Nearyn |
By RAW, the only thing I can think of would be to soul-bind said ghost in a gemstone.
But you could create a custom spell, or custom magic item that allowed you to do so. So present your concept to your GM, if he greenlights the concept, work out the details and then present your work for final confirmation. Then all there'd be left to do was actually research the spell, or craft the item, in-world.
Hope it helps.
-Nearyn
dragonhunterq |
Could you persuade the GM to let you enchant manacles with the ghost touch property? and maybe a cage? It'll require custom rules and probably not cheap but should be do-able.
Teleporting doesn't actually state, but you get to chose who and what comes along so it shouldn't be unreasonable to assume you can exclude bindings. I wouldn't disagree with a GM who decided that the bindings stayed though.
Weirdo |
Ghost touch net.
1. There is really no way to do so barring GM Fiat. Since ghost just reform at certain spots it could just kill itself and reappear back at its home site.
How would it kill itself? Ghosts don't have any attacks that can hurt ghosts unless they have a ghost touch weapon - which can be easily taken that from them.
Valiant |
Oh...one detail: I'm bound by PFS Raw rules, so no homebrew. I like the idea of a soulgem..how does that work? Does that work at all? Ghost can't kill themselves? Nice..ok...
First I was thinking about capturing one in a Resillient sphere spell, but that just runs out of time....
I just got told that Dimensional Shackles would hold a teleporting creature.
So about ghosts/shadows and the like? Would that be allowed/work?
Weirdo |
No.
Incorporeal is different from teleporting. Dimensional Shackles do also prevent ethereal travel but "dimensional anchor does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast" so even if incorporeal creatures are considered ethereal (and I'm not certain they are) Dimensional Anchor/Shackles won't stop an already incorporeal creature.
Really, I think for PFS the Ghost Touch Net is about it.
wraithstrike |
Ghost touch net.
wraithstrike wrote:1. There is really no way to do so barring GM Fiat. Since ghost just reform at certain spots it could just kill itself and reappear back at its home site.How would it kill itself? Ghosts don't have any attacks that can hurt ghosts unless they have a ghost touch weapon - which can be easily taken that from them.
It does not have to be the base ghost. Many in books have class levels. I guess I should have stated that. Nothing stopping it from using magic missile, and a ghost touch weapon is not something that you should assume can easily be taken.
As for ghost not being able to hurt ghost there is no rule for that.
Corrupting Gaze does 2d10 damage. It is supernatural so there is no reason it can't harm a ghost. Now he can't hurt himself with it since it is a gaze attack, but it can still hurt ghost.
However you are correct that without class levels or a ghost touch weapon the ghost is not really going to be suiciding itself.
Weirdo |
Creatures immune to magical aging are immune to corrupting gaze. While undead aren't explicitly called out as immune to magical aging, they (1) don't age (2) are immune to death effects, ability damage/drain, and most attacks on physical vitality (Fort Saves). There's also not much else that is specifically called out as immune to aging (I think it's just characters with Timeless Body) so I think it's safe to go with the intuitive ruling that undead and constructs are immune to aging.
Taking a ghost touch weapon is not generally easy, but if we assume you are able to otherwise contain the ghost it seems like a relatively minor task in that once the ghost is grappled/bound/entangled you can disarm it. A weapon that was actually incorporeal would be much more difficult.
I did forget about caster ghosts with magic missile (etc). Binding or entangling a ghost should prevent it from using somatic components or at least force concentration checks, but you're right that's not foolproof.