astral projection and permanent enhancement


Rules Questions


if a character has permanent/active spells (such as see invisibility true seeing etc..) does his astral projection have those?


Astral projection says that you form a new physical body and new equipment when you materialize. Unfortunately there is no RAW relating to if magical effects are considered part of your body.

RAI and for homebrew I think you can make an argument for permanent spell effects. I believe magical stat bonuses are considered permanent and affect your abilities after an 24 hour period. I think in many ways that would constitute the effect being part of your body. As such you could say that permanent spell effects are similar.

Active spells are more tricky because they are far more open to abuse. Say I am a high level wizard and I spend money to create a permanent demiplane with the timeless ability. I can now cast every stackable buff on myself and then astral project from my demiplane on to the material plane. I now have all of those buffs forever (if you interpret that those would last as long as they do on your real body).

If you said that active spells carry over their duration and can expire then I doubt it would cause many problems in a home game

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
max00 wrote:
if a character has permanent/active spells (such as see invisibility true seeing etc..) does his astral projection have those?

No. those spells are tied to your body.


Lazar - why?

Can those spells be cast on incorporeal creatures? If yes, they don't require a body, and thus shouldn't be "tied" to your body in any meaningful way, unless you have something to cite that says that they are tied to your body. Also, what happens to a cursed character who is resurrected or reincarnated?

To solve (or at least mitigate) demiplane abuse; even if the spell is on your body in your demiplane, the copy of the spell that left the demiplane is (presumably) no longer in a plane with the "timeless" quality. Also, since things like hunger and thirst happen retroactively after leaving the plane, I assume that the spell durations would be clocked as well, and could retroactively expire.


I was wondering....and what about "project image"?Does, let's say, dark vision or see invisibility work on the image?


Cyrus Lanthier wrote:

Lazar - why?

Can those spells be cast on incorporeal creatures? If yes, they don't require a body, and thus shouldn't be "tied" to your body in any meaningful way, unless you have something to cite that says that they are tied to your body. Also, what happens to a cursed character who is resurrected or reincarnated?

To solve (or at least mitigate) demiplane abuse; even if the spell is on your body in your demiplane, the copy of the spell that left the demiplane is (presumably) no longer in a plane with the "timeless" quality. Also, since things like hunger and thirst happen retroactively after leaving the plane, I assume that the spell durations would be clocked as well, and could retroactively expire.

The issue is more that the spell creates a new form for you when you enter a plane. While many spells do not require a physical body there isn't any indication that when astral plane creates a new body for you your spells go with it, as astral projection only says you get new copies of your equipment and a new body.

If you consider spells like magic jar, which spell puts you in a new body, you could note that all of your active spell effects do not go with you. The same is likely true for astral projection


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

You are your soul, that is, whatever entity embodies your consciousness (however you wish to describe it). The rules are pretty clear that your spells target and stay with whatever constitutes YOU. Your thinking consciousness IS you. Therefore, they follow you whether you are using astral projection, magic jar, or whatever similar effects.


I'm under the impression that the spell makes a copy of your body, spells and all.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Tiny Coffee Golem wrote:
I'm under the impression that the spell makes a copy of your body, spells and all.

It's more accurate to call it a projection of your body. (hence the name) The astral projection however has none of your physicality, which is the target of the spells you're carrying. they remain functional on your body as long as it's alive or until the durations run out.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
LazarX wrote:
...physicality, which is the target of the spells you're carrying.

Respectfully, I disagree. I'm pretty certain there is a developer comment somewhere that supports that your body isn't necessarily "you" insomuch as your consciousness is (wherever that may reside).

I'll see if I can dig it up.


Ravingdork wrote:
LazarX wrote:
...physicality, which is the target of the spells you're carrying.

Respectfully, I disagree. I'm pretty certain there is a developer comment somewhere that supports that your body isn't necessarily "you" insomuch as your consciousness is (wherever that may reside).

I'll see if I can dig it up.

Thanks! This is actually a question I have had several times and not had an answer to.

Dark Archive

LazarX wrote:
max00 wrote:
if a character has permanent/active spells (such as see invisibility true seeing etc..) does his astral projection have those?
No. those spells are tied to your body.

You just really hate Astral Projection dont you, in every Astral Projection post you have vehemently advocated for this spell to not let the players have any fun or do anything they want. While i agree that the spell creates huge loopholes and those loopholes are supported by RAW and the wording of the spell. your arguments towards the questions are severely weak. you are not offering any alternatives or house rulings for them to go off of, just continuously saying "no, because its broken and i don't like it".

Well here is my house rule for the spell because as much as i like the spell, i still agree that it does provide players with a loophole for items with charges and expensive material components.

Simply remove the line it creates duplicates of all your items. "You create a new body with no items, or magical effects on you. The new body is created on the plane of your choice."

plane of your choice meaning any plane you could normally travel to in astral projection, because without gear you really have no hope of going anywhere else. this is mainly worded this way so you can form the body in the area you cast the spell so you can pick up your own gear.

With this change the new body will have to acquire new gear in the plane he is formed in or take your gear you left out when you created it. getting rid of the duplicate gear loophole. This would also mean new permanency spells cast on the new body as it is a freshly created body. Also when the duplicate body is slain all items are dropped where they are, a la obi wan disappearing and all items drooping to the ground style.

So the spell still allows you to adventure "risk free" but the drawbacks now are a little more severe, all items are left where the astral body is at when the spell ends. you have to get new permanency spells on the body after its created.

now your players have a ruling that they can work around and function with instead of "no it doesn't work".

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