Jacob's Tower Roll20 Recruitment | Thursdays 7PM EDT


Recruitment


Hello, I am recruiting two dedicated players to round off the party for the Jacob's Tower Megadungeon by Zenith Games. I have two players already who are close friends of mine that I play Pathfinder with online weekly. This game will happen every Thursday at 7PM EDT unless notice is given otherwise, and will run for 4 hours (more or less depending on how everyone is feeling). You will be expected to show up regularly and punctually. The game will be played on Roll20, and we will use Skype for voice chat.

Note: Please do not apply if you have read/played/GMed the Jacob's Tower Megadungeon before.

This is not your typical dungeoncrawl; Jacob's Tower will test not just your combat prowess, but your breadth and knowledge as well as critical thinking skills. Skills that usually fall to the wayside are just as important to have as typically common skills. There are options for all kinds of characters to uniquely shine, although well-rounded characters will have an easier time in general.

Here are the setting and build rules.

Setting Summary:
You are a fresh agent in the Pathfinder Society alongside three others of similar rank. The Society has discovered a way to gain entry to the pocket dimension containing the tower of an evil sorcerer of great renown, only known as Jacob. Unfortunately, some magic beyond understanding bars entry to anyone of renown and power. This is why you are being sent in on behalf of the Society. You are not the first group to be sent in, but since none have yet to return, the Society is sending you in as insurance and possibly backup. Your goal is as always; explore, report, and cooperate.

Build Rules:
*Level 1
*Max HD first level, half HD+1 every level after
*150gp starting gold
*20 point buy build
*Any 15RP or less races available, anything above is subject to approval on a case by case basis.
*All Paizo, no 3rd Party, no Psionics, no Master Summoner or Synthesist, no exceptions. Additional limits may be set as seen fit. Occult Playtest classes are allowed, but must be updated as the book updates.
*Two traits, no drawbacks. Campaign traits from other APs are allowed but are subject to approval.
*Any nonevil alignment
*There will not be downtime for crafting
*Please include a personality and backstory for your character, at least 1 paragraph each.

One of the already confirmed players is a ranged inquisitor with an animal companion that may or may not be acting as a party face as well (he's undecided as of yet). The other is playing a telekineticist that will be be able to disable devices and handle some combat as well as some out of combat healing.

If you have any questions, please ask.


Seems your group could do with a bit of front-line defense. I'd like to offer up Ultic Oltenbrak, a Tengu Slayer. The rough back story I have for him is that he's part of a long line of defenders and guards for more noble families of Tengu. Having been trained, he is given a recommendation by the head of his house, in order to join the Pathfinder Society, and hone his skills. So that when he returns home, he will be ready to serve any that require his services.


I like Ultic a lot! I'll go ahead and confirm him as accepted, since I think he fits really nicely into both the party and the dungeon.

For the last slot, an arcane caster would fit nicely, although other submissions are certainly welcomed!


Recruitment is now closed.

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