, 3, 3, 1, 4, 1, 4, 5, 2) = 51 (Failed check is also Stunned for 1 Round)
Refl DC 21 Half (Cold): 15d6 ⇒ (6, 2, 3, 6, 5, 5, 1, 3, 5, 1, 1, 4, 4, 6, 3) = 55
Begin by casting Stormbolts (which allows me to not affect targets), and I'm hoping might affect the swarm, move to get a bit closer to and line up for the Heightened Cold Ice Strike line. Spiritual Weapon just sitting there this round.
Dungeon Master S |
Ignatious lets fly with a massive storm that fries the centipedes:
REF 1: 1d20 + 7 ⇒ (19) + 7 = 26
REF 2: 1d20 + 7 ⇒ (14) + 7 = 21
REF 3: 1d20 + 7 ⇒ (10) + 7 = 17
REF 4: 1d20 + 7 ⇒ (7) + 7 = 14
Almost all are jolted to death, with one group in the corner still fighting!
He follows up with an ice spell that drives home into the ooze REF: 1d20 + 11 ⇒ (19) + 11 = 30. Despite it's quick reflexes, the cold seems the REALLY hurt it.
Hugo doesn't get a reply from the team and tries to lock on with a spell Will: 1d20 + 13 ⇒ (19) + 13 = 32. Whether or not it would have worked is immaterial as the creature shrugs off the spell.
Round 1:
Atum: Move and grow
Roos: Bard and move
Baddies: Stuff
Roakar: Go
Ignatious: MAGIC!
Hugo: Magic
[spoiler=DM]
Swarm: 37
Ooze: 40
Dungeon Master S |
Oops. Too late to fix the typo now!
Round 1:
Atum: Move and grow
Roos: Bard and move
Baddies: Stuff
Roakar: Go
Ignatious: MAGIC!
Hugo: Magic
Swarm: 37
Ooze: 40
Roakar |
"Die silly godling!"
Roakar activates Reckless Abandon, Power attack, Haste, Raging Brutality and then charges.
Atk 1: 1d20 + 31 ⇒ (1) + 31 = 32 Dmg 1: 1d12 + 2d6 + 43 ⇒ (6) + (6, 5) + 43 = 60
Atk 2: 1d20 + 26 ⇒ (13) + 26 = 39 Dmg 1: 1d12 + 2d6 + 43 ⇒ (12) + (3, 4) + 43 = 62
Atk 1: 1d20 + 21 ⇒ (16) + 21 = 37 Dmg 1: 1d12 + 2d6 + 43 ⇒ (7) + (1, 6) + 43 = 57
Atk H: 1d20 + 31 ⇒ (7) + 31 = 38 Dmg 1: 1d12 + 2d6 + 43 ⇒ (10) + (6, 6) + 43 = 65
Fort Save vs Poison: 1d20 + 22 ⇒ (2) + 22 = 24
DR: 18 - 7 = 11
Dungeon Master S |
How is Roakar charging? Is he jumping to the bottom of the stairs, running up them and using pounce?
Dungeon Master S |
Roakar flies to the bottom of the stairs, taking 1d6 ⇒ 6 Acid damage and 1 point of fire damage.
Three times does the barbarian connect. Each hit would kill an elephant, but the ooze takes them in stride, clearly it's got a lot of fight left in it.
Round 2:
Atum: Go
Roos: Go
Baddies: TBD
Roakar: TBD
Ignatious: TBD
Hugo: TBD
Swarm: 37
Ooze: 179
Atum Nakhti |
With his large polearm Atum does not need to move. With the typical deadly efficiency of a well-trained soldier he swings at the ooze:
+3 impact adamantine bec de corbin: 1d20 + 19 ⇒ (2) + 19 = 21
damage: 3d8 + 27 ⇒ (5, 4, 8) + 27 = 44
+3 impact adamantine bec de corbin: 1d20 + 14 ⇒ (4) + 14 = 18
damage: 3d8 + 27 ⇒ (2, 6, 6) + 27 = 41
+3 impact adamantine bec de corbin: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 3d8 + 27 ⇒ (8, 3, 6) + 27 = 44
+3 impact adamantine bec de corbin: 1d20 + 19 ⇒ (19) + 19 = 38
damage: 3d8 + 27 ⇒ (2, 6, 2) + 27 = 37
Edit: Darn, I was about to roll a confirm but then remembered that it's an ooze....
Dungeon Master S |
Atum's swings can't seem to connect. His last swing, however, hits center mass. Were it a creature of muscle and bone, it would have been devastating. Unfortunately, the hit seems to have only minimal effect.
Round 2:
Atum: ATK
Roos: Go
Baddies: TBD
Roakar: TBD
Ignatious: TBD
Hugo: TBD
Swarm: 37
Ooze: 201
Dungeon Master S |
Roos moves into the fray a bit more as the ooze tries to exact punishment on Roakar for his assault:
Major combat retcon. I just remembered that Roakar is attacking with a Lucern Hammer. This means his attacks simply knock the ooze around WITHOUT CAUSING DAMAGE. My apologies on that.
The ooze begins to slam the barbarian with a pseudopod of shocking strength. ATK: 1d20 + 26 ⇒ (3) + 26 = 29 for DMG: 6d6 + 10 ⇒ (5, 4, 4, 4, 5, 4) + 10 = 36 and WIS DRAIN: 1d3 ⇒ 1
Round 2:
Atum: ATK
Roos: Move
Baddies: ATK
Roakar: Go
Ignatious: Go
Hugo: Go
Swarm: 37
Ooze: 62
Roakar |
Lols. I was waiting for that foot to drop and hoping furiously that it was some modified version of this damn thing. No problems at all.
Hugo Victor |
Master Roakar, I have a greatsword if neither end of that hammer is working on the beast.
Am assuming Roakar has something more useful, but if not a +1 Evil Outsider Bane greatsword can be delivered to him...perhaps by the little inevitable.
Ignatious the Seeker of Flame |
Iggy flies next to Roakar, offering over his (+3 Grey Flame Keen Adamantine) Scimitar, while also focusing his mind so that the small spiritual weapon he had called moves in to attack the godling ooze.
Spiritual Weapon Attack: 1d20 + 15 ⇒ (9) + 15 = 24
Force Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Dungeon Master S |
The party moves to hand over some other options to Roakar after his hammer did nothing. Meanwhile Ignatious spiritual weapon fails to connect, leaving a very confident ooze...
Round 2:
Atum: ATK
Roos: Move
Baddies: ATK
Ignatious: Move and offer
Roakar: Go
Hugo: Go
Swarm: 37
Ooze: 62
Roakar |
DR: 36 - 7 = 29 Ouch wisdom drain. Not cool!
Roakar will hover (or 5ft fly back if this thing has reach) and spend the appropriate actions to grab the scimitar (move) and Sheath his hammer (move).
Fly: 1d20 + 19 ⇒ (6) + 19 = 25
Man wasting an entire turn sucks but I'm not gonna risk dropping my hammer in a pool of nasty acid
Dungeon Master S |
Yeah that's rough, and at least you didn't drop your hammer into the acid...
Roakar expends precious seconds arming himself, but once so armed, he gives a wicked look at the ooze...
Round 2:
Atum: ATK
Roos: Move
Baddies: ATK
Ignatious: Move and offer
Roakar: Switch
Hugo: Go
Swarm: 37
Ooze: 62
Dungeon Master S |
FYI I'll be slow to post until Monday as I'm out of state for a wedding.
-Posted with Wayfinder
Atum Nakhti |
"What is wrong? Why can't we hurt this thing?" Atum asks in frustration as he swings his polearm again.
+3 impact adamantine bec de corbin: 1d20 + 19 ⇒ (4) + 19 = 23
damage: 3d8 + 27 ⇒ (1, 4, 3) + 27 = 35
+3 impact adamantine bec de corbin: 1d20 + 14 ⇒ (18) + 14 = 32
damage: 3d8 + 27 ⇒ (3, 3, 2) + 27 = 35
+3 impact adamantine bec de corbin: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 3d8 + 27 ⇒ (1, 4, 6) + 27 = 38
+3 impact adamantine bec de corbin: 1d20 + 19 ⇒ (9) + 19 = 28
damage: 3d8 + 27 ⇒ (4, 2, 5) + 27 = 38
Hugo Victor |
Not sure if Atum wants the greatsword, but since Roakar took the scimitar, Hugo will have the inevitable draw it and bring within reach of Atum if he desires it instead of his pole arm
For whatever reason, this amorphous mass is resistant to weapons and spells well beyond the norm. Keep hitting it, sooner or later it will succumb.
Keeping +2 blessing
Hugo casts a spell...calling down a divine column of flame upon the blob, avoiding his allies.
fire+divine: 14d6 ⇒ (5, 1, 3, 4, 6, 2, 6, 6, 5, 4, 3, 6, 4, 6) = 61 DC23 reflex
Roakar |
It's actually kind of hilarious that we have met our match (at least vs our typical damage output). Demons...no prob, lich monkey....no problem, fake god barbarian...no problem, part god jello cube...well s&~@.
Ignatious the Seeker of Flame |
Do we need another hungry T-Rex? :P
Hugo Victor |
Reminds me of a 1st level adventure I was on once fighting gricks, I think. Nobody had magic weapons and the things had DR10/mgc and for some reason Fast Healing 2. Made for a very long fight.
Dungeon Master S |
And again, as I remember that a bec de corbin is a P/B weapon. Thankfully the sword makes a HUGE difference.
Hugo brings down holy fire REF: 1d20 + 11 ⇒ (12) + 11 = 23, and the creature seems mostly unscathed. Indeed the burns seem more to do with the origin than the flame itself.
Atum, you can take your turn back as you also can tell the weapon isn't working.
Round 3:
Atum: Go
Roos: Go
Baddies: TBD
Ignatious: TBD
Roakar: TBD
Hugo: TBD
Swarm: 37
Ooze: 15
Roakar |
Is there anything else in ALL of the combined bestiaries that is freaking immune to bludgeoning and piercing damage?
Dungeon Master S |
Not that I know of off the top of my head. I recall at least one thing that is an underwater creature with DR/Bludgeoning, and since underwater only piercing doesn't suffer, it's close. Yeah this was super frustrating as a player when I was part of a party fighting this with only my bow as a weapon. :-)
Atum Nakhti |
Oh yeah, I forgot that I was going to switch to my bardiche last round. The attack will be three lower and he'll only get the first swing of course. So that's:
Attack: 20
damage: 2d8 + 22 ⇒ (3, 5) + 22 = 30
Atum, having switched to a more appropriate weapon, continues trying to hack off part of the god ooze... or whatever it is, he isn't really sure he understands it.
mwk bardiche: 1d20 + 16 ⇒ (2) + 16 = 18
damage: 2d8 + 22 ⇒ (4, 7) + 22 = 33
mwk bardiche: 1d20 + 11 ⇒ (3) + 11 = 14
damage: 2d8 + 22 ⇒ (2, 5) + 22 = 29
mwk bardiche: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 2d8 + 22 ⇒ (8, 2) + 22 = 32
mwk bardiche: 1d20 + 16 ⇒ (19) + 16 = 35
damage: 2d8 + 22 ⇒ (6, 8) + 22 = 36
Dungeon Master S |
Atum switches to a style of pole axe and, after a few swings, slices a piece of the ooze off! Still, the ooze is as hard as an iron golem, and the weapon has a hard time penetrating.
Round 3:
Atum: ATK
Roos: Go
Baddies: TBD
Ignatious: TBD
Roakar: TBD
Hugo: TBD
Swarm: 37
Ooze: 31
Dungeon Master S |
Roos moves closer. Above the swarm of insects begin to fall through the gaps in the metal grates. They hit the acid with an ozone smell and sizzle. Meanwhile the ooze continues to slam Roakar:
Slam: 1d20 + 26 ⇒ (1) + 26 = 27 and it misses!
And then the bad news, the creature's wounds begin to close...
Round 3:
Atum: ATK
Roos: Move
Baddies: ATK
Ignatious: Go
Roakar: Go
Hugo: Go
Ooze: 21
Ignatious the Seeker of Flame |
The glowing, floating scimitar continues to swing itself as Iggy draws his mourningstar and begins to move closer.
Masterwork Morningstar: 1d20 + 16 ⇒ (8) + 16 = 24
Good, Bludgeouning Damage: 1d8 + 15 ⇒ (4) + 15 = 19
Acid Damage: 1d6 ⇒ 5
Spiritual Weapon: 1d20 + 15 ⇒ (4) + 15 = 19
Force: 1d8 + 5 ⇒ (6) + 5 = 11
Spiritual Weapon: 1d20 + 10 ⇒ (4) + 10 = 14
Force: 1d8 + 5 ⇒ (5) + 5 = 10
Spiritual Weapon: 1d20 + 5 ⇒ (1) + 5 = 6
Force: 1d8 + 5 ⇒ (6) + 5 = 11
Ignatious the Seeker of Flame |
Wow, between 9 separate rolls, I get: 1, 4, 4, 4, 5, 5, 6, 6, & a 8.
Dungeon Master S |
yeah that was rough
-Posted with Wayfinder
Hugo Victor |
Hugo considers options of summoning another Zelekhut but thinks it may not be much better at penetrating the blubbery ooze.
Creature of acid and chaos...BEGONE!!!
Banishment spell on the blob. SR may apply.
Banishment (DC 24) Will
Dungeon Master S |
Ignatious can't seem to connect with the horrid creature. Hugo tries a different tact, having seen magic work on it previously.
Will: 1d20 + 13 ⇒ (3) + 13 = 16
I did NOT see that coming.
Hugo's spell grabs hold of the ooze and despite its attempts to resist, cannot stand against the power of Hugo's faith. It takes nearly all of Hugo's power, but the Abadaran banishes the ooze back whence it came!
Out of combat!
The acid in the pool begins to drain to who knows where. As the party recovers from the fight, the level drops to the floor, revealing a surprising sight.
Although barely perceptible amounts of greenish, glistening acid cling to a few surfaces here and there, this bunker-like laboratory is surprisingly intact. The room’s steel workstations appear sterile but are arranged messily, with blocky metal desks overturned and chairs flung askew, as if any workers here fled in a panic. To the south is a tiered platform supporting a large vat that is sunken into the floor. To the west is a heavy, riveted, industrial-grade door.
Roakar |
"Spoilsporting glory grabber!" Roakar yells following his first massive swing through empty air.
Roakar floats over to Hugo with anger in his eyes. He suddenly slaps Hugo across the shoulder "Nice Job!"
Hugo Victor |
"Beware, the beast may have means to return. Let us act quickly ."
Hugo looks around still astonished the spell wotrrked and it is not some trickery.
Perception : 1d20 + 28 + 2 ⇒ (4) + 28 + 2 = 34
He will also wait until everyone is gathered and call a channel to heal the swarm damage.
Channel : 7d6 ⇒ (4, 3, 6, 5, 2, 1, 1) = 22
Atum Nakhti |
Atum lets out a heavy breath as he slowly returns to normal size and his skin loses its gray stony color. He replaces the bardiche on his back and picks up his bec de corbin from the stairs. "That was more effective than our weapons, I guess. What exactly was that thing? And where's the scientist behind it all, we still haven't seen any signs of her."