Senko |
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Personally I never played in a game that got high enough to cast it. Conceptually however I tend to go with the whole magnificent mansion concept. Entry room with stairs leading up to a second floor. To the left is a greenhouse while to the right is a conservatory (living room style room behind it is the library. The greenhouse is fairly wide while the library reaches up into the second floor. Back behind the stairs is the kitchens. Up on the second floor are bedrooms, game room, toilets, dining room and other living facilities. Above that is the 3rd floor with servants quarters and an attic while in the basement is storage. Like I said I've never mapped it out so I'm not sure if I can actually fit all this in. As for the decor it's all old English opulent style. Hardwood floors, gold bannisters, artwork on the walls that sort of thing.
LazarX |
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My LSJ wizard generally builds a manion with a series of rooms that either reflects (or paradies) the person likely to be assigned to it.
You can't really use the mansion for storage, so that impacts a lot on the concept. There's a library room of course, but the books are all just bindings with blank text that don't remove from the shelves.
Transylvanian Tadpole RPG Superstar 2013 Top 32 |
Senko |
1 person marked this as a favorite. |
My LSJ wizard generally builds a manion with a series of rooms that either reflects (or paradies) the person likely to be assigned to it.
You can't really use the mansion for storage, so that impacts a lot on the concept. There's a library room of course, but the books are all just bindings with blank text that don't remove from the shelves.
Interesting I always pictured the books in my library being filled with facts and information that you can pull down and read. I vaguely recall a 3.x castle building one where you can have +1 to +6 dependinging on the room/etc to various skills. So to me all the books in the library get filled out using the casters knowledge skills on the following values . . .
1-4 skill mod: +1 to checks when referencing them.
5-10: +2
11-15: +3
16-20: +4
21-25+: +5
26+: +6
So a caster with a +7 to knowledge nobility will have a nobility section in their library giving a +2 to research checks done by others. Obviously the caster gains no benefit as its their knowledge recorded in there and depending on their race/nature researching may be difficult. A chaotic neutral goblin is going to have the books everywhere for instance and equally obviously I've never run this concept past a DM.
Devilkiller |
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I've always wanted to use Magnificent Mansion, but the one time when I played a caster of the right class and sufficient level it was in a game where the DM banned Rope Trick and Magnificent Mansion (though nothing else) since he didn't want people running off into magical spaces to hide from his monsters.
A friend of mine had the good fortune to play a Sorcerer in a game that went to 19th level and found an online program for drafting houses including gardens and such. His Sorcerer's mansion had rooms for each PC along with an atrium in the center with a garden and pond. My Monk/Druid sometimes slept in the pond while wildshaped into a water elemental and could also turn into a tree in the garden. Such defensive maneuvers might seem unnecessary within the confines of a Magnificent Mansion, but the DM running that game ruled that powerful BBEG casters with access to divine powers could potentially invade our Magnificent Mansion.
That was a different DM from the one who banned the spell. The two didn't even know each other, so I guess maybe Magnificent Mansion is a spell which tends to annoy DMs.
Senko |
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I've always wanted to use Magnificent Mansion, but the one time when I played a caster of the right class and sufficient level it was in a game where the DM banned Rope Trick and Magnificent Mansion (though nothing else) since he didn't want people running off into magical spaces to hide from his monsters.
A friend of mine had the good fortune to play a Sorcerer in a game that went to 19th level and found an online program for drafting houses including gardens and such. His Sorcerer's mansion had rooms for each PC along with an atrium in the center with a garden and pond. My Monk/Druid sometimes slept in the pond while wildshaped into a water elemental and could also turn into a tree in the garden. Such defensive maneuvers might seem unnecessary within the confines of a Magnificent Mansion, but the DM running that game ruled that powerful BBEG casters with access to divine powers could potentially invade our Magnificent Mansion.
That was a different DM from the one who banned the spell. The two didn't even know each other, so I guess maybe Magnificent Mansion is a spell which tends to annoy DMs.
Depends on what their experiences are I guess, if they had players who abused them they may have a blanket ban. Personally I prefer to deal with the player rather than the spell (worst case I had was somehow who used rules knowledge and my inexperience as a GM to be casting 9th level spells by level 14).
As for defensive measures I point you at Dr who and his TARDIS that has invincible shields. Shields which have been breached on no less than a dozen ocasions I know of and I don't know everything in that series.
Petty Alchemy RPG Superstar Season 9 Top 16 |
LazarX |
LazarX wrote:My LSJ wizard generally builds a manion with a series of rooms that either reflects (or paradies) the person likely to be assigned to it.
You can't really use the mansion for storage, so that impacts a lot on the concept. There's a library room of course, but the books are all just bindings with blank text that don't remove from the shelves.
Interesting I always pictured the books in my library being filled with facts and information that you can pull down and read. I vaguely recall a 3.x castle building one where you can have +1 to +6 dependinging on the room/etc to various skills. So to me all the books in the library get filled out using the casters knowledge skills on the following values . . .
.
You're giving a power to the spell it was not meant to have, providing a bonus to skill checks.
Senko |
Senko wrote:You're giving a power to the spell it was not meant to have, providing a bonus to skill checks.LazarX wrote:My LSJ wizard generally builds a manion with a series of rooms that either reflects (or paradies) the person likely to be assigned to it.
You can't really use the mansion for storage, so that impacts a lot on the concept. There's a library room of course, but the books are all just bindings with blank text that don't remove from the shelves.
Interesting I always pictured the books in my library being filled with facts and information that you can pull down and read. I vaguely recall a 3.x castle building one where you can have +1 to +6 dependinging on the room/etc to various skills. So to me all the books in the library get filled out using the casters knowledge skills on the following values . . .
.
So? It doesn't help the caster in the party just the other members like the fighter and it's not a skill check but a research one taking hours or days (impossible) to do.
UnArcaneElection |
I always have little fountains in the rooms to function as personal bathrooms including sink and shower functionality. Sink, shower, and toilet are separate, but nearby things. IRL it would be terribly wasteful, but in a magic pocket plane why not.
Uh . . . I might not want to use one of those after someone else used it . . . .
Senko |
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Tiny Coffee Golem wrote:I always have little fountains in the rooms to function as personal bathrooms including sink and shower functionality. Sink, shower, and toilet are separate, but nearby things. IRL it would be terribly wasteful, but in a magic pocket plane why not.Uh . . . I might not want to use one of those after someone else used it . . . .
If they're like the people I work with you wouldn't want to use the toilets after them anyway unless there's an unseen servant doing 24/7 cleaning duty.
Lord Fyre RPG Superstar 2009 Top 32 |
Stockvillain |
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I planned my last one out to have a spoked-wheel-type layout; all one floor with a large central chamber with potted plants, piles of lounging pillows, a domed ceiling with frescoes of epic battles in which the party emerged triumphant and drifting crystal chandeliers highlighting the whole scene. The rooms were all spaced around, slightly raised from the central room, with thick curtains to muffle sounds and provide privacy.
Sort of an Arabian Nights theme, I suppose.
GreyWolfLord |
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GreyWolfLord wrote:Probably some bathrooms. Everyone always forgets the bathrooms, until they need to use one.But where does the waste go?
I mean really, where does things left in the mansion go?
into the nether...same place everything else does when it's left in the mansion and vanishes forever.
Though, some days when Asmodeus is particularly angry...I imagine it's because he just got the contents of the toilets poofing in on his pillow or something.
(afterall, there has to be a reason his home is in the ...)
Tiny Coffee Golem |
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Tiny Coffee Golem wrote:I always have little fountains in the rooms to function as personal bathrooms including sink and shower functionality. Sink, shower, and toilet are separate, but nearby things. IRL it would be terribly wasteful, but in a magic pocket plane why not.Uh . . . I might not want to use one of those after someone else used it . . . .
You don't. They renew with each casting. Also,there's a drain, so it's basically a super fancy shower.
Edit: In the time of chamber pots this is a supreme luxury. :-)