Bloodrager and True Strike


Rules Questions


Okay, hypothetical question for the Bloodrager. Let's assume I am playing a Bloodrager and have leveled him up to level 11. At this level, I gain access to Greater Bloodrage, which, in addition to my strength and con increases, states,

"[I]n addition [...] the bloodrager can apply the effects a Bloodrager spell he knows of 2nd level or lower. [...] If the spell's duration is greater than 1 round, it instead lasts for the duration of the bloodrage."

Saying that, let's assume I cast True Strike, whose duration is the rest of my current round through to my next round, or greater than one round. So, in saying that, what happens when I make an attack?

1) The True Strike applies as normal, and finished after I make a single attack.

2) The True Strike duration changes, and lasts until the end of the bloodrage, granting me +20 on all attacks made during the bloodrage.

3) something completely unexpected

Opinions?


A Duration of "see text" is not a duration greater than one round. So #1.

Sovereign Court

#1. Which can be pretty sweet if you wanna do something like an un-feated maneuver to mess up an enemy's tactical plan.


You need to re-read True Strike;

You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.

So even if you assume that you can change the duration to the full duration of your bloodrage, the bonus at most only affects your next single attack roll. So you'd have to sit there raging at someone without making attack rolls, just burning rounds of rage (or maybe buffing I guess) in order for it to come into play.

That said as written the greater bloodrage effect does not apply.


Yeah, the duration is unchanged by the ability. But free action True Strike is one of the main factors that makes Rage Cycling Bloodragers a viable concept past level 10.

If you, say, take the Rageshaper archetype, take Improved Natural Attack (gore), use a Wand of Beast Shape II to turn into an arsinoitherium, and get buffed with Strong Jaw, you deal 16d8 base damage with your gore attack.

You can then rage cycle and make an attack with a +20 bonus (true strike), a free reroll (certain strike), 48d8 base damage (Improved Vital Strike), and maximized damage, which is 384 base damage (Furious Finish).

Every round.

So, yeah. Bloodragers with True Strike aren't too shabby.


Avoron wrote:

Yeah, the duration is unchanged by the ability. But free action True Strike is one of the main factors that makes Rage Cycling Bloodragers a viable concept past level 10.

If you, say, take the Rageshaper archetype, take Improved Natural Attack (gore), use a Wand of Beast Shape II to turn into an arsinoitherium, and get buffed with Strong Jaw, you deal 16d8 base damage with your gore attack.

You can then rage cycle and make an attack with a +20 bonus (true strike), a free reroll (certain strike), 48d8 base damage (Improved Vital Strike), and maximized damage, which is 384 base damage (Furious Finish).

Every round.

So, yeah. Bloodragers with True Strike aren't too shabby.

Why is true strike important here. Dont you think a level 10 bloodrager can hit reliable with his first attack? I would think the set up time more of a problem than to hit.


I only use True Strike to ignore concealment. But then again, it works wonder in a duel.

Anyway, greater bloodrage should be able to extend the duration of True Strike, but doesn't change the fact that True Strike still discharge when you make your first attack roll. Ignore miss chance would be nice though.

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