Nohwear |
The Mystery of the Unblinking Flame for Winding Path Renegade gets an ability at level 8 that hurts people that grapple them. While at first it seems rather neat, unless you fight a lot of enemies that have grab or something, it begins to seems like a bad one on further thought. Basically you have to be grappled by someone else, then you punish them for it. This of course will lead to a quick release. Then you can not use your ability any more. So then, thoughts?
chaoseffect |
A lot of classes have fairly useless abilities. Unblinking Flame really isn't that much of an anomaly in that regard, but I dispute the idea that taking 2d6 fire would ensure a quick release; lots of things have fire resistance to the point that 2d6 is a joke and even if they don't 2d6 is still mostly a joke.
The level 14 ability would be kinda cool though if it wasn't 1/day.
Edit: Stabbitty has a point. Unblinking Flame is merely a bleh ability, not an actively worthless one.
Bob Bob Bob |
If there is then there's magic items with this same "useless" ability. Shirt of Immolation, which my druid was all to happy to take for flaming pouncing kitty doom. It has a use. You may not have a use for it, so? Don't pick it.