Unarmed and unarmored combatant


Advice


Now with all those feats, classes, archetypes, PrCs etc. what's the best way to make an unarmored and unarmed melee combatant?

Grand Lodge

Sacred Fist Warpriest, Kensai Magus, or some kind of monk (first two are preferable)

*never mind, kensai isn't unarmed, just unarmored.


Depending on what you want.... at high level Sacred Fist, Barbarian, Fighter.

Fighter defintely and barbarian most likley will out dps a monk in unarmed combat.


I forgot to say preferably STR based but not necessarily.


Also about style feats, which styles would better suit such a character?
I am thinking dragon and pummeling.
Is there any way to have two styles active and use feats from both?

Grand Lodge

leo1925 wrote:

Also about style feats, which styles would better suit such a character?

I am thinking dragon and pummeling.
Is there any way to have two styles active and use feats from both?

Monk - Master of Many Styles let's you have more than one style active at once.


Oddly enough, Swashbuckler with a dip in monk can be effective and should be fun to play.
Kata Master and Master of Many styles stack. Master of many styles allows you to use multiple style feats at once and Kata Master allows you to use unarmed strikes in place of swashbuckler weapons.

Grand Lodge

I'd recommend Sacred Fist with a dip in Master of Many Styles if you want an unarmed and unarmored combatant that uses both Dragon and Pummeling styles at once.


Kifaru wrote:

Oddly enough, Swashbuckler with a dip in monk can be effective and should be fun to play.

Kata Master and Master of Many styles stack. Master of many styles allows you to use multiple style feats at once and Kata Master allows you to use unarmed strikes in place of swashbuckler weapons.

How exactly would this work? As a normal swashbuckler that uses his fists instead of a weapon?

I assume that this would work as a lightly armored DEX based melee combatant, correct?

Jeff Merola wrote:
I'd recommend Sacred Fist with a dip in Master of Many Styles if you want an unarmed and unarmored combatant that uses both Dragon and Pummeling styles at once.

Very interesting, what about defenses? Specifically AC (since his saves + blessed fortitude + spells should be enough for the other defenses) defenses, are the WIS to AC and the monk deflection bonus to AC good enough?

Grand Lodge

It's not going to be great, especially if you more or less ignore dexterity. But you can use things like Shield of Faith to buff yourself up with Fervor until you're a high enough level to have better defensive items.

And if you can get someone to either cast Mage Armor (or UMD it from a wand yourself) that would go a long ways.


leo1925 wrote:

How exactly would this work? As a normal swashbuckler that uses his fists instead of a weapon?

I assume that this would work as a lightly armored DEX based melee combatant, correct?

Yep. Just use fists instead. Generally this would be a dex build, but it doesn't need to be. If you are going to go unarmored though, having a high dex to improve your AC is a good idea. Monk will give you wisdom to AC also. Both classes are designed to have low or no armor. Eventually swashbuckler will give you level to damage. Opportune parry and riposte will help with the AC issues. Dodging Panache helps with that too.


there isn't really a best im afraid. And the definition would need refinement because does using natural attacks or magic count as unarmed?
Sorcerers with natural attacks and magic be slashing, goring, mawing with 50ish strength and have 8th level spells. Likewise lunar oracles, druids, polymorphers, and anyone with form of dragon can put monks to shame. Heck you can even make an unarmed ecclisitheurge cleric based on trickery/deceptions mirror image to be nearly unhittable.

If basic, no magic, unarmed combat is your style then monk is the standard.


What happens when you multiclass but both classes have the same mechanic?
For example how much ki pool does a WIS 18 sacred fist 8/monk 4 has? Does he have two separate ki pools? What about the damage die of unarmed attacks?

Jeff Merola wrote:

It's not going to be great, especially if you more or less ignore dexterity. But you can use things like Shield of Faith to buff yourself up with Fervor until you're a high enough level to have better defensive items.

And if you can get someone to either cast Mage Armor (or UMD it from a wand yourself) that would go a long ways.

I guess that you mention shield of faith for until such time that the AC bonus catches up, correct?

Yes UMDing mage armor (or giving a pearl of power to the wizard) would definetely help.
Would 3 styles be viable? If yes what's a good defensive style?

Kifaru wrote:
leo1925 wrote:

How exactly would this work? As a normal swashbuckler that uses his fists instead of a weapon?

I assume that this would work as a lightly armored DEX based melee combatant, correct?

Yep. Just use fists instead. Generally this would be a dex build, but it doesn't need to be. If you are going to go unarmored though, having a high dex to improve your AC is a good idea. Monk will give you wisdom to AC also. Both classes are designed to have low or no armor. Eventually swashbuckler will give you level to damage. Opportune parry and riposte will help with the AC issues. Dodging Panache helps with that too.

I don't think that WIS to AC is going to help a lot since we are already straining the ability scores (even in a DEX build).

Anyway, interesting build, thanks.


Renegadeshepherd wrote:

there isn't really a best im afraid. And the definition would need refinement because does using natural attacks or magic count as unarmed?

Sorcerers with natural attacks and magic be slashing, goring, mawing with 50ish strength and have 8th level spells. Likewise lunar oracles, druids, polymorphers, and anyone with form of dragon can put monks to shame. Heck you can even make an unarmed ecclisitheurge cleric based on trickery/deceptions mirror image to be nearly unhittable.

If basic, no magic, unarmed combat is your style then monk is the standard.

Of course no to "no magic", but you are right on the others.

I meant an unarmed or lightly armored, preferably STR based dude who punches and kicks his enemies, so no natural attacks and no polymorph/wildshape.


Eldritch Knight. Focus on polymorphing yourself and defensive buff magic. I'm not sure if this is what you meant, but to me unarmored = Mage Armor and unarmed = either monk/brawler or 3+ primary natural attacks. The ability to cast spells for offense rather than melee is just gravy, but it might not be the build you are looking for.

EDIT = and this is why you refresh before you post...


well with no magic and no natural attacks id say its a toss up between a dragon disciple that refuses to cast or to turn dragon and a monk of many styles.

Monk of many styles because he can switch tactics mid fight ranging from CMD, defense, or dragon style for additional damage with minimal disruption. BEcause of all the styles and their utility he would not be useless in any fight where he can get in reach.

Dragon Disciple because the combination of 50 strength along with natural armor, D12 health roll, +2 con, and feats on the side make him the best fist using blunt instrument I can imagine.

And btw, if magic isn't a concern there isn't a reason why these two could not be combined together. in fact id recommend it.


@Renegadeshepherd
I didn't say no to magic, i said no to the "no magic", that means yes i don't have an issue with being a spellcaster.

Can you be a little more specific on that dragon disciple build?


Wouldn't the sacred fist/MoMS character have issues with his too many swift actions?

Grand Lodge

leo1925 wrote:

What happens when you multiclass but both classes have the same mechanic?

For example how much ki pool does a WIS 18 sacred fist 8/monk 4 has? Does he have two separate ki pools? What about the damage die of unarmed attacks?

Ki Pool has an answer built in. You get the base that each class gives, but only add your Wisdom mod in once.

As for the damage die? Uh, no idea.

leo1925 wrote:

I guess that you mention shield of faith for until such time that the AC bonus catches up, correct?

Yes UMDing mage armor (or giving a pearl of power to the wizard) would definetely help.
Would 3 styles be viable? If yes what's a good defensive style?

Yup. The built in deflection bonus the Sacred Fist gets will always be behind the bonus from Shield of Faith, until level 16. And then it only matches it for 2 levels, before falling behind again until Sacred Fist 20.

As for three styles? That takes 8 levels of Master of Many Styles to pull off all at once, which I'd recommend against in this build. Your scaling abilities would suffer, as would your ability to actually hit things.

If you don't care about having all three styles up at once, though, you might want to look into Snake Style. It competes even more for your swifts (since it uses an immediate) but it's pretty much the only defensive style you can really use without fully building around it (Crane Style's only worth it if you build around Fighting Defensively, and Snapping Turtle style is only worth it if you're a grappler, while Snake Style just requires you to put points into Sense Motive).

leo1925 wrote:
Wouldn't the sacred fist/MoMS character have issues with his too many swift actions?

Not really? The only swift action stuff the Sacred Fist gets are the ki pool abilities. And once you hit BAB +6 you can take Combat Style Master, so you always start combat in one of your styles.

You'll have some congestion in short fights, of course, since until you get Combat Style Master your first two turns will probably be spending your swift on entering both of your styles, but that shouldn't be too much of a problem.


There's a feat tax just for that.
edit: sacredfisted

Scarab Sages

Jeff Merola wrote:


leo1925 wrote:
Wouldn't the sacred fist/MoMS character have issues with his too many swift actions?
Not really? The only swift action stuff the Sacred Fist gets are the ki pool abilities.

You're forgetting Fervor, which the the entire reason to play a warpriest.

Grand Lodge

Imbicatus wrote:
Jeff Merola wrote:


leo1925 wrote:
Wouldn't the sacred fist/MoMS character have issues with his too many swift actions?
Not really? The only swift action stuff the Sacred Fist gets are the ki pool abilities.
You're forgetting Fervor, which the the entire reason to play a warpriest.

You're right, I was. Yes, there will be some issues with swift action economy, but barely any more than just a straight Sacred Fist that picked up a style feat.


It's a pity that combat style master isn't a style feat so that a sacred fist could pick it up at 6th level, without that (assuming a 2 level dip in MoMS) a sacred fist can pick it up at 9th character level.

After a MoMS gets combat combat style master he can have both of his styles up with his first action and still have his swift, correct?


Jeff Merola wrote:
leo1925 wrote:

What happens when you multiclass but both classes have the same mechanic?

For example how much ki pool does a WIS 18 sacred fist 8/monk 4 has? Does he have two separate ki pools? What about the damage die of unarmed attacks?

Ki Pool has an answer built in. You get the base that each class gives, but only add your Wisdom mod in once.

As for the damage die? Uh, no idea.

I think I have found the answer for that, the sacred fist gains the damage of the monk (which is higher than the warpriest's), so since the sacred fist uses his warpriest levels as monk levels for his unarmed damage then it makes sense that when he gains monk levels (of an archetype that retains the increased unarmed damage die) he gets to add his sacred fist levels and his monk levels in order to determine his unarmed damage die (it's essentially the same class feature).


the damage die is redundant and don't stack. You can choose which class to get the damage from.


That is correct, Chess Pwn.


I personally enjoy my theorycrafted Eldritch Scion 10 / Ninja 4 / Snakebite Striker 6, but that may just be me. (yes, unarmed magus)

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