Rise of the Runelords(AE) Kingdoms - How to - Spoilers Galore!


Rise of the Runelords


This is my alpha version of something I'm putting together for my players. I figured I could get some good insight and help some people out.

What this is:
Playing RotRL with the Kingdom Building rules available from the SRD or the Book of the River Nations, same stuff.

What are you doing:
Well I wanted to present my players with a sandbox and just let them have fun. I've already modded in a second area with a massive dungeon known as Rappan Athuk, but its completely ignorable.

How are you dealing with X problem from Y book?
Don't know all that yet, but it will likely consist of me adding contents from books 3+ to a map above this one. I never really liked how far away the rest of the adventure took us.

The Files:
Sandpoint Region Site Descriptions
Sandpoint Regional Hex (Ugly)

About the files, yeah they are a little rough right now, trying to throw this together for my Sunday game. Let me know what you think!


Adventure Path Charter Subscriber

James -
That stuff looks great, looks like you have set up lots of toys and things for your players to interact with.
Thanks for sharing, I'm going to look through it a bit closer when I get a chance to see what I can take for my own campaign.

As for the map - have you thought of using the software at:

Hexographer

Now that you have a draft version, you can quickly make a nicer looking hex map quick and free.


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Ok, here's the Beta version with lots of improvements.

Rise of the Runelords (AE) Kingdoms

What changed?
I added some notes on how to get started, color map, fixed my numbering on the map and sites, and added some reference links.

Let me know what you think!

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