Lord Lupus the Grey |
Hi, guys!
We are playing real epic level now (17 lvl, 3 mythic tier), and we have really intresting question:
If your character is buffed by, for example "Haste" spell or "Bear's Endurance" spell, and have been killed (brought to -CONx2)... Buffs are all gone? Or not? How does it interracts with breath of life? What about raise dead, resurrection? What about bonded legendary items (character brought to life with "breath of life" counts as DEAD or not for broken bond)?
Thanks!
Echoen |
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Hi, guys!
We are playing real epic level now (17 lvl, 3 mythic tier), and we have really intresting question:
If your character is buffed by, for example "Haste" spell or "Bear's Endurance" spell, and have been killed (brought to -CONx2)... Buffs are all gone? Or not? How does it interracts with breath of life? What about raise dead, resurrection? What about bonded legendary items (character brought to life with "breath of life" counts as DEAD or not for broken bond)?
Thanks!
Magic already cast on a valid target does not care if the target becomes invalid later. It will continue to consume duration and attempt to affect the target, but for most spells like Haste, the result is a spell effect that does nothing.
Example: Boris is hasted. Boris eats a sword and is dead. Boris is now a very fast corpse. But Boris, he has friend. Friend raise Boris from dead! Boris spits sword out and stands up. Boris haste still going! He chase down villain who make Boris eat sword and make him eat sword.
Skylancer4 |
Lord Lupus the Grey wrote:Hi, guys!
We are playing real epic level now (17 lvl, 3 mythic tier), and we have really intresting question:
If your character is buffed by, for example "Haste" spell or "Bear's Endurance" spell, and have been killed (brought to -CONx2)... Buffs are all gone? Or not? How does it interracts with breath of life? What about raise dead, resurrection? What about bonded legendary items (character brought to life with "breath of life" counts as DEAD or not for broken bond)?
Thanks!
Magic already cast on a valid target does not care if the target becomes invalid later. It will continue to consume duration and attempt to affect the target, but for most spells like Haste, the result is a spell effect that does nothing.
Example: Boris is hasted. Boris eats a sword and is dead. Boris is now a very fast corpse. But Boris, he has friend. Friend raise Boris from dead! Boris spits sword out and stands up. Boris haste still going! He chase down villain who make Boris eat sword and make him eat sword.
Do you actually have anything official saying that? I'm more curious than anything. Our group has always played if a character dies all on going effects that target creatures specifically ended as the target was no longer "valid" as a corpse isn't a creature. I would be interested if PFRPG actually ruled on this.
maouse |
Once you are dead, you are an ITEM (a corpse). At this point, any "personal" or "person" or "creature" spells would cease. If some spell requires concentration to maintain, obviously it is gone. Just my opinion, but the way I usually rule things is that if you fall unconscious most of your spells end (some, with extended duration don't - like sleeping with Endure Elements on). If someone else buffs you, and you are unconscious, unless they fall unconscious too, the buffs remain. Which means that if you took a potion, it's effects wouldn't wear off until the duration ended.
The only reason I do this way is primarily historical. And things like RAGE and other "buffs" end when you go unconscious. So I just rule that personal spell effects end if you cast them and go unconscious (including buffs on other people). But if someone else buffs you and they are up, you still have the buff (for whatever help it is to someone who is KO'd). If you become furniture (dead) then all buffs end that don't effect items.
Byakko |
The target type of the spell is relevant when you finish the casting of the spell (see Aiming a Spell). As far as I can see, this is the only point at which the target type is checked for validity.
For example, if you cast a spell which requires a willing target, and they are willing when you finish casting the spell, then the spell affects them. If they later become unwilling, does the spell stop affecting them prematurely? Nope.
The same should apply in other conditions where the target conditions change after the spell is cast.