Using intimidate skill when you are lawful good


Advice


My new character is a lawful good Magus. The intimidate skill can be use to force an opponent to act friendly:

The skill as described in CRB says:

"You can use this skill to frighten your opponents or to get
them to act in a way that benefits you. This skill includes
verbal threats and displays of prowess."

"You can use Intimidate to force an opponent
to act friendly toward you for 1d6 × 10 minutes with a
successful check."

So,if I want to interrogate a creature to get dome info our of it, I can use this skill. I understand the RAWQ aspect of the skill. But the skill as written, seems to imply some sort of threats to force the creature to talk.

I still wonder if a Lawful good creature could use this skill without going against its alignement...

I can imagine that this skill might (or not)implies some kind of torture to get the information. So, I'm trying to understand how (roleplaying wise) this skill might be used to get the information out of the creature without using actual physical abuse.

For exampel, we encountered some kobolds and we got some unconscious. I personnaly cannot see my character torturing them to get the information. I can imagine threatening them and shaking them a little bit. But if they are loyal to their master or they are too afraid to betray him, How do you think this skill could be played out(roleplaying)to get the information....

thanks


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Re-read Lawful Good.

it just means "inclined to obey and uphold laws" and "inclined toward being helpful, giving, and generally good natured."

It doesn't mean you can't scare the piss out of someone if they are causing a problem.

Sovereign Court RPG Superstar 2011 Top 32

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You can be LG and still be intimidating. A lot of it can come from the implication of force - actual torture isn't really effective at getting information anyway.

In terms of an interrogation, think more along the lines of "cooperate and things will go easier on you."

For your example with the kobolds, what is your eventual plan for your prisoners? Whatever it is, offer a more lenient version if they talk.

Edit: Another way to think of it, is how would Captain America interrogate a prisoner?

Silver Crusade

Intimidation can also be "displays of prowess." Just standing there in an awesome pose and speaking in a serious but thundering tone is enough to frighten the kobolds.

Indimidation is not through words or direct actions. It can be done through the way one walks, the way he talks, one's mannerisms; similar to the auras around characters in anime. A good example are the Intimidations of the anime Toriko. Characters display their power through their auras, taking the form of huge monsters.

A Lawful Good character reveals his prowess as a warning to his enemies to not underestimate him and to avoid unnecessary battles.

Sovereign Court

I think that Batman in Batman Begins is probably LG. (Different Batman iterations are different alignments.) And he certainly has indimidate down pat. Just think about how he intimidated the crooked cop and go from there. (The gravelly voice is optional.)


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Intimidation doesn't imply torture. It does sort of imply fear (the Demoralize use especially) but it most certainly does not imply physical abuse or even threats of physical abuse (unless you take that feat to add strength to it, I guess). It's Charisma based, not Strength. It's about making them think you're going to do something to them unless they cooperate. Project an aura of menace. For the kobolds you just have to get all angry and growling and they'll picture whatever their boss would do to them if they failed their boss. You don't have to pick a threat, you let them know you're angry and they'll jump to a conclusion about what that means.

Aura of Menace was a deliberate word choice as it's an ability all Archons (Lawful Good outsiders) have. So clearly Lawful Good and menacing can go hand-in-hand.

As an aside, if you found kobolds and only some were knocked unconscious, doesn't that mean you killed the others? Is your Lawful Good character really concerned about threats of violence against people they already straight up killed several of?

Scarab Sages

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Intimidate is actually a merciful option, as if you can frighten wrong doers into submission, you don't have to beat them senseless.

Liberty's Edge

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Also, being Lawful Good doesn't mean you have to be nice or cannot be menacing.


Intimidation, that is causing fear in others, is in general not a good action. Fear is typically less bad than physical harm, but it is an evil. Also keep in mind that torture is 90% intimidation.

There will be situations where intimidation is the lesser evil, but speaking in a general manner, intimidating someone is causing them to suffer an evil and is such at the very least not a good action.

On the other hand, 99% of all essentially good outsiders are combat monsters, which kind of suggests that good and evil on Golarion are less moral categories but rather just sides of the lower/upper planes distinction. Angels and Demons all kill, torture, maim and intimidate, it's only their justifications that differ.

Or you can adopt an imperial ethos: everything I do is good, because I do it and I am the good guy.


Addendum:

Lawfulness doesn't really figure into it, unless there are laws prohibiting or prescribing intimidation (hard to imagine in a general case, but a government could outfit its military or police force to appear intimidating e.g.). It is ime purely a matter of good vs evil. And thus, a neutral or chaotic good character might have more issues with it, since they would not by equally inclined to excuse their actions by recourse to laws.

Imagine e.g. a lawful good torturer in a generally good country where the law prescribes torture as punishment for some crimes.


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Good is Not Nice, after all. Some ways you might RP this as a Lawful Good Magus:

  • "Lord Arbor does not look favorably on kobolds who poach on his lands. He's put out a rather large bounty for each kobold who is brought to him, live or dead. You haven't given me anything useful. So I think I'm going to collect that bounty. I hear Lord Arbor likes to let his son practice his swordplay with kobolds ... "
  • Sit and stare at the kobold. Sharpen your sword as you do so. Eat your food. Stab it hard with your knife. Stare at the kobold as you do so. As you put wood in the fire, stare at the kobold.
  • "Take a look at your fallen friends for a moment. Do you have any doubt that if we wanted it, you would join them? Now talk."
  • If you take the Bruising Intellect trait, it would be completely in character for you to harangue the kobold. Short stoccato bursts where you interrupt him every time he's about to say something until he starts saying what you want.
  • Again with the Bruising Intellect side, you brutally "reason" with your target, leading him to the conclusion he has no choice but to answer your questions.
  • If the kobold is with you for a while (this is for an extended interrogation, like several days worth), you might do things that make him uncomfortable, but don't really harm him. Take away his pillow. Give him an itchy blanket instead of a nice blanket.
  • The silent treatment.
  • Asserting dominance. Take actions designed to show that you are in charge of the situation, and your prisoner is not. Ask him what he wants for breakfast, then serve him something else. "You don't get a choice here." Ask him if he'd like to ride with Princess Prettyface, then make him ride behind the half-orc.

Sovereign Court

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KutuluKultist wrote:
On the other hand, 99% of all essentially good outsiders are combat monsters, which kind of suggests that good and evil on Golarion are less moral categories but rather just sides of the lower/upper planes distinction. Angels and Demons all kill, torture, maim and intimidate, it's only their justifications that differ.

So - in your opinion everything that's good should be pacifist hippies? Also - nowhere does it say that angels torture. Torture is evil. Intimidation is not. Not unless you think that the classic good/bad cop is evil.


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KutuluKultist wrote:

Intimidation, that is causing fear in others, is in general not a good action. Fear is typically less bad than physical harm, but it is an evil. Also keep in mind that torture is 90% intimidation.

There will be situations where intimidation is the lesser evil, but speaking in a general manner, intimidating someone is causing them to suffer an evil and is such at the very least not a good action.

To me, the essence of Lawful Good intimidation is a single knight, completely covered in armor, sitting atop his horse, unperturbed as an entire army charges at him. It's not evil, but IMO, he's using the Intimidate skill by demonstrating how strong he is compared to the army coming at him.


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"You speak Taldane? That is good, now listen up scale-face: I wanna know where your master is, and I want you to tell me -now-"

"PAH! The ssimple, pink man-thing wantss uss to betray the masster. Never! Riizgrin iss a mighty coussin of dragonss! The ugly man-thing only won because itss hairy, ugliness stung Riizgrin'ss eyess and made hiss warriorss fight blind! Not talking, man-thing!"

"I'm gonna go ahead and insist that you talk, you little s&~$. You see, if you don't tell me what I want to know, I'm gonna bend and stretch stuff on you in ways you'd rather I didn't"

"HAHAHA!! YIP-YIP! You boasst man-thing, but Riizgrin knowss your sshiny, metally kind. With your moralss and your sschivalry! You will not bend anything on Riizgrin while Riizgrin iss prissoner! Sstop lying and go away, wait... why iss it cutting Riizgrin'ss bondss?"

"Here you go you little turd, there's a large stick on the ground over there, you'd better see if you can get it before I beat you back into unconciousness"

"AEYY! NO FAIR! Man-thing musst untie Riizgrin'ss legss as well!! Sstop! Not ready!"

"Too late you little, green mongrel. Start hopping. Pray to your dragon goddess you get the stick before I'm finished stretching, or they'll be calling you gumgrin. OH NO EVERYONE! THE KOBOLD IS ESCAPING! REALLY, REALLY SLOWLY! HE'S GOING FOR A WEAPON, EVEN MORE SLOWLY! I'LL GET HIM!! Now come here, it's playtime!"

"NO! NO! AEYYY! WAIT! LET RIIZGRIN GO! LET GO OF TAIL! Wait! WAAIT! Riizgrin tellss! RIIZGRIN TELLSS!!"

"Damn right you're telling, you little cur! Now out with it! Where's your master!!?"

-Nearyn


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Pathfinder Maps Subscriber

A lawful good district attorney intimidates all the time. He just isn't threatening personal physical violence.


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If the character actually has the authority over the prisoner then intimidation will be very effective. In some ways it will be more effective when done by a lawful good character. For example if the character is a knight with the right of low justice and he is questioning bandits who ambushed him, he is well within his rights to order the execution of the bandits. The bandits know this and will probably be more inclined to cooperate with the knight. Following the proper procedure can often be more effective than just blustering and threatening someone.

Intimidate is also a good way for the character to show mercy while still doing something about the situation. A bandit let go by a knight after a trial and warning to change his ways will probably be more likely to actually cause the bandit to change his ways then a rogue beating him up.


Mysterious Stranger wrote:
If the character actually has the authority over the prisoner then intimidation will be very effective. In some ways it will be more effective when done by a lawful good character. For example if the character is a knight with the right of low justice and he is questioning bandits who ambushed him, he is well within his rights to order the execution of the bandits. The bandits know this and will probably be more inclined to cooperate with the knight. Following the proper procedure can often be more effective than just blustering and threatening someone.

This actually came up at my table.

Kingmaker spoilers:

In the first Kingmaker adventure, the players are given a charter to bring bandits to justice. One of my players was playing a paladin. She read over the charter several times and noted that the group had the authority to use rope, sword, or mercy to eradicate the bandits. She was certainly lawful good, but she recognized right away that SHE was the law.

When the party captured bandits, she would talk to each bandit individually. If a bandit was willing to repent and accept an appropriate sentence (say, a period of service to those he'd robbed), she'd let the bandit live. She would occasionally allow a bandit to live if he agreed to exile. If a bandit refused, then she'd break out the rope or sword.

Unfortunately, that paladin later got eaten by an owlbear ...


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Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

Sarenrae:
"Are you familiar with the teachings of my goddess? She believes in redemption. A good first step towards that would be giving us the information we need."

<pause>

"Of course there is more than that to it. She also prescribes what to do to those who reject redemption. Perhaps I should tell you more of that before you decide to tell us everything we need to know."

I imagine that several would rather talk than listen to someone lecture on the teachings of their church.

From Sarenrae's Paladin code:
"I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword."


"Lawful Good, not Lawful Nice" (I have a T-Shirt of that) is one of my favorite character types, and, pretty much universally, they are intimidating as Hell, often literally.

Silver Crusade

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"I keep people safe. Right now, I'm working on deciding whether or not that can be accomplished with you alive. Are you going to cooperate, or are you going to declare that your continued existence is a threat to innocent people?"


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"Iomedae demands the destruction of the irrevocably evil. Prove to me that isn't you."

"Do you see that human there? He's an inquisitor of Asmodeus. He claims you're wanted by the Chelaix government banditry. The punishment there is life long servitude. Give me a reason not to turn you over to him."

"You are caught, dead to rights. You're looking at lifetime imprisonment. I hold great sway over the baron. If you cooperate, things will go much easier on you."

"I can protect you from Big Bart the Barbarian but I need your help first."

"The path you walk is leading you to an eternal to torment on Hell. I am your absolution. Repent and be saved or face an eternity at as a devil's plaything."


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Superman, calm and stern: "Your days of stealing from little old ladies are over."

Crook: "Yikes!" [throws up hands in surrender]

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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"Have you ever met a fierce animal that you were certain would never bite? Because I haven't."


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I recall from one of the paladin fall threads a rather awesome quote from the perspective of a paladin facing his fall. In it the paladin describes how his enemies shouldn't want him to fall, and they should fear the day that law and good are no longer enough to keep him from giving in to his emotions and desires, because that is the day he would become his enemy's relentless nightmare.

That is what I think of when were talking about paladins being intimidate. If someone could find that quote, I think that would make a great point of reference here.


WOW....thanks everyone...there is a lot of considerations here and many good suggestions to approach it....

I particularly appreciated the different scenarios that some of you suggested; that gives an actual insight of how this might plays out. (the Captain America or Batman analogy was interesting….)

About the kobold’s example, DM indicated that the kobold was too afraid of his big boss to talk. (I didn’t try it, so I don’t know, but the way he expressed it, it looked like in his mind there was no chances at all)

How would you react to this? Would you give some kind of increased DC to beat the intimidate check to succeed?

Personally, I would think that the intimidate check represents your success at convincing the creature otherwise; in fact you convince him that you are more dangerous than his boss…If you fail the check, than it means you were not convincing enough and doesn’t talk

Basically, I think that no one wants to talk and reveal information either out of loyalty or out of fear…so using this skill represents your ability to overcome that fear or loyalty…

Thoughts???


@Cuttler: I respect the whole "I fear what my master would do to me, more than I fear you". It's a classic, and it can be used to really drive home a point about the potential nastiness of an important character.

With that said, I cringe most times I see it xD. I've been overexposed to that line, because I've had a GM who did not like to roleplay NPCs that weren't in control.

If a character is truly so jaw-droppingly scary, that his henchmen would rather risk torture and execution (don't know what kinda party you're running, but hey, not judging), than he'd risk his masters ire, then yeah, I'd say you're justified in increasing the DC of the intimidate check. Naturally, characters who do not fear dying should be few and far between, or the tone and importance of such conviction becomes utterly pointless.

I'll go so far as to say that it SHOULD be possible to scare a minion into fearing you more than he fears his master, even if his master is a horrible monsters who fights with 2 +5 cheesegraters. In nearly all cases should you be able to scare an NPC, provided you roll high enough. Now I know someone is thinking he's about to correct me and say that if you don't completely disallow certain NPCs being intimidated, then this or that plot cannot function, because the identity of A or B must remain secret, and the NPC in question, knows said identity. Thing is, if the entire structure of your campaign hinges on the players not learning that one piece of information, maybe you should review the structure of your campaign.

Sorry, that turned into ranting by the end. I do hope some of the above is helpful to you xD

-Nearyn

Liberty's Edge

Claxon wrote:

I recall from one of the paladin fall threads a rather awesome quote from the perspective of a paladin facing his fall. In it the paladin describes how his enemies shouldn't want him to fall, and they should fear the day that law and good are no longer enough to keep him from giving in to his emotions and desires, because that is the day he would become his enemy's relentless nightmare.

That is what I think of when were talking about paladins being intimidate. If someone could find that quote, I think that would make a great point of reference here.

I remember this too. A very good read that is 100% pure terror for one who is used to relying on the Paladin's code to protect them.

I remember only vague bits, unfortunately. Not enough for my google-fu to find it. I do remember that the bad guy in question bragged that he knew the Paladin couldn't touch him and to not bother threatening violence. The Paladin then went into great detail about how every Paladin knew that someday they would find a cause great enough that it would be worth the fall, and that it would be wise not to be that cause. The bad guy spilled pretty quickly after that.


Keep in mind that there are usually many ways to accomplish any goal. Not every character will have the skills or abilities to use every way. It seems like you are focusing on intimidating the kobold and ignoring all the other ways. Intimidating someone into giving you the information you need is a valid method, but it is not the only one. If the kobold fears the Boss you are essentially pitting your intimidate vs that of the Boss. If it was a game I was running I would have you roll your intimidate and compare it to the bosses intimidate. If you can overcome the bosses intimidate the kobold would talk. If the Boss is a dragon or similarly scary creature you probably don’t have a good chance.

Instead of trying to intimidate the kobold you may have a better chance at tricking, or bribing him. Bluff would be used to trick someone, where diplomacy might work for bribery. Sense motive is going to be needed to verify anything he tells you no matter the method you use. Of course magic can probably accomplish this easier than anything. Detect thoughts can be used to read surface thoughts as long as the kobold fails his save.


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Bam, extra crispy, and original.


I don't remember which book I remember reading it in, but there was one section where it said Intimidate is good for Lawful Good who prefer not to kill because Intimidated and Demoralized enemies will prefer to surrender than fight to the death.


Tacticslion wrote:
Bam, extra crispy, and original.

That's exactly what I was thinking of. Thank you Tacticslion.


:)


To be fair, with the Lawful Good Hellknights (and especially their Paladin members) are pretty specific to one or two orders. You typically only work with others of your order, so you are unlikely to have a Lawful Good Hellknight working with a Lawful Evil Hellknight, the way I understand the organization.

Paizo Glitterati Robot

Removed a post and reply to it. Let's leave the politics out of the Advice forum.


So the kobold afraid of his boss, unfortunately, cannot help you by the rules.

Intimidate wrote:
Success: If successful, the opponent will:

  • ...give you information you desire
  • ...take actions that do not endanger it
  • ...offer other limited assistance
If you'd like to suggest an alternate to the DM, just copy/paste diplomacy.
Diplomacy Make a Request wrote:

If a creature’s attitude toward you is at least indifferent, you can make requests of the creature. This is an additional Diplomacy check, using the creature’s current attitude to determine the base DC, with one of the following modifiers. Once a creature’s attitude has shifted to helpful, the creature gives in to most requests without a check, unless the request is against its nature or puts it in serious peril. Some requests automatically fail if the request goes against the creature’s values or its nature, subject to GM discretion.

Give simple advice or directions –5
Give detailed advice +0
Give simple aid +0
Reveal an unimportant secret +5
Give lengthy or complicated aid +5
Give dangerous aid +10
Reveal secret knowledge +10 or more
Give aid that could result in punishment +15 or more
Additional requests +5 per request

So tack on an extra +15 for "But master will kill me" and you can still terrify minions into obedience.

The Exchange

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Personally, I was very impressed with the tactic in Captain America: the First Avenger - the one Colonel Phillips used when he desperately needed information from Arnim Zola. It's a counter-intelligence classic:

"He'll kill you if you tell me? Fine. Then we'll let you go, and publicly thank and reward you for your full cooperation. Unless of course you think he might not believe you when you claim that you didn't squeal. That might get awkward for you."

Dr. Zola opted to stay in... protective custody.


Indeed. Even in the case of "But master will kill me" there are ways to pull off intimidation. The other option being to make the kobold more frightened of you than he is his master.

"Your master's not the one you should be afraid of. He's not here. I am."


Intimidate is not a bad action. Hell it's somethings parents will do with their children to stop them from doing wrong, acting out, or as a way to prevent the kids from doing something.
As a lawful good person using intimidate, think of it as someone's who's intimidating telling someone you shouldn't do that. Ed. Think of a western and of a cowboy sheriff with a bandit. Bandits got his hand on his gun ready to pull, and the sheriff simply looks all intimidating like and tells the bandit not to pull that trigger, and the bandit thinks twice before letting his hand off the gun and thinks twice.


When I was younger, I got in with a bad crowd, after almost being arrested, the cops had me travel with them to the station, where they grilled me for a bit, to scare me enough to not get myself involved in any more trouble.

They behaved in a lawful good manner, and did no evil by intimidating me.

If you are not torturing someone, then your intimidation matters less than WHY you are intimidating them.

Thats my two cents anyway.


ryric wrote:
You can be LG and still be intimidating. A lot of it can come from the implication of force - actual torture isn't really effective at getting information anyway.

Don't believe everything you see on TV. It's extremely effective.

As to the original question: I've always hated the stereotype that Lawful Good means you have to be an absolute boy scout going around saying "golly gee wiz" and the like. A self-righteous LG character who feels like their way is the only way, can be very scary.

Scarab Sages

Jodokai wrote:
ryric wrote:
You can be LG and still be intimidating. A lot of it can come from the implication of force - actual torture isn't really effective at getting information anyway.
Don't believe everything you see on TV. It's extremely effective.

It's effective at making someone give you some information. If that information is accurate or not, who knows. Better have a good sense motive score.


"A truly good man does not need rules. Today is not the day to find out why I have so many."


Jodokai wrote:
ryric wrote:
You can be LG and still be intimidating. A lot of it can come from the implication of force - actual torture isn't really effective at getting information anyway.

Don't believe everything you see on TV. It's extremely effective.

Funny, in almost all the movies and TV shows I've seen, when it comes up it's shown to be really effective, while every serious article I've read about it tells me that it's really ineffective and unreliable.


Soilent wrote:

When I was younger, I got in with a bad crowd, after almost being arrested, the cops had me travel with them to the station, where they grilled me for a bit, to scare me enough to not get myself involved in any more trouble.

They behaved in a lawful good manner, and did no evil by intimidating me.

If you are not torturing someone, then your intimidation matters less than WHY you are intimidating them.

Thats my two cents anyway.

Have to agree with that; so long as the intimidation itself doesn't involve any overtly evil acts, the morality of it all boils down to motivation. Law enforcement agencies use it all the time while pursuing (generally) Lawful Good agendas. Everything from scaring kids straight to interrogation tactics to ordering someone to surrender before they shoot.

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