Recommendations for next AP


Pathfinder Adventure Path General Discussion


My group and I are relatively new to Pathfinder, having mostly done a few converted homebrews and we're currently near the end of Rise of the Runelords, which we've really liked. To keep things simple for our various schedules we want to do another AP next and we're looking for some suggestions where to turn. Some things we'd like to have are-

1- Good balance of combat and social interactions, something that uses nearly the whole list of skills.

2- Fewer big treasure dumps rather than small frequent ones

3- Wide open spaces, we'd really like an adventure that's outdoors to take more advantage of mounted combat feats and perhaps eventually mounted flying combat. Something that's 75% or more in the outdoors would be good. A good bit of naval combat would be a fun alternative too.

4- Takes place mostly on the Prime Material plane. We'd rather the outsiders come to us, but are willing to travel if it fits the story.

5- A dragon with a big hoard. No one has a hoard like a dragon.

Thanks in advance for any of your suggestions!


Kingmaker has lots of open spaces, but if you want naval combat Skulls and Shackles might be more your style


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I've just started Jade Regent, so don't really know what's in store, but there's this whole caravan thing, makes me think that we're going to be travelling cross-country much of the time.

Or, that could just be an excuse to get into distant dungeons. <shrug> That's the whole thing with wilderness adventures. Should it be more like Gygax's obsession with "outdoor survival"? Or should it just be a gateway to more & bigger & more exotic dungeons?


Wheldrake wrote:

I've just started Jade Regent, so don't really know what's in store, but there's this whole caravan thing, makes me think that we're going to be travelling cross-country much of the time.

Or, that could just be an excuse to get into distant dungeons. <shrug> That's the whole thing with wilderness adventures. Should it be more like Gygax's obsession with "outdoor survival"? Or should it just be a gateway to more & bigger & more exotic dungeons?

Mostly we want to have room to make use of mounted feats, and perhaps eventually flying mounts. I know technically you can use them inside, but that always feels rather cramped and a little ridiculous. So open ruins, stadium sized final rooms, a week or so of overland travel, that sort of thing are all preferred.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Kingmaker and Jade Regent both fit those parameters.

If you're willing to gamble on a new AP I think Giantslayer should fit what you're looking for too.

Liberty's Edge

So far Kingmaker is really the only one you can play mounted, and even then not that well. Giantslayer will likely be the best for it (after all the giants are all going to be large or larger so there should be room for horses)


Yes, Kingmaker looks like a good fit for your needs. Most of the AP takes place outdoors and mounted PCs can have a real good time! There's also a few very mean dragons or dragon-like creatures towards the end.

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