Core campaign - what will you play?


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Grand Lodge 4/5 Venture-Agent, Texas—Houston

I'm surprised we don't have this thread yet. What characters are you looking forward to playing in the core campaign?

Here's mine:

Cori (Last name TBD)
Halfling fighter 1
NG Small humanoid (halfling)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 12 (1d10+2)
Fort +5, Ref +4, Will +1; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +4 (1d3+2/19-20) or
. . glaive +4 (1d8+3/×3)
Ranged halfling sling staff +5 (1d6+2/×3)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +2; CMD 15
Feats Combat Reflexes, Power Attack
Traits ease of faith, observant
Skills Acrobatics +4 (+0 to jump), Climb +3, Craft (painting) +4, Diplomacy +6, Perception +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
Combat Gear alchemist's fire (2), holy water; Other Gear studded leather, dagger, glaive, halfling sling staff, sling bullets (20), artisan's tools, backpack, bread (2), cheese (2), sunrod (3), waterskin, wooden holy symbol of Shelyn, 14 gp, 5 sp, 6 cp
--------------------
Special Abilities
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Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fearless +2 racial bonus vs Fear saves.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

4/5 *

I haven't made detailed PCs, yet, but I plan to try out some of the core classes I've never played before (EDIT: in PFS). A rogue, for sure, and likely a bard as well.

Sovereign Court 5/5 *

Pathfinder Rulebook Subscriber

I am remaking my -1 that died during his second game mostly due to playing up when we shouldn't have (during the time of choosing when to play up or not). Also I want to see if my bad luck with Rangers is going to hold or not (my first 3.X character was also a ranger that died in his first game).

Grand Lodge 5/5

Currently planning out a Dwarf Cleric of Cayden Cailean. Strength and Travel domains. Not sure if I should focus on melee smashy or more healy.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

I'm playing a monk first then a rogue. The monk has shaped up well, I'm liking the backstory that developed when I was tinkering with mechanics too. It turns out she is going to be a lot like my 3.X monk that I made back in the early 2000s. I even get to use the sweet Wayne Reynolds art from Sword and Fist as her picture-just like last time!

Sovereign Court 2/5

I will be playing a Rogue. They get a lot of grief for being underpowered but I have never had an issue and really enjoy them.

S.

Grand Lodge 4/5

Oddly similar to Kigvan, my -1 didn't die but has had a nasty encounter with a demiplane in his career that seems like a good excuse to introduce some twisted timelines. I doubt I'll do the same with further Core characters since it's looking like a healthy challenge to come up with some fresh ideas in core rules.

Lantern Lodge 5/5 * RPG Superstar 2015 Top 32

Got a group in my area that wants to have all monks and rogues (with multiclassing).

This will either be glorious or terrible, but they're excited for some fun and the challenge it will present :)

Sovereign Court 5/5 *

Pathfinder Rulebook Subscriber
Starglim wrote:
Oddly similar to Kigvan, my -1 didn't die but has had a nasty encounter with a demiplane in his career that seems like a good excuse to introduce some twisted timelines. I doubt I'll do the same with further Core characters since it's looking like a healthy challenge to come up with some fresh ideas in core rules.

Yeah I wouldn't plan on remaking any of my other characters, but my -1 never even made it to level 2 only 1 exp then death. There is plenty of space even in CORE to make a number of fun character options.

Scarab Sages 4/5 5/55/5 *

It's nice to see that I'm not the only one naming core characters Corey or Cori or another spelling.

Grand Lodge 4/5 5/55/55/5

Pathfinder Adventure, Adventure Path, Maps Subscriber; Starfinder Charter Superscriber

Well, before the big announcement, my co-gm wanted to make a group of gnomes for Gencon and I proposed doing a Gnomish rock band named the Itty Bitty Brigade with a Gnome Bard, Skald, and a Spell Warrior (skald archtype that enchants weapons)... But this might change things a bit.

Kinda want to do a Paladin or Cleric now or maybe a druid or Sorcerer or rogue or barbarian ... gah I know so many people complain about the lack of options for CORE but I haven't use the core book much so the core classes are still fresh for me.

Maybe a half elf fighter/rogue and make him into a thug... but what faction would I make him?

3/5 RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I'm still looking for a concept I can get excited about. I like making characters who do things you wouldn't expect, and I haven't found anything in Core the wouldn't leave me gazing wistfully at all the Additional Resources I have.

Any suggestions for concepts that go off the beaten path?

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Joseph Kellogg wrote:

I'm still looking for a concept I can get excited about. I like making characters who do things you wouldn't expect, and I haven't found anything in Core the wouldn't leave me gazing wistfully at all the Additional Resources I have.

Any suggestions for concepts that go off the beaten path?

This may help.

Scarab Sages

I think I may make a shield ranger based on Captain America. STR Based Spiked Gauntlet/Heavy Shield with the shield as the primary weapon, making due with two weapon fighting instead of shield combat style.

Lantern Lodge 5/5

First Core PC will probably be a Gnome Paladin of Shelyn, a poet who speaks primarily in Iambic Pentameter. (For about a minute or so until I drive myself crazy).

Aside: Am I the only one that saw core announced and immediately thought "I have to go through Bonekeep, I want to do hard mode on Waking Rune..."

Sovereign Court

Curious - why are so many of you planning monks? I like monks - and they can be pretty darned good - but not a core only monk. Quiggong was the stealth buff to monks - and without it they're pretty darned weak.

Scarab Sages 4/5 **

Pathfinder Adventure, Adventure Path Subscriber

I want to do some multiclassing. Also need to think about some cleric options.

Barbarian Druid could be interesting.
Also thinking of Paladin Rogue.

Silver Crusade 3/5

Charon's Little Helper wrote:
Curious - why are so many of you planning monks? I like monks - and they can be pretty darned good - but not a core only monk. Quiggong was the stealth buff to monks - and without it they're pretty darned weak.

It might have something to do with hearing that over and over again.

Silver Crusade 3/5

Joseph Kellogg wrote:
Any suggestions for concepts that go off the beaten path?

Have you considered a gnome bard/paladin?

Scarab Sages

Charon's Little Helper wrote:
Curious - why are so many of you planning monks? I like monks - and they can be pretty darned good - but not a core only monk. Quiggong was the stealth buff to monks - and without it they're pretty darned weak.

They are still playable. You really need to choose between doing damage and having a good ac though. There is no method for Dex to Damage, so you need STR. But because of the MADness, that hurts your AC. You can spot fix it a few rounds per day with ki, and you need a caster friend to use a wand of mage armor on you.

Dark Archive 4/5 5/5 ****

I am thinking of playing a cleric of some sort. Maybe an archer cleric of Old Deadeye? Some concept that I haven't tried before, for certain. I do have the Cleric of Zon-Kuthon mini that I've wanted to use (actually, I have two).

Grand Lodge 5/5

4 people marked this as a favorite.

Monk was one of my first thoughts as well. I enjoyed the core mechanics, and while Quiggong is awesome, I think they will do just fine with out.

I think that people are too worried about making super powered characters, I never felt that rogues and monks were bad options.

Frankly, I'm looking forward to combats taking more than 1-2 rounds.

Silver Crusade RPG Superstar Season 9 Top 32

DM_aka_Dudemeister wrote:
Joseph Kellogg wrote:

I'm still looking for a concept I can get excited about. I like making characters who do things you wouldn't expect, and I haven't found anything in Core the wouldn't leave me gazing wistfully at all the Additional Resources I have.

Any suggestions for concepts that go off the beaten path?

This may help.

It looks like the language filter blocked out the link. :P

Personally I was planning on a Sorcerer. I haven't played a full caster before, and I figured the limited options in Core would make it less intimidating.

Grand Lodge 4/5

I'm planning a Greataxe wielding Druid, accompanied by his faithful companion, Sir Fluffington III. I haven't decided what animal Sir Fluffington III is yet, but it will be fluffy.

Silver Crusade 3/5

I might play my first druid since 1e.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

Well, I haven't actually played a Wizard in PFS so this looks like a great time to start one.

Dark Archive 4/5 5/55/5 ****

Played my first Core game as a Human Fighter with a Greatsword that was nearly a copy of my -2 character that uses an Earthbreaker instead. I think I'll probably re-train into a Cleric or Wizard though once I have more than 20 minutes to make the character.

Liberty's Edge 1/5

Jayson MF Kip wrote:


Aside: Am I the only one that saw core announced and immediately thought "I have to go through Bonekeep, I want to do hard mode on Waking Rune..."

No...no, you're not.

I'm thinking of building a gnome sorcerer (ray specialist). I've been tossing the concept around for a while, but didn't have the motivation to build it.

Sovereign Court 5/5 5/5 * Venture-Captain, Florida—Orlando

Wife is going to remake a classic Dwarf Fighter with a Greataxe, and I think The Hobbit has inspired a classic Halfling Burgler, I mean Rogue...

2/5

The Eldritch Knight suddenly becomes relevant again!


Caio Schmidt wrote:
The Eldritch Knight suddenly becomes relevant again!

No options for early entry make it a horrible trap option, sorry. Gishes just don't really work in core.

Scarab Sages

Blakmane wrote:
Gishes just don't really work in core.

Sure they do. They're called "Druids".

Silver Crusade 2/5

Nothing. :) Any Core Campaign sheets I get for GMing will be recycled immediately upon reporting.

5/5

1 person marked this as a favorite.

I am thinking of seeing if any locals want to try Hard Core, basically core with a 15 point buy.

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

Amonima -Ma- Tallothtinu:

Amonima "Ma" Tallothtinu
Female elf sorcerer 1
CG Medium humanoid (elf)
Init +1; Senses low-light vision; Perception +2
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 8 (1d6+2)
Fort +1, Ref +1, Will +2; +2 vs. enchantments
Immune sleep
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Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +0 (1d4/19-20) or
. . cold iron dagger +0 (1d4/19-20)
Ranged sling +1 (1d4)
Bloodline Spell-Like Abilities (CL 1st; concentration +6)
. . 6/day—acidic ray (1d6 acid)
Sorcerer Spells Known (CL 1st; concentration +6)
. . 1st (4/day)—magic missile, reduce person (DC 15)
. . 0 (at will)—detect magic, light, ray of frost, read magic
. . Bloodline Aberrant
--------------------
Statistics
--------------------
Str 10, Dex 12, Con 12, Int 14, Wis 10, Cha 17
Base Atk +0; CMB +0; CMD 11
Feats Eschew Materials, Spell Focus (transmutation)
Traits focused mind, librarian
Skills Craft (books) +6, Intimidate +7, Linguistics +7, Perception +2, Spellcraft +6 (+8 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Goblin, Halfling
SQ bloodline arcana (+50% duration on polymorphs), elven magic
Combat Gear potion of cure light wounds, antitoxin; Other Gear cold iron dagger, cold iron dagger, sling, sling bullets (30), artisan's tools, belt pouch, ink, black, inkpen, paper, sack, scroll case, sealing wax, signet ring, soap, sunrod (2), traveler's outfit, vial, 15 gp, 9 cp
--------------------
Special Abilities
--------------------
Acidic Ray (1d6 acid, 6/day) (Sp) As a standard action, ranged touch attack deals acid damage to foe.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Bloodline Arcana: Aberrant (Ex) Increase the duration of [polymorph] spells by 50% (min 1 rd).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Focused Mind +2 to Concentration checks
Librarian (1/day) You are trained to manage and maintain books, and you find it easy to procure information from tomes. You gain a +1 bonus on Linguistics or Profession (librarian) checks, and one of these skills (your choice) becomes a class skill for you. Once per d
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Focus (Transmutation) Spells from one school of magic have +1 to their save DC.
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Amonima Tallothtinu is blonde with blue eyes and impossibly skinny. She never smiles much and is a bit conservitive. She has, in her youthful years, been working at Dole Yerthit's House for Unfortunates. Taking in those left alone during times of battle, she has cared for mostly ophaned children and an older elf whose refuses to eat leaves.

She has particularly taken in a halfling that was raised by goblins. She was told he was found after a raid against some particular goblins in Andorian, whose raids where becoming somewhat of a problem. On the first night, she help calm him down from the terrors he had seen. He knew enough about numbers to hide, and a couple of goblin kin hiding with him was killed before he was shackled and brought along as the soldiers returned home.

That night, she lay beside him, hugging him and reassuring him that he was now safe. She did this for a month and stayed with him durring the day, and when he became interested in cuddling back, she didn't object.

Now the nights begin with hugging and ends with either sleep or activity that ends up with both of them covered in green grease paint. A substance she has given up on conviscating from him as he always manages to get more.

She believes he knows he isn't a goblin now, though he would never admit it.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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Had her made since we here in Indy talked about doing Core games. Never played her.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Charon's Little Helper wrote:
Curious - why are so many of you planning monks? I like monks - and they can be pretty darned good - but not a core only monk. Quiggong was the stealth buff to monks - and without it they're pretty darned weak.

Interestingly, this happened in The Days of Yore (i.e. Seasons 0 and 1) as well. Lots of monks. Lots of tripping pole arm fighters. And lots of rogues. Those were the "interesting" concepts that hadn't been seeing play for a long time, so everyone was pushing the boundaries with those builds.

Mmm...history and repetition...you go so well together...

Silver Crusade 2/5 RPG Superstar 2014 Top 16

I think I'm going to have to try a Paladin... I don't think I've EVER played one. LOL

1/5

If I'm forced to Core I've remade my druid and will let my AC claw, claw, bite, rake, rake as often as possible.

The Exchange 5/5 RPG Superstar 2010 Top 16

Red-Assassin wrote:
I am thinking of seeing if any locals want to try Hard Core, basically core with a 15 point buy.

For a home game, cool. But I think that if you want your Core Mode PC to earn a Chronicle sheet, he or she needs to be PFS legal, and a 15-point-buy character would not be.

Shadow Lodge 1/5 *

Elf monk. Dwarf monk. Human monk.

Maybe a bard, so I can't be tempted into the Juggler archetype.

Halfling or human paladin.

Silver Crusade 1/5

RocMeAsmodeus wrote:
It's nice to see that I'm not the only one naming core characters Corey or Cori or another spelling.

I was going to name my character [first name] McCorey... Well, I suppose an entire generation of new pathfinder will be loosely related, eh?

1/5 Contributor

1 person marked this as a favorite.

Synthia Candle, PFS character lucky number 13, will be a human rogue from Cassomir who has a near-crippling fear of the dark, a nervous laugh, and an interest in magic.

Dark Archive 4/5

I will probably rebuild my original rogue from when I started pfs


2 people marked this as a favorite.
Imbicatus wrote:
Blakmane wrote:
Gishes just don't really work in core.
Sure they do. They're called "Druids".

Touche! However, 'Gish' mean a martial-based arcane caster (stemming from githyanki fighter/mages in ADnD), which a druid is not.

Liberty's Edge 4/5 5/5

An elf conjurer, as there's no danger of being overshadowed by a summoner, or having to put up with people asking why I'm not playing a summoner...

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

thaX wrote:
** spoiler omitted **...

Indy? Who are you? :)

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

Chris Mortika wrote:
Red-Assassin wrote:
I am thinking of seeing if any locals want to try Hard Core, basically core with a 15 point buy.
For a home game, cool. But I think that if you want your Core Mode PC to earn a Chronicle sheet, he or she needs to be PFS legal, and a 15-point-buy character would not be.

As Red-Assassin is my predecessor as Venture-Captain, I am pretty sure he knows that 15 point buys aren't legal for Society play. :)

Scarab Sages

1 person marked this as a favorite.
Blakmane wrote:
Imbicatus wrote:
Blakmane wrote:
Gishes just don't really work in core.
Sure they do. They're called "Druids".

Touche! However, 'Gish' mean a martial-based arcane caster (stemming from githyanki fighter/mages in ADnD), which a druid is not.

Druids may be divine, but their spell list is more wizard than cleric.

3/5 RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I'm thinking now a half-orc Barbarian/Rogue/Pathfinder Chronicler.

Scarab Sages 4/5 **

Pathfinder Adventure, Adventure Path Subscriber
Blakmane wrote:
Caio Schmidt wrote:
The Eldritch Knight suddenly becomes relevant again!
No options for early entry make it a horrible trap option, sorry. Gishes just don't really work in core.

CHALLENGE ACCEPTED.

Much like the maligned Core monk, I think an eldritch knight's success and effectiveness will depend strongly on how it is actually played. It will not be trivial to make one, but I believe it is do-able.

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