chaoseffect |
You can take the feat Eldritch Heritage and pick the Arcane bloodline for a familiar but it will function as 2 levels lower than your level. There is also an advanced Rogue talent that grants one, but that means needing to be fairly high level and it has a lot of prerequisites; Eldritch Heritage is the better route.
chaoseffect |
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In Familiar Folio there is a feat that grants anyone a familiar.
Do you happen to know the name of it?
EDIT: Familiar Bond and Improved Familiar Bond.
If you want a full familiar you have to get the Improved version, but if there is nothing there you care about then you are good to go and Iron Will is a nice feat to have anyway. If you plan on going for an Improved Familiar then Improved Familiar Bond becomes moot as most of the abilities it grants aren't necessarily applicable to your improved familiar anyway.
nate lange RPG Superstar 2012 Top 32 |
2 people marked this as a favorite. |
nohwear- any chance you could link that feat?
as mentioned, Eldritch Heritage will get you one for 2 feats (as early as 3rd level). depending on what you're planning to do with it, you can also get an animal companion for 2 feats (nature soul and animal ally), but you have to pick from a restricted list... in either case you can take the boon companion feat to get your pet up to your full level (though if you're just trying to snag +4 initiative or some other static familiar bonus that's obviously not worthwhile).
edit: thanks Bret
re-edit: Eldritch Heritage [Arcane] seems superior to Familiar Bond in every way, except that Iron Will is a better feat than Skill Focus in a knowledge... if you're planning to spend a second feat, i guess you're slightly better off with the familiar bond chain than EH and boon companion, though you'll have to wait til the 3rd feat to get any bonuses (as opposed to 2nd with EH)... I guess if you don't have 13 Cha that limits your options (but you're a rogue, you really need to not dump Cha and be decent at Use Magic Device)
GreyWolfLord |
chaoseffect |
re-edit: Eldritch Heritage [Arcane] seems superior to Familiar Bond in every way, except that Iron Will is a better feat than Skill Focus in a knowledge... if you're planning to spend a second feat, i guess you're slightly better off with the familiar bond chain than EH and boon companion, though you'll have to wait til the 3rd feat to get any bonuses (as opposed to 2nd with EH)... I guess if you don't have 13 Cha that limits your options (but you're a rogue, you really need to not dump Cha and be decent at Use Magic Device)
Familiar Bond is the clear winner if you are looking to get Improved Familiar though; as a Rogue deliver touch spells/share spells is useless anyway and Improved Familiar trades out the familiar master bonus. The only issue is if you also want to use certain familiar archetypes, as some seemingly won't function without all the familiar abilities as they trade those abilities for other things; can't get those other things if you can't make the trade.
Quintain |
Here's the reason I'm asking:
Pack Flank feat
Benefit: When you and your companion creature have this feat, your companion creature is adjacent to you or sharing your square, and you both threaten the same opponent, you are considered to be flanking that opponent, regardless of your actual positioning.
Let's say the rogue and his familiar occupy the same square, this feat would grant auto-flanking regardless of who he attacks, correct?
nate lange RPG Superstar 2012 Top 32 |
yeah... most familiars don't threaten adjacent squares, so even if they are valid participants in the pack fighting feat you would only gain the benefit when they're in the enemy's square and you're adjacent to it (which could result in them not living long).
an animal companion would work better for this and you can get one by taking the feats Nature Soul, and Animal Ally (you'll probably want Boon Companion too...)
Nohwear |
One could give a under-sized reach weapon (say tiny) to a tiny familiar that is able to wield weapons so that they are able to threaten the squares surrounding him.
a 'tiny' longspear with reach should do it.
Well that is certainly one reason to go with the classic example of a monkey.
lemeres |
I will say this in favor of the familiar talent- while the prerequisites are weak themselves, they do give you an SLA that has a caster level=rogue level. That means you can grab arcane strike without any problems.
That is a nice 1-5 extra damage per hit and you only need to spend a swift action. It makes a half decent substitute for power attack on a TWF build with none of the attack roll penalty.
Arcane strike also qualifies you for riving strike, which debuffs enemy saves vs spells by -2. Combine that with Enforcer to do intimidation (or whatever methods you have that cause frightened state), and you can cause a -4 to saves. A nice solid debuff that gets wizards to love you.
Of course, this is one of those 'rogues are marginally acceptable if you optimize to hell and back' things, I suppose.
claudekennilol |
Here's the reason I'm asking:
Quote:Let's say the rogue and his familiar occupy the same square, this feat would grant auto-flanking regardless of who he attacks, correct?
Pack Flank feat
Benefit: When you and your companion creature have this feat, your companion creature is adjacent to you or sharing your square, and you both threaten the same opponent, you are considered to be flanking that opponent, regardless of your actual positioning.
You missed the important part..
Pack Flanking (Teamwork)
You and your companion creature are adept at fighting together against foes.
Prerequisite(s): Int 13, Combat Expertise, ability to acquire an animal companion.
Benefit: When you and your companion creature have this feat, your companion creature is adjacent to you or sharing your square, and you both threaten the same opponent, you are considered to be flanking that opponent, regardless of your actual positioning.
Normal: You must be positioned opposite an ally to flank an opponent.
Your familiar doesn't have an animal companion so doesn't qualify for the feat (how are you going to get a feat onto your companion anyway? I don't see how to do this without being a cavalier and taking this as your tactician teamwork feat.
That feat was made specifically for hunters (and secondary for inquisitors with pets).
lemeres |
Your familiar doesn't have an animal companion so doesn't qualify for the feat (how are you going to get a feat onto your companion anyway? I don't see how to do this without being a cavalier and taking this as your tactician teamwork feat.
That feat was made specifically for hunters (and secondary for inquisitors with pets).
Well, animal companions can take any feat they are physically capable of if they have 3+ INT (which can come from level 4 increase).... but yeah, no animal companion is going to be getting that feat, since it needs 13+ INT. So you are still quite correct sir.
Jeff Merola |
claudekennilol wrote:Well, animal companions can take any feat they are physically capable of if they have 3+ INT (which can come from level 4 increase).... but yeah, no animal companion is going to be getting that feat, since it needs 13+ INT. So you are still quite correct sir.Your familiar doesn't have an animal companion so doesn't qualify for the feat (how are you going to get a feat onto your companion anyway? I don't see how to do this without being a cavalier and taking this as your tactician teamwork feat.
That feat was made specifically for hunters (and secondary for inquisitors with pets).
The Int 13 isn't the hard part. The ability to acquire an animal companion is the hard part.
Imbicatus |
Quintain wrote:Here's the reason I'm asking:
Quote:Let's say the rogue and his familiar occupy the same square, this feat would grant auto-flanking regardless of who he attacks, correct?
Pack Flank feat
Benefit: When you and your companion creature have this feat, your companion creature is adjacent to you or sharing your square, and you both threaten the same opponent, you are considered to be flanking that opponent, regardless of your actual positioning.
You missed the important part..
Quote:Pack Flanking (Teamwork)
You and your companion creature are adept at fighting together against foes.
Prerequisite(s): Int 13, Combat Expertise, ability to acquire an animal companion.
Benefit: When you and your companion creature have this feat, your companion creature is adjacent to you or sharing your square, and you both threaten the same opponent, you are considered to be flanking that opponent, regardless of your actual positioning.
Normal: You must be positioned opposite an ally to flank an opponent.
Your familiar doesn't have an animal companion so doesn't qualify for the feat (how are you going to get a feat onto your companion anyway? I don't see how to do this without being a cavalier and taking this as your tactician teamwork feat.
That feat was made specifically for hunters (and secondary for inquisitors with pets).
If the familiar has the valet archetype, it shares ALL of your teamwork feats. That's the only way to get pack flanking on a familiar.
claudekennilol |
Even so, the feat is absolutely useless unless you specifically have an animal companion. So even if you can get this feat onto your familiar, it won't do anything. It says "your companion creature" after having a prereq of "must be able to acquire an animal companion". A familiar is not a companion so even if it had the feat it would be useless for both of them because neither of them have a companion.
I forgot about that case, but as I already pointed out via the one level cavalier dip that's not the only way to get the feat onto the companion. I'm sure there are other esoteric ways that are equally as useless.
Ughbash |
Ok, since a familiar isn't an animal companion (slight mistake there), how does a rogue get an animal companion (not a familiar) that doesn't require a dip into a different class.
2 feat chain Nature Soul + Animal Ally. Now how you get the companion to have a 13 int to take the feat is beyond me. I seriously DOUBT that they expected you to put a point into IQ so your AC can take linguistics, read a +4 book and then use a +6 headband....
NikolaiJuno |
Ok, since a familiar isn't an animal companion (slight mistake there), how does a rogue get an animal companion (not a familiar) that doesn't require a dip into a different class.
I'm not sure how you're planning on getting that feat on a familiar in the first place.
You probably want Animal Ally.
That's what a Horsemaster's Saddle is for!
Looks like you're making a mounted Rogue.
Quintain |
Quintain wrote:Ok, since a familiar isn't an animal companion (slight mistake there), how does a rogue get an animal companion (not a familiar) that doesn't require a dip into a different class.2 feat chain Nature Soul + Animal Ally. Now how you get the companion to have a 13 int to take the feat is beyond me. I seriously DOUBT that they expected you to put a point into IQ so your AC can take linguistics, read a +4 book and then use a +6 headband....
I don't believe the feats prerequisites (combat expertise, Int 13+) are intended to be applied to the animal.
Otherwise, this feat is impossible, as an animal companion with an int score would have to be awakened and a cohort, not an animal companion.
claudekennilol |
Ughbash wrote:Quintain wrote:Ok, since a familiar isn't an animal companion (slight mistake there), how does a rogue get an animal companion (not a familiar) that doesn't require a dip into a different class.2 feat chain Nature Soul + Animal Ally. Now how you get the companion to have a 13 int to take the feat is beyond me. I seriously DOUBT that they expected you to put a point into IQ so your AC can take linguistics, read a +4 book and then use a +6 headband....
I don't believe the feats prerequisites (combat expertise, Int 13+) are intended to be applied to the animal.
Otherwise, this feat is impossible, as an animal companion with an int score would have to be awakened and a cohort, not an animal companion.
They most certainly are intended. Animal companions simply aren't meant to gain this feat as one of their own feats. As pointed out above this feat is intended for hunters which freely give all of their known teamwork feats to their companions (and to a less extent inquisitors with pets because they get to treat allies as having their teamwork feats).
Shadowlord |
I'm not sure if there's a particular reason the OP wants a familiar instead of an animal companion. But there's a way for the Rogue to gain an animal companion too, probably more than one, but the Eldritch Bloodline feat is one way to get it done.
The Fey (Sylvan) bloodline from Ultimate Magic. First power is gaining an animal companion with your level -3 as your effective Druid level. The 3rd lvl power is Woodland Stride. The 9th lvl power is to use Greater Invisibility for a number of rounds equal to your sorcerer level.
LazarX |
I'm not sure if there's a particular reason the OP wants a familiar instead of an animal companion. But there's a way for the Rogue to gain an animal companion too, probably more than one, but the Eldritch Bloodline feat is one way to get it done.
The Fey (Sylvan) bloodline from Ultimate Magic. First power is gaining an animal companion with your level -3 as your effective Druid level. The 3rd lvl power is Woodland Stride. The 9th lvl power is to use Greater Invisibility for a number of rounds equal to your sorcerer level.
A lot of people keep bringing it up while forgetting that the First power of the Syvlan Bloodline requires the replacement of TWO items when the feat only supplies one.
Quintain |
I'm not sure if there's a particular reason the OP wants a familiar instead of an animal companion. But there's a way for the Rogue to gain an animal companion too, probably more than one, but the Eldritch Bloodline feat is one way to get it done.
The Fey (Sylvan) bloodline from Ultimate Magic. First power is gaining an animal companion with your level -3 as your effective Druid level. The 3rd lvl power is Woodland Stride. The 9th lvl power is to use Greater Invisibility for a number of rounds equal to your sorcerer level.
Oh, this one is nice. Not being overly familiar (no pun intended) with the animal companion rules -- the animal companion in this case would advance according to the druid progression rate, then, correct?
Shadowlord |
A lot of people keep bringing it up while forgetting that the First power of the Syvlan Bloodline requires the replacement of TWO items when the feat only supplies one.
I'd never noticed that.
Wildblooded not being available to Eldritch Heritage
Is this statement supported by FAQ or a designer team statement somewhere?
Purple Dragon Knight |
Who cares about the effective wizard level for a familiar? What does it give you?
Your familiar would still have your BaB, saves, 1/2 your HP. All the EWL would give is more intelligence and NA, and some of the abilities sooner (which are really not all that important).
You need at least effective wizard level 3 for the Mauler's battle form, and effective wizard level 11 for the Decoy's humanoid form (usable at will, I was told)
So yeah, you're right that a Carnivalist 3 can then move on to something else with Sneak dice, but an Eldritch Guardian who wants his twin brother longsword specialist should not steer from the path too much...
By the way, Mauler's battle form requirement being level 3 wizard equivalent means you'll need to by rogue 7 or higher if you wish to gain your familiar via rogue talent... still a bad move considering the horrendous prereqs...
Imbicatus |
By the way, Mauler's battle form requirement being level 3 wizard equivalent means you'll need to by rogue 7 or higher if you wish to gain your familiar via rogue talent... still a bad move considering the horrendous prereqs...
Actually, Minor and Major Magic are some of the best rogue talents you can take, as they enable both touch sneak attacks and arcane strike. The also are needed for Dispelling Attack which is quite good. At that point, a familiar is just one more talent away.
The feats are still a better option, but the talent isn't terrible (other than being a rogue in the first place)
Arcanic Drake |
There is the Carnivalist Archetype from Animal Archives. In Familiar Folio there is a feat that grants anyone a familiar.
Yep, that's the first thing that came to mind. Very good roleplaying opportunities to. Find it Here!