Help with Cerebremancer


Advice and Rules Questions


I am looking at starting a new character in a Mummy's Mask campaign where we are level 8 and mythic tier 3.

The other players are a monk archer, a summoner and some kind of dex based melee combatant, so a manifester/ arcane caster should fit well.

The idea is a female tiefling who's stats look like this, its a 20 pt build-

Str 10
Dex 16
Con 14
Int 18 [20 after adding 2 lvl based stat increases, I think I get to add something from being mythic too, but it goes here]
Wis 8
Cha 10

I doubt this is far from optimal. The character needs int, int, dex for AC and initiative, Con for HPs and more int.

The character is to be a Wizard- Transmutation school with arcane bond rather than familiar and Psion Shaper.

There is some thought behind this. Both classes work off int, so its efficient thus, and as Wizard is the secondary class I plan to use spells mostly to buff. Spells of somewhat lower level stay useful, and psionic buff is mostly self only. The Shaper allows for a good spread of what you can do with psionics.

As far as I can tell, what a wizard gets is mostly spells and a Psion psionics, so what they lose from being in the cerebremancer PC rather than progressing in the original class is kept pretty much to a minimum.

With the mythic advantages, I am planning to take the ones that allow me to craft any magic item and craft mythic versions. Beyond that its an open book.

Progression looks like this-

Lvl 1-4 Psion
Lvl5 Wizard
Lvl 6-8 Cerebremancer
Lvl 9-15 Cerebremancer [expected].

MY GM has a house rule you can't go into classes like cerebremancer or mystic theurge before lvl 6, so please don't tell me I am taking one level too many of psion, which is quite true under the RAW.

Input from those experienced with Psions or better Cerebremancers is welcome. Feats and skills, equipment, improvements or refinements please. I have little doubt my idea can be improved upon a lot by others, I am new to the psionic aspect of the game.


Any traits that increase caster level/manifester level are worth taking. Item Creation Feats have a nice spread of items due to double-dipping in classes. Stay away from Metamagic/Metapsionic feats since you effectively need to double up on them for it to be useful.

Pick complementary spells/powers - ie, Inertial Armor is good and long term better than Mage Armor, so don't take Mage Armor. Shield is as good as Force Screen and you will rarely augment Force Screen, so stay with Shield unless you have too few 1st level powers.

Get augmentable powers as much as you can. Pick up spells to cover the areas where other disciplines are required for psionics (flight, teleportation, charms for example).

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