Do you think we will get an adventure path where we play as dragons?


Pathfinder First Edition General Discussion


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I think it would be interesting if we did, I've always wanted to play as one but can't.


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no

Grand Lodge

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I doubt that Paizo will ever do this for a couple reasons.

1) The game is designed around the base assumption of human or human-like characters, a lot of changes would have to be made to aaccomodate this type of change for an adventure path

2) Not nearly as big a market for this type of idea. Although there are always people who want to play dragons, they are essentially a small subset of the people playing Pathfinder. I doubt that sales would be that great

3) When you start out as an Epic creature, the overall feel of the game looses a lot of it's potential. Additionally, it is much harder for everyone to "think like a dragon" We all can relate to the human condition because that is what we are, so it makes sense for us to play human or human-like creatures. The farther away you get from that the more difficult it is to really understand the motivations and feelings of your character, so my suspicion is that it isn't interesting for anyone to try to write an adventure path with those motivations in mind


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Pathfinder Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Paizo is unlikely to create a setting that allows people to play dragons (or any other new setting), and Golarion seems built for mortal adventuring.

Still, it can be fun to play dragons, and I encourage you to create your own setting in which to do so.

Sadly, GMs tend to run what they want to play, and only play what other GMs would have wanted to play. Such is the curse of the GM.

Liberty's Edge

Mudfoot wrote:
no

+1


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KestrelZ wrote:
Sadly, GMs tend to run what they want to play, and only play what other GMs would have wanted to play. Such is the curse of the GM.

Yes. Yes a thousand times yes.

It sucks.


As others have said I doubt Paizo will ever go for the idea, but it seems like it could be pretty easy to house rule and keep it reasonable.

1. Form of the Dragon X as an at will ability, with the X being based on your age and/or level. Dragon type locked in.

2. Add extra abilities unique to the type of dragon on top of what the spell adds, also depending on level.

Building a character that way would be easier than trying to go all backwards compatible on a fully formed bestiary creature.


Pathfinder Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

D&D 3.5 had a product called Dragonomicon, it had tips for having dragons as PCs and even dragons with PC levels. It was still highly recommended to have an experienced GM at the helm and to be aware that it was for over the top campaigns.

Paizo will not likely make campaigns for dragons, or monster PCs, or PCs with wild templates (half-celestials, etc.). They will also likely avoid campaigns for NPC commoners, or familiars / pets, or other very low powered campaign ideas.

It does not mean it can't be done, just that you will have to craft such adventures yourself.


dwayne germaine wrote:
3) When you start out as an Epic creature, the overall feel of the game looses a lot of it's potential. Additionally, it is much harder for everyone to "think like a dragon" We all can relate to the human condition because that is what we are, so it makes sense for us to play human or human-like creatures. The farther away you get from that the more difficult it is to really understand the motivations and feelings of your character, so my suspicion is that it isn't interesting for anyone to try to write an adventure path with those motivations in mind

Yeah, not impossible, but much harder without clear boundaries.

Works better in a video game, since the mechanics can be strictly built around 'eat, burn, hoard' as a large and in charge creature, and then build social aspects around that idea (my first place of reference would be the overlord games). The general game has too much freedom in this respect, so that lets the players revert to their normal 'human' mind set. Players need to be thoroughly trained into a mindset, or they will use the training from their normal, puny, mortal everyday lives instead.

Anyway, for a game built around dragons, it is typically wise to start small (a hatchling) and throw the players into an environment where they are small fish in a big pond (typically by having bigger, older, tougher dragons, as well as other large beasties). The players would then deal with problems, then then have arbitrarily long periods between those problems. This is important because A.) The kind of problems that really worry dragons typically should be few and far between. And B.) This gives them a reasonable length of time where they can age and become bigger and older beasts.


Really? Detaching yourself from humanity is hard?

Hunh.... I find it to be what I want to do every day.

I often manage.


I would like to see them make an adventure path where you play as a dragon and each dragon has it's own class type thing or something, but with Golarion it just wont happen.

Can easily see a third-party making something for it though.


I could maybe see a module for that at some point, similar We Be Goblins. A full-fledged adventure path would be asking far too much.


icehawk333 wrote:

Really? Detaching yourself from humanity is hard?

Hunh.... I find it to be what I want to do every day.

I often manage.

And yet you still take a right turn after entering the grocery store, don't you?

...or left, in places other than America. It apparently has to do with which side of the road you drive on.

And no, it isn't just because the stores are built to accommodate this.
They are forced to accommodate this because people because that is how human brains work. If you switch things around, shoppers will just try to force their ways through freakin' pallets just to take that right turn.

We have free will, but we allow ourselves to go on autopilot with a lot of basic decisions.


lemeres wrote:

And yet you still take a right turn after entering the grocery store, don't you?

...or left, in places other than America. It apparently has to do with which side of the road you drive on.

Based on this, I should never be allowed to drive for the safety of myself and others.

Half the time I go left, half the time I go right.


Well, we had a mythic campaign, who is to said we won't see another campaign like that.

I do like the idea of characters unlocking Form of the Dragon, and eventually gaining the higher version of it.


KestrelZ wrote:
D&D 3.5 had a product called Dragonomicon

Even before Dragonomicon, 2E had Council of Wyrms, or some such. Not terribly successful. Not terribly fun, either. Novel, for sure, but dragons are really better played by GMs.

Feel free to disagree; it's just my opinion.

Link

Scarab Sages

lemeres wrote:
icehawk333 wrote:

Really? Detaching yourself from humanity is hard?

Hunh.... I find it to be what I want to do every day.

I often manage.

And yet you still take a right turn after entering the grocery store, don't you?

...or left, in places other than America. It apparently has to do with which side of the road you drive on.

And no, it isn't just because the stores are built to accommodate this.
They are forced to accommodate this because people because that is how human brains work. If you switch things around, shoppers will just try to force their ways through freakin' pallets just to take that right turn.

We have free will, but we allow ourselves to go on autopilot with a lot of basic decisions.

My brain doesn't work that way. I have Aspergers Syndrome so when they mapped my neural pathways as a kid (trying to figure out what was going on with me) the doctor could see I didn't think like a normal human on a physical level. Still didn't ID it till I was a teenager but anyway point is I find it very hard to think like a human all those common sense things you don't think about I don't get.


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mysticbelmont wrote:
but can't

Did Paizo threaten to shoot you in the face if you play something other than AP?


Well, if they wanted to set an AP on Triaxus...maybe?

Grand Lodge

lemeres wrote:
icehawk333 wrote:

Really? Detaching yourself from humanity is hard?

Hunh.... I find it to be what I want to do every day.

I often manage.

And yet you still take a right turn after entering the grocery store, don't you?

...or left, in places other than America. It apparently has to do with which side of the road you drive on.

And no, it isn't just because the stores are built to accommodate this.
They are forced to accommodate this because people because that is how human brains work. If you switch things around, shoppers will just try to force their ways through freakin' pallets just to take that right turn.

We have free will, but we allow ourselves to go on autopilot with a lot of basic decisions.

It depends whether or not I need something from produce or bakery whether I go left or right when I enter the store.

Like Senko, having Asperger's Syndrome, I don't typically think like others, and like Icehawk I find myself regularly detached from humanity. I believe one loans itself to the other.

As to the OP, I very much doubt Paizo would do such a thing, but I could imagine a house-ruling to give a very similar feel to it: Give everyone the half-dragon template, and at higher levels allow Form of the Dragon X as a spell-like ability a certain number of times per day. I'd be tempted to run a standard AP with such a ruleset, and increase the CR of the fights appropriately.

Scarab Sages

Ms. Pleiades wrote:
lemeres wrote:
icehawk333 wrote:

Really? Detaching yourself from humanity is hard?

Hunh.... I find it to be what I want to do every day.

I often manage.

And yet you still take a right turn after entering the grocery store, don't you?

...or left, in places other than America. It apparently has to do with which side of the road you drive on.

And no, it isn't just because the stores are built to accommodate this.
They are forced to accommodate this because people because that is how human brains work. If you switch things around, shoppers will just try to force their ways through freakin' pallets just to take that right turn.

We have free will, but we allow ourselves to go on autopilot with a lot of basic decisions.

It depends whether or not I need something from produce or bakery whether I go left or right when I enter the store.

Like Senko, having Asperger's Syndrome, I don't typically think like others, and like Icehawk I find myself regularly detached from humanity. I believe one loans itself to the other.

As to the OP, I very much doubt Paizo would do such a thing, but I could imagine a house-ruling to give a very similar feel to it: Give everyone the half-dragon template, and at higher levels allow Form of the Dragon X as a spell-like ability a certain number of times per day. I'd be tempted to run a standard AP with such a ruleset, and increase the CR of the fights appropriately.

Wrath of the righteous with the PC's becoming this isntead of mythic?


Get Council of Wyrms, get 3e Draconomicon, then just smash the rules together and see what happens. It would be a lot of work, but I think it might be worth it.


I don't see why they'd make that arbitrary restriction to a campaign.

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