What is My Weapon?


Advice

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm in the process of attempting to make a warrior style character with an interesting weapon of dwarven make. I intend on using the feat from Undead Hunter's Handbook that lets you alter the type of damage your weapon does (bludgeoning, piercing or slashing) to simulate him using different parts of the weapon for different situations. The catch is that I need to decide what "base" weapon to use.

Essentially, the weapon would function like a pollaxe, with one side of the head being an axe-blade while the other side acts as a hammer-head, with a spear-point in the middle.

The first instinct is to go to the pollaxe's closest cousin, the halberd, but I feel like it doesn't mesh with the concept as well (sort of like a Varangian Guard). Other things I've considered include the greataxe and the dwarven longaxe and urgosh. Any advice?


Lucerne hammer

The Exchange

Two hand a size large dwarven waraxe

Grand Lodge

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Dwarven Longhammer
Dwarven Longaxe

Silver Crusade

The two Dwarven reach weapons (presumably developed by the dwarves to overcome giants' reach) seem like the obvious place to start. Do you plan to fight with reach tactics, or do you plan to get close to the foe and trade full attacks?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Magda Luckbender wrote:
The two Dwarven reach weapons (presumably developed by the dwarves to overcome giants' reach) seem like the obvious place to start. Do you plan to fight with reach tactics, or do you plan to get close to the foe and trade full attacks?

That's something I'm debating right now and wanted advice on, actually.

I'm torn between the Thunderstriker archetype, which feels functionally similar to how the Varangian Guard were depicted (a two-handed axe coupled with a round shield), and the Polearm Master archetype, which would allow me to overcome some hang-ups I've got with reach weapons by allowing me to use it against adjacent foes. Plus it'd be good for multiclassing into Stalwart Defender, since it feels like Thunderstriker really requires you to go single-class fighter, as the big shield-bashy benefits, where it really starts to shine, come at levels after 7th.

That's part of why I'm asking this question; once I know what weapon I should use as the base I'll pick an archetype accordingly.

Grand Lodge

Dwarven urgrosh...just put a hammer head on back of the axe blade...

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Urgosh was my first idea, but I eventually decided against it when I learned that you couldn't use a double weapon with Thunderstriker.

Scarab Sages

Lucerne hammer. It already has B/P, a bonus to sunder, and brace.


So why exactly did a halberd fly out? It has a slashing blade, a piercing spike on top or back and you can use the haft to bludgeon

Radiant Oath

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Halberds just don't feel very dwarven, or much like a Varangian Guard...plus halberds have always felt weird to me. Halberds I've seen in photos look like reach weapons, but halberds in Pathfinder aren't. I have a similar problem with bardiches (how come they're reach weapons when the bardiches I've seen in photos look too short?).


The Dwarven Longhammer/axe would be very well suited to a Vital Strike build with Titan Fighter 1/Abyssal Bloodrager X.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm trying to avoid using magic with this character. I'm already playing a wizard in one game and plan to play an oracle in another.


You might just use halberd as a technical background, although I admit I myself would too prefer to take a lucerne hammer and swap the rear spike for an axe head. I did find an anglosaxon axe-hammer as a histori weapon, but it looks awfully lame and Ive no idea how that couldve ever worked as a hammer.

On a side note - even if a weapon allows itself to be used as a double weapon, you don't have to. Using just one end at a time is more viable for thunderstriker no?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I think you're right, StDrake. Looking at the halberd again, bracing and tripping seems pretty effective. It has piercing and slashing right out of the gate, and it works with Thunderstriker pretty well. I think I'll go with it. Thanks for your advice everyone! :)

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