Intimidating Dragon Disciple for PFS (Core)


Advice


With the new core campaign, I really want to play PFS again. So I had the idea for this intimidating Half-orc paladin:
STR 17, DEX 14, CON 14, INT 10, WIS 7, CHA 15

Improve CHA at lvl 4, STR at lvl 8
Traits: Magical knack and bully

Feats:
1. Intimidating Prowess
3. Weapon focus Greatsword
5. Arcane Armor training
7. Power attack (bonus feat)/Dazzling Display
9. Skill focus: Intimidation
11. Still spell

Spells:
0 - Arcane Mark, Detect Magic, Prestidigitation, Read Magic
1st - Enlarge person, Shield

For equipment: Wand of Enlarge person, Wand of Cure light wounds, Wand of Bless Weapon, Wand of Restoration, lesser
Armor: Mithril full plate
Weapon: Greatsword, cold iron or adamantine

Any suggestions, comments?


Still Spell on a paladin seems like a waste of a feat to me, but I can appreciate the logic behind it.

Same as above for Magical Knack.

How do you plan on qualifying for Dragon Disciple without arcane spells?


I would avoid Dazzling Display. I've got it on my Rage Prophet who is a 12th level pathfinder and I've used it twice. The action economy is pretty terrible on it. Also, if you're investing every level in the skill, you're not terribly likely to need both skill focus and intimidating prowess, Intimidating Prowess should be fine. With the feats opened up, I'd be tempted to pick up Arcane Strike and Arcane Armor Mastery.

What is your class progression plan? Depending on build, Still Spell isn't something I'd typically pick up with so few spells available. I'd swap the ability point options, the 18 STR will matter much more in the lower levels while the CHA will matter later, but either is really fine.


For progression I was thinking to go for Pal4/Sor1. And go Pal2,sor1,Pal2

Looking at Arcane Strike, this makes sense. I always thought it costs you spell slots.

Feats:
1. Intimidating Prowess
3. Arcane Strike
5. Arcane Armor training
7. Power attack (bonus feat)/Weapon focus Greatsword or Lunge?
9. Combat Reflexes (esp. with the plan to be enlared quite often)?
11. Arcane Armor Mastery

At least as an idea. And yes, Still spell is not needed. There is also still the rod which I could pick up.

Scarab Sages

I would go with potions of enlarge person instead of a wand. They are more expensive per use, but the action economy is much better.

Grand Lodge

Imbicatus is right. Casting enlarge person from a wand still uses up a whole round. Drinking the potion is just a standard. (not including the time it takes to retrieve either item from storage).

Are you sure you meant you're a paladin? Paladins don't orisons. Paladins don't have arcane spells. You're either very confused or you told us the wrong class..

Silver Crusade

PeteZero wrote:
For progression I was thinking to go for Pal4/Sor1. And go Pal2,sor1,Pal2

Grand Lodge

Brad McDowell wrote:
PeteZero wrote:
For progression I was thinking to go for Pal4/Sor1. And go Pal2,sor1,Pal2

He should've put that in the first post then.


PeteZero wrote:

For progression I was thinking to go for Pal4/Sor1. And go Pal2,sor1,Pal2

Looking at Arcane Strike, this makes sense. I always thought it costs you spell slots.

Feats:
1. Intimidating Prowess
3. Arcane Strike
5. Arcane Armor training
7. Power attack (bonus feat)/Weapon focus Greatsword or Lunge?
9. Combat Reflexes (esp. with the plan to be enlared quite often)?
11. Arcane Armor Mastery

At least as an idea. And yes, Still spell is not needed. There is also still the rod which I could pick up.

If you're primarily after Arcane Strike, have you considered Bard instead of Sorceror? That would save you Arcane Armor training, and you'd get a ton of skill points. (If you're after the bloodline power, never mind.)

I'm also not sure how helpful Intimidating Prowess is with a high Charisma. I know it stacks, but you still need a standard action to demoralize. I think picking up Power Attack or Combat Reflexes earlier would be more useful.

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