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Lol, I like your plan. I feel like often times the male art is less sexy and more Conan inspired. Like when a female fantasy character exposes a lot of skin and holds a sword or casts a spell or whatever there is an effort to add sensuality to the image. You can see this in pretty much EVERY drawing of Red Sonja EVER made. And in one comic she even says: (heavy paraphrasing) "I dress like a harlot because as man droll over my body they fight worse which allows me to stab them to death. Their preoccupation with penetrating me is their own ironic end." Which adds credence to the whole: "How in the hell is HER outfit protecting her?"

When you see artwork corresponding to the male equivalent it seems removed from sexuality. Is Conan seducing you? No. He is just wearing a loincloth because their isn't enough cloth to cover his manly body in this weird dark age setting. There isn't really an explanation for his body exposure and it seems more like a straight guy conceiving the uber masculine ideal more than: "Ooh, sexy muscle man."

So... MORE sexy muscle men like Calistrian priests.

Also in reference to Calistria- I agree with your depiction of Calistria but not your interpretation. I find that she adheres more to the traditional Greco-Roman ideals of the Gods than most of the others. Essentially you have in Calistria what would happen if Cersei Lannister achieved divinity. What exactly interests the Gods once they have absolute power? What drives a creature that is immortal? So much of human motivation and desire stems from our mortality. Why do we seek out love? We don't want to die alone. Why don't we want to die alone?... Ummm... Socializing? I guess? In the Odyssey you see how the Immortals behave- Kirke/Circe traps men in beast form, Calypso... is pretty much non-essential to the story, Poseidon is the antagonist because some dude blinds one of his kids- but his payback is not swift and sure but drawn out and made of a sauce so weak that they couldn't serve it as mild at the Taco Bell.

The gods have no need for maturity, but they also have a limited capacity to develop it. If you have ultimate power WHY seek worship at all? What does a god have to gain from worship? Does it augment their powers? Do they find that one special mortal that they love above all others and just dedicate their interventions to that person? What do the gods get out of having clerics exact their will on the material plane? The gods, as a tangible group that motivate the lives of mortals seem to lack a logical purpose. Really the "gods" exist more for mortals to attribute cause and effect:Q "Why has the plague taken our loved ones?" A "We have displeased Urgathoa and she shows this displeasure with the black corruption!" Q "Why should I behave in this life?" A "The uncaring judge Pharasma is not swayed by your words in the afterlife, she will know what you have done and the fields of Elysium are FAR nicer than the dread Abyss."

Calistria serves as a proxy for a certain type of person. Irori serves as proxy for a different type of person (hmmm... almost the opposite). I think having a place for those of a certain personality to congregate together is nice. If I like Asmodeus then I know where to find people who think like me. I also know that I need to avoid places where people who like Caiden Caylin (or however you spell it) congregate. And once we all get together group think takes over and we translate minor infighting into MAJOR outfighting escalation and pretty soon it all breaks down BUT someone else who THINKS like Asmodeus is like: "No, it is just THIS group, they had the right idea but..."

And umm... I think you could see something akin to that in Sons of Anarchy. LOL Yes, The Sons are essentially a bunch of Calistrians just trying to make it work... LOL! They even live in a town called Charming (they are truly dedicated).

So... I guess the main bullet point is- You are not Calistria's kind of CN person. And not Pharasma's kind of N... I think you are Urgathoa's kind of N. It speaks to something inside of you and makes sense with an internal compulsion you have.

Nethys is the one that speaks to my kind of NG. I can envision wanting the power to achieve anything and then using that power to protect my loved ones and quell (not eliminate) evil. Even wanting it badly enough that it hurts myself and changes who I am until I am not longer recognizable and have become something completely different and when I look in the mirror I am not what I was... And then that gives me a new adventure to start- do I continue and forge this new person I have become? Or do I try to reclaim the person I lost? Or does the POWER become what is important? And screw the morality of it!

You know... if I were to pick a Golarion deity that resonated with me.

Interestingly enough in RPGs when presented with a pantheon we are offered a chance to actually pick our deities in a vacuum. In reality those choices tend to get made for us. The majority of people who are members of a religion were born into that religion. Since it was part of their development and socialization it ends up being a part of their belief and ideals as they are formed. There are people who find that other religions/faiths (or lack thereof) speak to them at a later time, but I would say those are exceptions rather than the rule (but this is all opinion anyway).

Woah, sorry, I sorta diatribed your forum. My bad. I like religious discussion though, and I am sorta seeing that RPG talk can make that discussion easier. [(since it is all *make believe* hopefully people don't get offended when we say- Pharasma is a lazy boob!)(apologies to any devout/orthodox Pharasmites who were offended)]


Oh no, please diatribe away. It's fun reading. ^-^


Idk, maybe other people have different interpretations of fantasy deities but, for me, if you remove mortality from a character you sorta have remove development and motivation.

If you played a god imagine how different the RP experience would be.

GM: Ok, you walk into
PC: I am a God, I don't walk, I apparate into exactly where I need to be, or want to be. I wouldn't walk there.
GM: ...Ok, you... come into existence in a room. There are 3 kobold rangers guarding a kobold shaman. Roll initiative.
PC: Ok, these guys can't see or perceive me- as a God I am beyond the sense of mortal beings- unless they have a method of breaking through a barrier that surround divine beings? Something like- Detect Alignment or Magic?
GM: The shaman does have that. Detect Magic is already cast.
PC: Oh, then the kobold shaman explodes after being overwhelmed by my cosmic presence. I win initiative and plane shift the three remaining kobolds as a free action.
GM: Ummm... ok... there is a treasure chest in the
PC: I have no need for earthly possessions. Why did I come here?

And you can sorta see how it breaks down after that. The same thing can start to happen when you play an overly optimized character: Everything I do is achieved... so... ummm... where is the struggle? Is there a reason for me doing this? Should I work for these people who hired me or just take over their positions within this... faction(?) and operate it better myself?

My spin (which is completely NON-cannon and actually debunked by the Developers):

I prefer to think of the gods as powered by mortal belief. That faith is their currency and it is fuel for divine powers. This is why there are gods specific to certain races: the kobolds have a collective imagining of what their supreme being would be like. Conversely it is why there are NOT gods of certain races: Dragons (in Golarion) are pretty close to being Gods themselves- there isn't a need to worship a higher power when you have the power to do everything you want already.
(at least I don't think Dragons have a god- some worship mortal Gods, but I don't think they have their own... I might be outdated on that)

But this of course means that- despite having phenomenal cosmic powers- the Gods are beholden to the people. Calistria is the idealized mean girl, and only maintains that position by being the PERFECT mean girl, so all the OTHER mean girls with keep her position solidified. Meaning that while she doesn't give a crap whether Brian takes you to the dance or not (even though he TOTALLY promised and you ALREADY bought the dress and Sarah said she wasn't in to him even though he took her to the Winter Formal, but they weren't going steady so it was cool that he was going with you to Sadie Hawkins but she totally sniped him behind your back and now you have no date, an expensive dress that will be out of season in two months and GODDESS OF THE SACRED STING SMITE THEIR GENITALS WITH WASPS!) she has an obligation/duty/immortal need to keep you in her good graces because you offer X # of something fuel to her cosmic pool. You know... kinda like a Genie. She is compelled to listen to you and grant your wishes in order to live.

This would fit with the fantasy setting and remain markedly different from real world religion in 2 ways: A) The knowledge that the gods are real replaces the need for faith as an esoteric principle but attributes faith to a tangible force and B) The differing of faith and believers can be based on the actions of the gods vs the actions of the believers.

Say Sarah comes home from the dance horribly maimed in the crotch by toxic wasp stings. Her father KNOWS that Calistria is responsible. He can exact revenge by hiring an alchemist to lob bombs at the local temple of Calistria. It doesn't MATTER that those priests/priestesses merely serve as holy prostitutes and had nothing to do with Sarah's genital mutilation- Daddy has now diminished the power of Calistria. And Calistria is the enemy. You are merely the agent of her will and the physical proxy for her in the material plane.

Alternatively Daddy could pray for retaliation from... ummm... Idk... Desna? To cause bad luck to the followers of Calistria who wished such horrible disfigurement to his precious angel bla bla bla. Desna sends a butterfly raindrop to him as consolation which essentially means: "Thanks for you prayers and I hope this ray of attention consoles you but I am not going to harm Calistrians because... THOSE B* BE CRAY-CRAY!"

Now Daddy has a choice: accept the will of Desna as a divine being far wiser than yourself OR... LOL! Lets call Lamashtu! She likes to protect ugly horribly twisted children right? She knows how a parent feels when their kid is despoiled, no? GREAT GODDESS OF TWISTED BIRTH AND THINGS THAT MAKE ME FEEL NOT RIGHT WITH WHAT I AM SEEING! VEX THE CALISTRIANS WITH WHATEVER MAKES YOU HAPPY AND AVENGES MY LITTLE GIRL... And Lamashtu does her thing... or doesn't a few wasp stings and swelling does not a Monstrous Humanoid make, am I right? And here you have a PERSON changing their behavior based on the actions of a tangible divine force.

This all assumes that you are of significant value to Calistria that you warrant her exacting divine retribution... I mean come on... if you can't keep your man from taking some skank to a dance how much of Calistria do you REALLY venerate? PUH-LEASE!


Sorry... I did it again...


I both dislike and like the idea of Gods being fueled by the faith of their followers. I like it, because it explains why Gods have followers in the first place and not, "cause reasons." I dislike it, however, because of how it interacts with story elements.

For example, during the Time of Troubles storyline, all of the followers of the God of Bhaal were sacrificed to perform some ritual. Granted, it was done by another God, but it stands to reason, powerful beings could do the same thing with some effort. Start a campaign of assassinations that results in the complete or near extermination of a God's faithful and nearly completely rob that God of it's power.

I'm beginning to give thought about the idea that, maybe Gods don't need followers to fuel their power, but need followers to fuel their direction, or personality. Perhaps, without followers, a God will become stagnant. He will lose all sense of who he is, what he does, and just remain in comatose like state.

This would help better explain how "dead" or "forgotten" Gods could come back. They were just being re-awoken from their comatose state. It also explains why the Starstone Gods became so powerful, so fast, because they were driven to do so by their followers.

It also helps paint a dirty picture on the darkside of some actions taken by Gods. Perhaps this is one of the methods that the Gods use to keep Rovagug sealed. Perhaps they themselves arrange for their followers to hunt down and kill cultists of Rovagug, hoping to lull him into a comatose state to keep his power contained. But the insatiable need to destroy inherent to Rovagug is not so easily contained, and even in a comatose state, his desires reach out across the world, converting new followers, enacting new destructions, keeping him from a true slumber.


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Have you heard about the Vigilante playtest for the Ultimate Intrigue book? I don't know about you, but I f****** hate the class. It's got about as much forced flavor in it as the Paladin, but doesn't have the awesome mechanics to make it worth it.

The Vigilante gets 2 identities, his social identity and his vigilante identity. While in one identity, if one were to scry on the other, it's impossible to find him unless one knows both identities belong to the same person. For example, if Batman were wearing his mask of Bruce Wayne, and someone were to scry on Batman, they would be unable to find him at all, unless they knew that Batman and Bruce Wayne were the same person.

The vigilante gains bonuses for being in his social identity that he can't access as his vigilante identity and gains bonuses as a vigilante that he can't access as his social identity.

I really hate this dual identity bit as that used to be an aspect of roleplaying but they've given it mechancis and rules and now it's rollplaying instead. ಠ_ಠ

At second level, they have to pick a specialzation that allows them to differentiate themselves from other Vigilante. At every even level, they get a Vigilante talent chosen from their specialization.

Avenger Vigilante gets to use class level as BAB, so even though it's a d8 class, it gets full BAB. Also it gets lots of feat potential. Basically, your Fighter Vigilante. Stalker Vigilante gets not!sneak attack called Hidden Strike (it's sneak attack by another name); lots of stealth related abilities, basically intends to be the 'stealthy' part of Batman. Being able to take out enemies without a sound, fade into shadows, disappear and reappear elsewhere etc.

Warlock Avenger is, essentially, the worst arcane caster in the game. They gain access to spells and the Wizard spell list, but need to take Warlock talents to gain access to higher level spells (2nd level spells at 4th, 3rd at 8th, 4th at 10th, 5th at 14th, 6th at 16th). They have the Arcanist spellcasting mechanic of prepare spells, then spotaneously cast from those prepared. But they have a base spells per day progression of 4/3/3/3/3/1 plus their bonus from their intelligence modifier. Meanwhile, they have no other class features that really helps them out that much. All of their class features are sunk into the Vigilante talents or they interact with the dual identities thing, and they sacrificed nearly all of their talents for spell casting. They do have the option of getting a 'Mystic Bolt' that deals 1d6+vigilante level in damage and they can use the bolt in place of any attack roll, so full attacks with a magical bolt at-will at least. But if they want their spells A.S.A.P. they can't get it until 6th level.

Zealot Avenger is basically the same as Warlock, except divine casting instead with the Inquisitor spell list. They have several abilities stolen from Inquisitor and Cleric, but they won't be able to take them if they want their spell casting.

Anyway, I like the "idea" behind the modular class (as it's much like what you are designing), but the execution is horrible. Also, I really, really, hate the forced flavor of the class. Being a vigilante hero was something you acted out as a character, not took a blasted class for. This whole class is basically 4 different prestige classes shoe-horned and stretched out over 20 levels. Half of the classes features are completely worthless unless they stay within 1 city or town for the majority of their adventuring career.


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You pretty much hit the nail on the head for what bugs me about it. The dual identity thing isn't even good or helpful at modeling what it's supposed to do though, because it actually models someone who's possessed or has radical magical personality shifts between two souls or something. The social class features are insultingly bad too- "You can pretend to be a dirt farmer good" and "you can pretend to be a dirt farmer better" are not 9th and 19th level class features. They're the sorts of things you do when you're in the rusty dagger shanktown of low levels, not when you're literal superheroes fighting multiple encounters per day with groups that could crush large swathes of the material plane on their own.

And it blows chunks mechanically, too. None of the subclasses are really any good at doing their job, though the avenger is a not!Fighter with a decent Will save and skills so they've got that going for them.


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Pathfinder Rulebook Subscriber

My thoughts (posted in one of the other threads):

I find it odd that we need a class to have a separate mechanic for a "secret identity", and would take 5 minutes while getting their asses handed to them to use the skills they already have. It make no sense to me, mechanically, or role-play wise.
Why the need to separate them? Isn't this stuff what the disguise skill is for?
If it is needed for extra flair or rule system to track who's on to you or who's not, why not use a template or archetype that can be applied to any character class? Or even some kind of gestalt set up, where one side is the social ID and the other is the class, and they use the disguise sill or magic to obscure their real identity?

Please don't respond with "filling a niche". You can fill the same niche with the proper story, GM and use of the disguise skill and/or magic.


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Tels wrote:
I really hate this dual identity bit as that used to be an aspect of roleplaying but they've given it mechancis and rules and now it's rollplaying instead. ಠ_ಠ

I want to take the time to say that this is the best use of Roleplay vs Rollplay I've ever seen and agree 103%. I pretty much have the same feelings that you, Aratrok, and Kryzbyn have on it.

It's a bad mechanic in a badly designed class that shows a fundamental misunderstanding both of the game's mechanics and standards based on level advancement. It is something that I would be embarrassed of as an amateur writer and ashamed of as a paid professional.

If that sounds harsh, maybe it's because I'm more critical of myself than other people are and I frequently evaluate things based on how proud or shamed I would be if I had a hand in its creation.


Pathfinder Rulebook Subscriber

I suspect with the social combat system that's supposed to be in the book also, this isn't the last roleplay vs rollplay mechanic we'll see.


They would have to try very hard to make a system that's more broken than the existing social skills, but I wouldn't put it past Paizo at this point. :p


I shall assume by now you have heard of Marriage Equality?

My question is thus:

Did you sit there and shout "ABOUT DAMN TIME!" like I did?


Pathfinder Rulebook Subscriber

Yes I did.
Then shook my head at things posted on facebook.
From both sides.


Eh... I couldn't really care about what other people posted, only about my sister's reaction and her happiness at the announcement.


Artemis Moonstar wrote:

I shall assume by now you have heard of Marriage Equality?

My question is thus:
Did you sit there and shout "ABOUT DAMN TIME!" like I did?

That, but with less shouting and more continuous excitement mixed with the sharing of a lot of Korra gifs between friends (because nerds).

We live in an interesting time filled with both good and bad. We can take this time to celebrate times like this, when the good outweighs the bad.

EDIT: I was also excited when gay marriage marriage equality was legalized in North Carolina a short time back.

EDIT 2: I thought of a better term.


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The last gurgles of a dying monster have had me a bit on edge the past couple of days. It causes the bigots to be more vocal which in turn make me want to be more violent. However, two wrongs do not make a right so peace will prevail and their bigotry will wither and rot and die off.


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Ashiel wrote:
The last gurgles of a dying monster have had me a bit on edge the past couple of days. It causes the bigots to be more vocal which in turn make me want to be more violent. However, two wrongs do not make a right so peace will prevail and their bigotry will wither and rot and die off.

Two wrongs may not make a right, but three lefts do!

...
Yeah, I'll just show myself out. :P

Grand Lodge

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Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

As I said on the book of faces, I look forward to where we are in five years. I feel we should see who was right at that point, and I know I have my own opinion on that answer.


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Pathfinder Rulebook Subscriber

I posted on my Facebook that if one's post could be confused with a Westboro Baptist Church poster, they needed to rethink their life.


Have you heard about this new stupidly awesome thing I just found out about called "Tristalt"? Basically it's ordinary Gestalt but with 3 classes.

What would you choose?

I'm kind of Jonesing on Twilight Sage Arcanist/Life Leech Sadist Vitalist/Kineticist myself.


Pathfinder Rulebook Subscriber

We did a progressive gestalt/multi-class thing in Pathfinder where you spent the XP you earned on classes, and you could have up to 3 classes. I was an AP/Magus/Inquisitor. I guess this more mimicked 2.0 multi-classing than gestalt, but it was interesting. BY the time you get into the high teens, one level's reward could buy you several levels of another class.


Kryzbyn wrote:
We did a progressive gestalt/multi-class thing in Pathfinder where you spent the XP you earned on classes, and you could have up to 3 classes. I was an AP/Magus/Inquisitor. I guess this more mimicked 2.0 multi-classing than gestalt, but it was interesting. BY the time you get into the high teens, one level's reward could buy you several levels of another class.

Don't suppose you can share the method of this calculation? Or is it simply quite literally buying levels for their exp value?

How'd you handle hp, saves, and the like?


Pathfinder Rulebook Subscriber

Hp, saves, skill points were based on the class being leveled at the time.
SO, not as nice as gestalt, but it worked.
I'll ask the bookkeeper of our group if he still has the rules.

We played a game in it once, leveling from 1 to 23-ish. We haven't used it since, preferring the simplicity of gestalt.


I am bring up the white dragon again just to see if anything has been done on that. Also any other projects that you have been working on.


Pathfinder Rulebook Subscriber

So, I have this Warlock NPC in a game im running...

Just hit 7th level...

I'm thinking of using some of the Athantic powers in Seventh Path to supplement the powers list for the time being. Thoughts?

I'm gonna go through and select psion powers from Ultimate also to see what I think fits, based on what you've already got for 1-2nd level.


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Pathfinder Rulebook Subscriber
Artemis Moonstar wrote:
Kryzbyn wrote:
We did a progressive gestalt/multi-class thing in Pathfinder where you spent the XP you earned on classes, and you could have up to 3 classes. I was an AP/Magus/Inquisitor. I guess this more mimicked 2.0 multi-classing than gestalt, but it was interesting. BY the time you get into the high teens, one level's reward could buy you several levels of another class.

Don't suppose you can share the method of this calculation? Or is it simply quite literally buying levels for their exp value?

How'd you handle hp, saves, and the like?

Ok so piecing things together:

You spent levels based on the XP cost of that level. Max number of classes ("paths") was 3. Opening up another "path" cost 1000 xp.
Skills, Saves, and BAB is determined by the class you are most invested in. If all classes equal the same level, you take the best.
Taking a new path also required time in-game, to find a trainer of that class, and time equal to 1/day per total HD.

My character, Kodai the Black, was 18 Inquisitor/18 Magus/20 Anti Paladin.
He had 4.8 million XP. He was 22 HD, his BAB was +16. +15 Will and Fort, +7 Reflex base saves. All of the class abilities gained, stack, unless specifically stated. Like for instance, he could not use spell combat with inquisitor or his anti-paladin spells until he took the broad study arcana for each (which he did). He still had to manage his swift actions...which all 3 of these classes use ALOT.

This guy was a beast. He was a half-giant, which gave him access to psionic feats, and his black blade was a large bastard sword. His inquisition was Anger, which gave him rage as a barbarian -3. On top of all that, and gear above WBL, he also had a cornugon pet, per his AP bonded ability. It alone had 300 HP.
He was studying to become a Grave Knight, at Hextor's "request".
Game ended before that happened, but he would have done it, I'm sure.
Lich King who?


Kryzbyn wrote:

Ok so piecing things together:

You spent levels based on the XP cost of that level. Max number of classes ("paths") was 3. Opening up another "path" cost 1000 xp.
Skills, Saves, and BAB is determined by the class you are most invested in. If all classes equal the same level, you take the best.
Taking a new path also required time in-game, to find a trainer of that class, and time equal to 1/day per total HD.

Okay, know what?.... I like that. Totally jacking that for my games. Thanks man.


Shouldn't the 20 levels of Anti-Paladin have granted BAB of 20? How did you guys handle the rapid leveling up that could happen at higher levels. For example, being a level 15 Wizard and then buying into the Fighter after a BBEG fight awarding something like ~70,000 individual XP? You'd be able to go from a 15th level Wizard, to a 15th level Wizard/10th level Fighter in a single fight (after training). Also, what about prestige classes? The above Wizard could have gone 1st level Fighter/9th level Eldritch Knight and had a monstrous caster level plus access to 9th level spells?

I'm just really curious about the system because it sounds one that could be a lot of fun for a really 'high powered' campaign.


Pathfinder Rulebook Subscriber
Tels wrote:

Shouldn't the 20 levels of Anti-Paladin have granted BAB of 20? How did you guys handle the rapid leveling up that could happen at higher levels. For example, being a level 15 Wizard and then buying into the Fighter after a BBEG fight awarding something like ~70,000 individual XP? You'd be able to go from a 15th level Wizard, to a 15th level Wizard/10th level Fighter in a single fight (after training). Also, what about prestige classes? The above Wizard could have gone 1st level Fighter/9th level Eldritch Knight and had a monstrous caster level plus access to 9th level spells?

I'm just really curious about the system because it sounds one that could be a lot of fun for a really 'high powered' campaign.

1) No, becasue he had been leveling up Inquis and Magus together, then at like 14th or 15th level added 12 levels of AP. Since both Magus and Inquis had more xp invested, he was 3/4 BAB until he had more AP levels than either, and got +1 BAB per level above them.

2) Yes, that happened to Kodai. It took him 2 weeks to learn to be an AP.
He was visited by a messenger of Hextor in a dream, and guided him to a temple to learn his ways.
3)Prestige classes we did not tackle, because as a group, we don't find any real value in them. If it were my choice, you'd need to pick a path to pay for the PrC, and continue along that path. It would not be bought as a new class from level one, but as an extention of an existing path.

In your example, I'd probably use the wizard path to pay for it, since it gets spells as a Wizard. This would have to be decided on a case by case basis, whichever made more sense.


Pathfinder Rulebook Subscriber

Oh, you only got to spend XP when you would gain enough for the next "level". You can't spend it piecemeal as you go.

When Kodai hit enough XP to be 15th level (425,000) he then had the difference between 14th and 15th level (130,000) available to spend.
So, he spent 106,000 (105,000 + 1000 for 3rd path) to get 11 levels of Anti-paladin "instantly".

EDIT: maff iz hard.


Pathfinder Rulebook Subscriber

The only inherent problem to this system is, if for some reason 1 player decided not to multi-class, they will get outshone pretty quick. If you only play to 20, sure he'd be the only one with a capstone, but they would pay for it in a great lack of versatility and power. For the same price of his 20 levels, another character could be 17/16/16, or 18/18.

The idea for this came from my own ponderings of why multiclassing in 3.x/Pathfinder can hinder a character in the long run, when it didn't seem to hurt as bad in past editions. Why not spend XP like multi-classing in 2nd ED?


Kryzbyn wrote:
Prestige classes we did not tackle, because as a group, we don't find any real value in them. If it were my choice, you'd need to pick a path to pay for the PrC, and continue along that path. It would not be bought as a new class from level one, but as an extention of an existing path.

Sounds about how I do it for ge/tristalt games. You override one of your classes or 'paths'.

Works well enough there, should work fine for "Pathbuy" (or some other clever word play label here)


Pathfinder Rulebook Subscriber

To figure APL, you'd take each character's HD, then +1 per path. So Kodai was 25th level for APL purposes. He should be able to solo a gold wyrm.


Kryzbyn wrote:

So, I have this Warlock NPC in a game im running...

Just hit 7th level...

I'm thinking of using some of the Athantic powers in Seventh Path to supplement the powers list for the time being. Thoughts?

I'm gonna go through and select psion powers from Ultimate also to see what I think fits, based on what you've already got for 1-2nd level.

That would work pretty well I think. I haven't looked at the Seventh Path stuff yet (been so busy with IRL work Q_Q) but what Aratrok told me about it sounds really cool.

Also, one of the best things about psionics is that generally speaking, you can add to power lists more or less without a lot of worry since you have a limited pool of powers known with only a few ways of expanding it (including a couple magic items, feats, and psychic chirurgery).


Mathius wrote:
I am bring up the white dragon again just to see if anything has been done on that. Also any other projects that you have been working on.

Been super busy at work, but my manager promised some extra time off (or at least consecutive days off :P) in the upcoming weeks. So on my next day off I'll try to add a few more pages to the white dragon adventure. ^_^


OH OH! While people are making requests... The wowlock :) Por favor, puzhalsta, please :) gracias, spaciba, thank you :)


Top 5 Space Babes (and I use that term indiscriminately of gender).


You wouldn't happen to be aware of any mythos with a deity of Endurance and/or Determination, would you?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What version of this name sounds more like a half-elf?

ORENDEL or ORENTIL?


What's in the box? wrote:
OH OH! While people are making requests... The wowlock :) Por favor, puzhalsta, please :) gracias, spaciba, thank you :)

I can see my upcoming days off are going to be busy. (o_o)"


Archpaladin Zousha wrote:

What version of this name sounds more like a half-elf?

ORENDEL or ORENTIL?

I think Orendel. :)


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Artemis Moonstar wrote:
You wouldn't happen to be aware of any mythos with a deity of Endurance and/or Determination, would you?

Son Goku.


Tels wrote:
Top 5 Space Babes (and I use that term indiscriminately of gender).

Asajj Ventress, Anakin Skywalker (Clone Wars version), Kerrigan the Queen of Blades, Count Dooku, Asoka Tano; off the top of my head in no particular order.

EDIT: The problem with these sorts of questions is I'll be re-thinking it all day now. :P


Ashiel wrote:
Tels wrote:
Top 5 Space Babes (and I use that term indiscriminately of gender).

Asajj Ventress, Anakin Skywalker (Clone Wars version), Kerrigan the Queen of Blades, Count Dooku, Asoka Tano; off the top of my head in no particular order.

EDIT: The problem with these sorts of questions is I'll be re-thinking it all day now. :P

Widow of the web, Jayne Cobb, Pauu Zota Zan, The 5th Element, Barbarella... not necessarily in that order...


You know... the most recent Super Man should prolly be in that list too...


What's in the box? wrote:
Ashiel wrote:
Tels wrote:
Top 5 Space Babes (and I use that term indiscriminately of gender).

Asajj Ventress, Anakin Skywalker (Clone Wars version), Kerrigan the Queen of Blades, Count Dooku, Asoka Tano; off the top of my head in no particular order.

EDIT: The problem with these sorts of questions is I'll be re-thinking it all day now. :P

Widow of the web, Jayne Cobb, Pauu Zota Zan, The 5th Element, Barbarella... not necessarily in that order...

Glad at least one character from Firefly made the list :P

How goeth things, Lord Ashiel?


I still need to watch Firefly. :o
*loses nerd cred*

Working on some stuff for our d20 core today to hopefully do some very early playtesting within the week. At the moment I'm getting down some of the core level advancement changes including (but not limited to) ability score increase changes, removal of hit dice as a mechanic, and building talents into character progression rather than classes.

Which also leads to one of the most major revisions to multiclassing in the core. Basically, every 2nd character level you can select a talent available from your class(es). Talents are like class-feature abilities. If you are multiclassed, you can select talents from any available class assuming you meet any prerequisites (some talents will require you be character level X or have certain other talents).

Currently where we are sitting, if you had a character with 3 levels of Fighter* and 7 levels of Rogue*, at 10th level you would be able to pick talents from either class that you could choose at 10th level.

This also opens up interesting avenues for cross-class support for exotic specialty talents that require talents from multiple classes (such as a rogue*/wizard* who steals active spells from those they sneak attack, requiring you to have certain talents from both rogue and wizard to qualify to grab the spellstealing talent).

*: Names and continued existence subject to change.


Nifty. Remind me to keep my binoculars trained on that.

Have you had a chance to check out the Darakhul pc race from Kobold Press? I'm so totally jonesing on playing one right now, but I'm going to be running Carrion Crown for the miss, so... I'll have to be her catfolk-turned-darakhul arcanist/monk butler some other time. (I always run gestalt when there's less than 3 people playing)

Also, where do you stand on the fence that PCs should have to WORK for survival and making it to later levels, rather than having it handed to them?


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Artemis Moonstar wrote:
Have you had a chance to check out the Darakhul pc race from Kobold Press? I'm so totally jonesing on playing one right now, but I'm going to be running Carrion Crown for the miss, so... I'll have to be her catfolk-turned-darakhul arcanist/monk butler some other time. (I always run gestalt when there's less than 3 people playing)

I surely haven't. I honestly haven't been paying much attention to races outside of the ones in my campaign and/or that my players are currently interested in. :o

Quote:
Also, where do you stand on the fence that PCs should have to WORK for survival and making it to later levels, rather than having it handed to them?

I view progressing into the higher tiers as a sort of learning experience. Dropping someone off into high levels easily is often more detrimental than not, as it almost ensures their demise when they encounter enemies that fight in ways they aren't prepared to handle (because they lack the experience from mastering their lower-level abilities).

For example, at high levels many staple buffs and wards have entered into the realm of trash-resources. As in, a 4th level spell like death ward is a pretty trivial thing for even a 15th level spellcaster who has spells twice that level. However, death ward will immunize you to things like energy drain, enervation spam, and lots of even worse things (any and all negative energy effects like waves of exhaustion).

I've seen players either make high-level PCs or be fast-tracked to high levels in a kind of Monte Haul sort of situation and in all cases I've seen it end with the PCs finding themselves unable to handle what awaits them. They don't fully realize the purpose and potential of their abilities or how to use them effectively and as a result can be torn apart by the dangers of high level play (where creatures can literally rip your soul out as a souvenir of your meeting).

Now not only do I feel like reaching a higher level should be earned at least a little, I believe the process of earning it (that is, mastering your game) is in fact more beneficial to the player than the GM because of how much more likely you are to survive when you know how to handle yourself.

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