Basic Rules Help


Rules Questions and Gameplay Discussion


Hi, new to this game and have some basic questions, if you could please respond with the number so I know which answer is for which question - thank you
1. Combat - When fighting a monster, and you have no cards in your hand to help (say all potions or something) how do you fight? What/which Skill do you go by? Say Valeros has no weapon cards, only 4 blessing cards in your hand, how do you combat a monster?
2. Spells - Erzen for example - Doesn't have a divine skill, so he can't use any spells that say divine on them? Or can he but doesn't get the +2?
3. Spells - Acid Arrow says to banish if you don't have arcane, so if Kyra pulls it from her deck, you banish it to the box right there, do you then pull another card to get to your hand size?
4. Spells - If the above is right, then what happens when you make your deck, that all 3 spells for Kyra are arcane, this scenario she has no spells she can use, unless she finds some?
3. When you come on an item in a location, do you have to roll to get it, if you don't roll enough to aquire, or don't want it at all, you just put it back in the box/banish correct?
4. If you fight the villain an lose, does he go back into the same location/shuffle in, or can he jump to another location? If he moves to another location, and now that location has the villain and a henchmen, if you defeat the villain here before you encounter the henchman, do you close it (henchmen becomes null) or does the villain move and you still have to beat the henchman to close

Sorry for the long list, really would be great if anyone could simplify, especially the combat and spells part

Thanks


Welcome! I can answer them for you to the best of my abilities.

John A 550 wrote:
1. Combat - When fighting a monster, and you have no cards in your hand to help (say all potions or something) how do you fight? What/which Skill do you go by? Say Valeros has no weapon cards, only 4 blessing cards in your hand, how do you combat a monster?

You use your Strength skill (or Melee if you have it). Refer to the rulebook under Attempting a Check - Determine Which Skill You're Using. It says: Weapons and many other cards that can be used during combat generally tell you what skill to use when you attempt a combat check; if you don't play such a card, use your Strength or Melee skill.

John A 550 wrote:
2. Spells - Erzen for example - Doesn't have a divine skill, so he can't use any spells that say divine on them? Or can he but doesn't get the +2?

He can still cast them. If the card tells Ezren to roll his Divine skill, he will only roll a d4 since he does not have that skill. If a player is asked to roll a skill they do not have, they roll a d4.

John A 550 wrote:
3. Spells - Acid Arrow says to banish if you don't have arcane, so if Kyra pulls it from her deck, you banish it to the box right there, do you then pull another card to get to your hand size?

You only banish the card after you play the spell, if you don't have the Arcane skill. Kyra can still play the spell and will have to banish it afterwards.

John A 550 wrote:
4. Spells - If the above is right, then what happens when you make your deck, that all 3 spells for Kyra are arcane, this scenario she has no spells she can use, unless she finds some?

I suggest telling Kyra to keep spells that she can actually keep (Divine spells). If she only keeps Arcane spells, they will only be one-time-use and she will have to banish once she uses them. If the scenario ends and Kyra banished all her spells, and nobody else in the party acquired extra spells, Kyra must choose Basic spells from the box to add to her deck until her Cards List is fulfilled.

John A 550 wrote:
3. When you come on an item in a location, do you have to roll to get it, if you don't roll enough to aquire, or don't want it at all, you just put it back in the box/banish correct?

Correct. When you encounter a boon (weapon,spell,armor,item,ally,loot,blessing), you may attempt to acquire the card. So if you fail the check, or decide not to attempt it at all, it gets banished.

John A 550 wrote:
4. If you fight the villain an lose, does he go back into the same location/shuffle in, or can he jump to another location? If he moves to another location, and now that location has the villain and a henchmen, if you defeat the villain here before you encounter the henchman, do you close it (henchmen becomes null) or does the villain move and you still have to beat the henchman to close

If you fail to defeat the Villain, count how many open locations there are (including the location where you encountered the Villain) and subtract that number by 1. Now take that many blessings from the blessings deck. Shuffle the Villain along with those blessings, then deal one each to the open locations. Then shuffle those locations. Refer to the Rulebook under Encountering A Villain - Check to See Whether the Villain Escapes.

If you encounter and defeat the Villain, you banish the entire location including henchmen. If there are other Villains, the location is not closed. Refer to Encountering A Villain - If You Defeat the Villain, Close the Villain's Location.

If you encounter the Henchman first, and succeed at closing the location, you first check if the Villain is in the location. If he is, you banish all the other cards except the Villain. The location is not closed and the Villain is the only card remaining in the location, face-down.

I hope that helps. Good luck and have fun! :)


Thank you, that cleared up a lot. Just a couple issues left
#2, All characters roll a d4 if it is a skill they don't have, but to that you can add cards correct, a blessing would allow you to roll 2d4 etc, correct?
#3, Kyra would just roll her intelligence die with no modifiers then, if the spell has the divine on it, then she banishes it, correct?


#2 Yes
#3 If she has skill feats in Intelligence she gets those too, plus whatever the spell gives (2d4 for Acid Arrow). Then she'd banish it because she doesn't have the Arcane skill.

Grand Lodge

John A 550 wrote:

Thank you, that cleared up a lot. Just a couple issues left

#2, All characters roll a d4 if it is a skill they don't have, but to that you can add cards correct, a blessing would allow you to roll 2d4 etc, correct?
#3, Kyra would just roll her intelligence die with no modifiers then, if the spell has the divine on it, then she banishes it, correct?

#2 - Correct. If they don't have the specified skill then it is a d4. If you play blessings or other cards that add dice to the check then they would add additional d4s.

#3 - I think you're mixing Arcane and Divine. Acid Arrow is Arcane. She would not be rolling her Intelligence to play the card. It specifies Arcane skill + a number of dice as damage. Since she does not have any Arcane skill, she'd be rolling a d4 for that. She can only use her Intelligence skill to acquire Acid Arrow. And also, because she doesn't have any Arcane skill (listed), she would banish Acid Arrow after it is played.

If a card has Divine, then it is different. Damage spells with the Divine trait are Kyra's to use and keep. They go off her Divine skill which is Wisdom based.


#2 -- yes, you can add cards as normal. Essentially every character has every skill at a d4, unattached to any other skill (so no bonuses from skill feats). So if you have to do a Wisdom or Perception 6 check and you only have a d6 Wisdom, you'd probably rather recharge the Night Watch in your hand to take the Perception check and roll d4+d10.


got it, thanks for all the help everyone.


Whoops, been too long since I've played RotR. Going to have to make a Class Deck party....


Do you only shuffle your discard pile and refresh you deck when drawing you're starting hand?


Chris Sitren wrote:
Do you only shuffle your discard pile and refresh you deck when drawing you're starting hand?

Quick answer, yes. PACG is not like deck building games where once you go through your deck, you shuffle your discards. If you can't make your hand size from your deck because you have too many buried, banished, or discarded, you die.

There are ways to get cards out of your discard pile but you have to use a specific power or card to do so.


Actually this is to my knowledge as of today the only way you can die in this game. Thus the reason why you never put back cards in your deck unless you have a power (from a card played or your character sheet for example) that allows you to. Else you would be invincible and the game would lose all interest.

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