Gestalt starts with 4x his skill ranks?


Rules Questions


I am trying to understand this part of the gestalt building guide:

Gestalt Characters wrote:

Class Skills

Take the number of skill points gained per level from whichever class grants more skill points, and consider any skill on either class list as a class skill for the gestalt character. For example, a gestalt barbarian/bard would gain skill points per level equal to 6 + Int modifier (and have four times this amount at 1st level), arid can purchase skills from both the barbarian and bard lists as class skills.

Why does it say "four times"? to my understanding a gestalt's level is still equivalent to its hit dice as well as any other character of that level, mean he would still start with (the higher of the two) ranks + his Int modifier. Am I missing something or is this a typo?


Legacy of 3.5 (which is where the Gestalt character rules are from).

In 3.5, you didn't get a +3 bonus for the first skill point in a class skill -- instead you got four times as many skill points at first level, so you could buy four levels of skill at first level. But you could also buy one level (as in, +1) of four times as many skills, if you were trying to build a jack-of-all-trades type.

The main difference was that "cross-class" skills cost two points per level, not one point.

So in Pathfinder, you get your ordinary level of skill points, but there's a bonus of +3 to trained class skills. In 3.5 you just put more points in to get the same level of skill, but you also got a bonus to the number of points.

If you want to house-rule that you get normal skill points but you also get the +3 bonus to class skills, that's probably the simplest way to do it. Especially as gestalt is all house rules anyway.


That's a reference to 3.x rules.

In Pathfinder, characters get one lot of skill points at 1st level, and gain a +3 bonus with their class skills.


OOOHHH, okay thanks. still have yet to play 3.X so yeah.


BigP4nda wrote:
OOOHHH, okay thanks. still have yet to play 3.X so yeah.

3.5 was an excellent system but over time it got severely bloated with all the books coming out. I still dream of playing some 3.5 from time to time (prestige classing was much better), but pathfinder is the superior system overall (in my opinion).


I really hated the skill system. Cross class skills and the far to many skills to put points into made the game really annoying, and I much prefer Pathfinder for that reason alone.


NikolaiJuno wrote:
I really hated the skill system. Cross class skills and the far to many skills to put points into made the game really annoying, and I much prefer Pathfinder for that reason alone.

The skill system is just one of the myriad of things that pathfinder got right in the change from 3.5 to pathfinder.

Shadow Lodge

I actually think 3.5 did a better job over all. PF did simplify thing but simple isn't always better.

I like the way Skill Ranks worked in 3.5, but I like the way other books and PF cut down on some skills. Having #+ Int x4 Skill Points at earlier levels really allowed so much more customization that Pathfinder lacks, and the minimal reduction of skills just isn't enough for me to favor it.

But, if you want to use Gestalt in PF, all you have to do is take the two classes and use the higher of the #+Int for skill points. Any skill that either class has is a Class Skill.


DM Beckett wrote:

I actually think 3.5 did a better job over all. PF did simplify thing but simple isn't always better.

I like the way Skill Ranks worked in 3.5, but I like the way other books and PF cut down on some skills. Having #+ Int x4 Skill Points at earlier levels really allowed so much more customization that Pathfinder lacks, and the minimal reduction of skills just isn't enough for me to favor it.

But, if you want to use Gestalt in PF, all you have to do is take the two classes and use the higher of the #+Int for skill points. Any skill that either class has is a Class Skill.

This I agree with. I really like the overall skill changes but I miss 4x skills at first level. I think in my next game I will change back.


Pathfinder allows for more cross-class skill customization than 3.5 assuming you dislike paying double.
And 3.5 had a seriously messy class skill system if you multiclassed/prestigeclassed.
When a skill wasn't a class skill for all of the levels you took, you payed double per rank for each of the levels it wasn't a class skill, but you could trick your way around it by criss-crossing the levels so that you could buy double ranks on the levels that had the skill as a class skill. In pathfinder this is made so much more simple.


The thing is 1 point in a class skill at level 1 in PF is the equivalent 4 points in a class skill at level one in 3.5. Untrained in a class skill in PF is 3 points better than in 3.5. Cross class in 3.5 was so poor a choice it might as well not have been an option.
So all you're really missing by not having the 4x at level one is a little flavor, but instead you get a lot better functionality.


NikolaiJuno wrote:

The thing is 1 point in a class skill at level in PF is the equivalent 4 points in a class skill at level one in 3.5. Untrained in a class skill in PF is 3 points better than in 3.5. Cross class in 3.5 was so poor a choice it might as well not have been an option.

So all you're really missing by not having the 4x at level one is a little flavor, but instead you get a lot better functionality.

The big problem was buying off class skills at half. Getting rid of that was a big improvement. But I think the +3 class skill instead of 4x skills at character creation Causes a problem. It removes versatility and choices in favor of simplicity.


BigDTBone wrote:
NikolaiJuno wrote:

The thing is 1 point in a class skill at level in PF is the equivalent 4 points in a class skill at level one in 3.5. Untrained in a class skill in PF is 3 points better than in 3.5. Cross class in 3.5 was so poor a choice it might as well not have been an option.

So all you're really missing by not having the 4x at level one is a little flavor, but instead you get a lot better functionality.
The big problem was buying off class skills at half. Getting rid of that was a big improvement. But I think the +3 class skill instead of 4x skills at character creation Causes a problem. It removes versatility and choices in favor of simplicity.

Changing it to x4 instead of 1+3 is a minimal change without many problems in it. The only thing you have to take into account is the special bonuses granted (such as languages from linguistics, dodge bonus from acrobatics when fighting defensively and so on) by a certain amount of ranks should require 3 higher ranks and any requirements for feats/prestige classes should be heightened in the same manor.

Shadow Lodge

Like I said, "Simple" isn't the same thing as "Better".

:)

It really just depends on how much you enjoy messing with numbers and stating out your character. If you want simple, than PF is more likely your preference. If you like to be able to build things more complex, 3.5 is probably your preference. I personally find 3.5 t be the better, tighter, and much better balanced game. Both have bloat. Both have strong and weak points. WotC, I feel tried to fix them while Paizo tries to sweep them under the rug.


NikolaiJuno wrote:
Untrained in a class skill in PF is 3 points better than in 3.5. Cross class in 3.5 was so poor a choice it might as well not have been an option.

If you mean you even if its untrained you still have the +3, then that's inaccurate. the +3 for class skills only applies to skills that you put a rank into


Lifat wrote:
BigDTBone wrote:
NikolaiJuno wrote:

The thing is 1 point in a class skill at level in PF is the equivalent 4 points in a class skill at level one in 3.5. Untrained in a class skill in PF is 3 points better than in 3.5. Cross class in 3.5 was so poor a choice it might as well not have been an option.

So all you're really missing by not having the 4x at level one is a little flavor, but instead you get a lot better functionality.
The big problem was buying off class skills at half. Getting rid of that was a big improvement. But I think the +3 class skill instead of 4x skills at character creation Causes a problem. It removes versatility and choices in favor of simplicity.
Changing it to x4 instead of 1+3 is a minimal change without many problems in it. The only thing you have to take into account is the special bonuses granted (such as languages from linguistics, dodge bonus from acrobatics when fighting defensively and so on) by a certain amount of ranks should require 3 higher ranks and any requirements for feats/prestige classes should be heightened in the same manor.

If you do that without changing back to the 1/2 cross-class there is no difference between class skill and cross-class skill, and that is a pretty big problem.


Lifat wrote:
BigDTBone wrote:
NikolaiJuno wrote:

The thing is 1 point in a class skill at level in PF is the equivalent 4 points in a class skill at level one in 3.5. Untrained in a class skill in PF is 3 points better than in 3.5. Cross class in 3.5 was so poor a choice it might as well not have been an option.

So all you're really missing by not having the 4x at level one is a little flavor, but instead you get a lot better functionality.
The big problem was buying off class skills at half. Getting rid of that was a big improvement. But I think the +3 class skill instead of 4x skills at character creation Causes a problem. It removes versatility and choices in favor of simplicity.
Changing it to x4 instead of 1+3 is a minimal change without many problems in it. The only thing you have to take into account is the special bonuses granted (such as languages from linguistics, dodge bonus from acrobatics when fighting defensively and so on) by a certain amount of ranks should require 3 higher ranks and any requirements for feats/prestige classes should be heightened in the same manor.

Yeah, I understand that. And that is all well and good if you were going to max out ranks in a handful of skills. Some people would rather have less ranks in a wider variety of skills. Those people have options taken away particularly in classes that get 2 skills only, and extra particular for the fighter who is probably putting his only skill point in an off-class skill.


NikolaiJuno wrote:
Lifat wrote:
BigDTBone wrote:
NikolaiJuno wrote:

The thing is 1 point in a class skill at level in PF is the equivalent 4 points in a class skill at level one in 3.5. Untrained in a class skill in PF is 3 points better than in 3.5. Cross class in 3.5 was so poor a choice it might as well not have been an option.

So all you're really missing by not having the 4x at level one is a little flavor, but instead you get a lot better functionality.
The big problem was buying off class skills at half. Getting rid of that was a big improvement. But I think the +3 class skill instead of 4x skills at character creation Causes a problem. It removes versatility and choices in favor of simplicity.
Changing it to x4 instead of 1+3 is a minimal change without many problems in it. The only thing you have to take into account is the special bonuses granted (such as languages from linguistics, dodge bonus from acrobatics when fighting defensively and so on) by a certain amount of ranks should require 3 higher ranks and any requirements for feats/prestige classes should be heightened in the same manor.
If you do that without changing back to the 1/2 cross-class there is no difference between class skill and cross-class skill, and that is a pretty big problem.

Meh, I think that class skills are overrated. I think I may remove them entirely.

Shadow Lodge

NikolaiJuno wrote:
The thing is 1 point in a class skill at level 1 in PF is the equivalent 4 points in a class skill at level one in 3.5. Untrained in a class skill in PF is 3 points better than in 3.5. Cross class in 3.5 was so poor a choice it might as well not have been an option.

Not really. It allowed you to do things like "my Fighter used to be a leg breaker, so I want a little bit in Disable Device/Open Locks", but I don't want to be great at it". Having a larger pool to divvy up as needed has much more of an impact if you want to branch out, which can be impossible in PF. If your Half-Orc Fighter with 2 Int in PF (barring Favored Class) wants to do that, they have only a single other Skill point to spend on everything else.

So the extremes are better in PF, but the middle ground of diversifying is hands-down better in 3.5. The PF Skills System really just favors either Int based Characters or those that already have a bunch of Skill Points and/or Class Skills. It's much worse for those classes that don't, though, a it forces you to do the 3.5 equivalent of Max Ranks in Min Skills.


DM Beckett wrote:
NikolaiJuno wrote:
The thing is 1 point in a class skill at level 1 in PF is the equivalent 4 points in a class skill at level one in 3.5. Untrained in a class skill in PF is 3 points better than in 3.5. Cross class in 3.5 was so poor a choice it might as well not have been an option.

Not really. It allowed you to do things like "my Fighter used to be a leg breaker, so I want a little bit in Disable Device/Open Locks", but I don't want to be great at it". Having a larger pool to divvy up as needed has much more of an impact if you want to branch out, which can be impossible in PF. If your Half-Orc Fighter with 2 Int in PF (barring Favored Class) wants to do that, they have only a single other Skill point to spend on everything else.

So the extremes are better in PF, but the middle ground of diversifying is hands-down better in 3.5. The PF Skills System really just favors either Int based Characters or those that already have a bunch of Skill Points and/or Class Skills. It's much worse for those classes that don't, though, a it forces you to do the 3.5 equivalent of Max Ranks in Min Skills.

It gave you the option for a little extra diversity at level one. Every cross-class point cost two points, you got 4x points at level one only. At level one every point you put into a cross skill gave you double benefit over pathfinder, at every other level it gave you half benefit. So if you wanted to put one extra point into a cross-class as a fighter 3.5 was better, but if you wanted to play past level 4 you get far more skill points in PF if you use cross class. If you don't use cross-class PF just forces you to put your fist 4 points into the same skill, and then gives a much better return on your second level skills if you want to focus on more than what you took at level 1.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Gestalt starts with 4x his skill ranks? All Messageboards

Want to post a reply? Sign in.