Critique my Barbarian build


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Dark Archive

Spoiler:
Wulfgang Nahor
Male Human Barbarian 1°(Invulnerable Rager)
CN Medium
Init +1; Senses Perception +5
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Defense
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AC 15, touch 11, flat-footed 14
hp 13 (1d10+3)
Fort +5, Ref +1, Will +1
Chainshirt
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Offense
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Speed 40 ft. (40 ft. in armor)
Earth Breaker +5 (2d6+6/x3)
Longbow, composite +2 (1d8+0/x3)
Throwing Axe +2 (1d6+4/x2)
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Statistics
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Str: 18(+2Human already in), Con 16, Dex: 12, Int: 10, Wis: 12, Cha: 7
Base Atk +1; CMB +5; CMD 16
Feats 1Power Attack, 1RacialEndurance, 3Diehard, 5Stalwart, 7Weapon Focus[Earth Breaker], 9Weapon Specialization, 11Improved Stalwart, 13Horn of the Cryosphinx, 15Raging Vitality, 17Heroic Defiance, 19Extra Rage Power
Traits Finding Haleen, Second Chance
Skills Acrobatics +1 (Dex), Climb +8 (Str), Craft +0 (Int), Handle Animal -2 (Cha), Intimidate +2 (Cha), Knowledge (nature) +0 (Int), Perception +5 (Wis), Ride +1 (Dex), Survival +5 (Wis), and Swim +4 (Str)
Languages Common
Special Fast Movement, Rage
Equipment backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), pot, torch (10), trail rations (5), waterskin
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Special Abilities
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Fast Movement
Rage
Bonus Feat
Heart of the Fields: They gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces skilled.
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Favored Class Options
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Barbarian Add a +1/2 bonus to trap sense or +1/3 to the bonus from the superstitious rage power.
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Rage Powers
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Starting from level 2
2thSuperstition
4thLesser Beast Totem
6thBeast Totem
8thInternal Fortitude
10thGreater Beast Totem
12thFlesh Wound
14thStrenght Surge
16thSpell Sunder
18th???
20th???
Eventually +1from Feat Extra Rage Power???
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I would appreciate some suggestions (Feats, Rage Powers, Else). Or thoughts about how to improve DR and maximize STR.


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You aren't a fighter, so weapon spec. is not an option. Take Extra Rage Power then instead so you can grab witch hunter, which is a prereq to spell sunder, and which you've planned to get.

I'd reorder the later rage powers so you get spell sunder and strength surge at levels 12 & 14. Reckless Abandon and Come and Get Me are other powers I'd take before Flesh Wound.

Dark Archive

Ahh, thanks!
Updated:

Spoiler:
Wulfgang Nahor
Male Human Barbarian 1°(Invulnerable Rager)
CN Medium
Init +1; Senses Perception +5
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14
hp 13 (1d10+3)
Fort +5, Ref +1, Will +1
Chainshirt
--------------------
Offense
--------------------
Speed 40 ft. (40 ft. in armor)
Earth Breaker +5 (2d6+6/x3)
Longbow, composite +2 (1d8+0/x3)
Throwing Axe +2 (1d6+4/x2)
--------------------
Statistics
--------------------
Str: 18(+2Human already in), Con 16, Dex: 12, Int: 10, Wis: 12, Cha: 7
Base Atk +1; CMB +5; CMD 16
Feats 1Power Attack, 1RacialEndurance, 3Diehard, 5Stalwart, 7Weapon Focus[Earth Breaker], 9Extra Rage Power, 11Improved Stalwart, 13Horn of the Cryosphinx, 15Raging Vitality, 17Heroic Defiance, 19Extra Rage Power
Traits Finding Haleen, Second Chance
Skills Acrobatics +1 (Dex), Climb +8 (Str), Craft +0 (Int), Handle Animal -2 (Cha), Intimidate +2 (Cha), Knowledge (nature) +0 (Int), Perception +5 (Wis), Ride +1 (Dex), Survival +5 (Wis), and Swim +4 (Str)
Languages Common
Special Fast Movement, Rage
Equipment backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), pot, torch (10), trail rations (5), waterskin
--------------------
Special Abilities
--------------------
Fast Movement
Rage
Bonus Feat
Heart of the Fields: They gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces skilled.
--------------------
Favored Class Options
--------------------
Barbarian Add a +1/2 bonus to trap sense or +1/3 to the bonus from the superstitious rage power.
--------------------
Rage Powers
--------------------
Starting from level 2
2thSuperstition
4thLesser Beast Totem
6thBeast Totem
8thInternal Fortitude
10thGreater Beast Totem
12thWitch Hunter
14thSpell Sunder
16thStrenght Surge
18thReckless Abbandon
20thCome and Get Me
Eventually +1from Feat Extra Rage PowerFlesh Wound
--------------------
--------------------

I would appreciate some suggestions (Feats, Rage Powers, Else). Or thoughts about how to improve DR and maximize STR.

I've choosed those (feats and rage powers) but i don't know if they're the best choice.
Should i consider Toughness as a viable feat? If yes in place of what?
What about Ghost Rager(RP) and Increase Dam Red(RP)?

Dark Archive

Finally i took a Mithral Breastplate, it fit better xD!
I've already made a deal with a Character to sell me potions of Enlarge Person.

Any toughts on my build?


I recently made a similar IR barbarian, and I would suggest taking your second level as a Unbreakable archetype fighter. You get endurance and diehard for one level, which allows you to set up Improved Stalwart sooner for a huge spike in DR. I also recommend getting Come and Get Me as soon as you have Improved Stalwart running. Combine that with the Dazing Strike feat for incredible battlefield control. Get Reckless Abandon sooner so it can completely counter the attack loss from power attack. AC is not your defensive stat, DR is, so don't fear dumping it hard.


ok, a few notes:
1) dip 1 lvl for fighter to gain endurace+diehard free. feats are rare.
2) lvl 9, dip 1 into oracle (metal) lame curse for fatigue immune.

you took stalwart without any means to activate it, why?
no expertise (no int..) and no crane style. so, it will be, max -4\+3 >> +6 Dr at lvl 11. pitty.

also:
take spell sunder and str surge much earlier.
now, you are a tank that destroy magic and have something to add in a group.

the archetype you took (amazing) is a tank one, it feat you if you plan to be the wall. and if so - grab urban archetype as well, for more control and dex.
as a tank, i would also try to get expertise OR crane style .
also, if you can, focus on sunder or grapple or something that isnt attacking for fun.
dazing assult and its likes are also great.

Cha: 7 > is a no-no. it mean you cant even open your mouth. its rp game, not wow, i would never play a character with such a low cha.


Ya suggest racial heritage halfling... Defensive fighter... Or crane style


Or both :)

Dark Archive

Many thanks for advices!

@Bender: the 2 dips are strong, i will for sure.
About Expertise and Crane style, you've got the reason, i should take both, but at which level?

What does Sunder provide me exactly?

About CHA let me say the barbarian is not so social-skilled, btw if you have suggestions on the stats, always welcome.

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