Playing Mino


Homebrew and House Rules


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I have enjoyed the Bull people ever since I read A DragonLance tale which had a minotaur that had magic battle axe that returned to his hand when thrown and could reflect the truth(cut through illusions). At one time I created a character to go with a planes-walking group. It was interesting, however the way that the first 8 levels were just Minotaur class really held me back and made it just about unplayable. I believe that I have stumbled across the fix to that. In my mind Minotaurs can be big, hulking and scary or smaller and either sneaky or mystical. So I believe the beginning stat would be Str+2,Dex-2,Con+1,Int-1,Cha-2 Skill: Survival+2,Perception+2,Profesion(sailor)+1 hoof(1d4), horn(gore)(1d6)weapons Proficiency: Great-Axe, Great-Club, Trident, net
These natural attacks might seem strong except that if you remove proficiency in them then they will miss allot
The Favored Classes would be Fighter, Barbarian, Rogue, Shaman, Oracle, Witch (scared version), and Skald. A sample of each would end up with at least two low stats:
Fighter: str17, dex11, con15, int11, wis8, cha8
Rogue : str16, dex13, con13, int12, wis8, cha8
Shaman: str16, dex10, con14, int9, wis15, cha6
Witch (con): str16, dex8, con16, int11, wis8, cha11
Skald : str16, dex8, con13, int12, wis8, cha13
These char are each one playable if a little two dimensional...
As well I would create two Feats for Minotaur char to augment the race
Feat: Minotaur Paragon, Prereq BAB +6, Str+2, Dex-2, Con+1, Int-1, Cha-2 Survival+2, Perception+2, Sailor+1
Feat: minotaur Mighty Elder, Prereq Minotaur paragon, BAB +10 Size increase to Large (w/all stat change), Proficiency with Minotaur Double-Crossbow(1d8/1d8)

Please, questions, comments?


forgot to add an additional prereq for feat: Might Elder Prereq: Greater Fort & Iron Will


Akalako wrote:

I have enjoyed the Bull people ever since I read A DragonLance tale which had a minotaur that had magic battle axe that returned to his hand when thrown and could reflect the truth(cut through illusions). At one time I created a character to go with a planes-walking group. It was interesting, however the way that the first 8 levels were just Minotaur class really held me back and made it just about unplayable. I believe that I have stumbled across the fix to that. In my mind Minotaurs can be big, hulking and scary or smaller and either sneaky or mystical.

So I believe the beginning stat would be :
Attrib: Str+2,Dex-2,Con+1,Int-1,Cha-2
Skill: Survival+2,Perception+2,Profesion(sailor)+1
Special: hoof(1d4), horn(gore)(1d6)
Weapons Proficiency: Great-Axe, Great-Club, Trident, net

These natural attacks might seem strong except that if you remove proficiency in them then they will miss allot

The Favored Classes would be Fighter, Barbarian, Rogue, Shaman, Oracle, Witch (scared version), and Skald.

A sample of each would end up with at least two low stats:
Fighter : str17, dex11, con15, int11, wis8, cha8
Rogue : str16, dex13, con13, int12, wis8, cha8
Shaman : str16, dex10, con14, int9, wis15, cha6
Witch : str16, dex8, con16, int11, wis8, cha11
Skald : str16, dex8, con13, int12, wis8, cha13

These char are each one playable if a little two dimensional...
As well I would create two Feats for Minotaur char to augment the race

Minotaur Paragon
Prereq : BAB +6
Effect : Str+2, Dex-2, Con+1, Int-1, Cha-2 Survival+2, Perception+2, Sailor+1

minotaur Mighty Elder
Prereq : Minotaur paragon, BAB +10, Great Fortitude, Iron Will
Effect : Size increase to Large (w/all stat change), Proficiency with Minotaur Double-Crossbow(1d8/1d8)

Please, questions, comments?

Reformated a bit for readability.

My Thought on this : in your introduction, you talk about Minotaur class levels. As far as I know, these classes are from the D&D3.0 book Savage Species.
While somewhat compatible with Pathfinder, this book isn't made for it, and is regularly considered of disputable quality within many D&D communities.

In case you didn't know, Pathfinder possess a dedicated Race Builder in the Advanced Race Guide, which while incomplete, is a good starting point.

I'll let the race specialists here talk about stats and balance, I'll only say that I really don't like the racial feats you made.
A feat that gives stat modifiers irks me; and little would care about gaining a custom crossbow proficiency at 10th level (at best), since you'll still need more feats to correctly use it.


favored class works different in PF than it did in 3,5.
5 feats to be large and et massive bonus to stats will be a no brainer for every martial minotaur. and it will either force them to be figthers or play feat ligth combat styles. That is boring.

If you want minotaurs to be large just make them large from the start. and if this is for you to play in someone elses campaign i suggest you let him make the creature:)
the 3,5 Krynn book had a minotaur race for play it should be no problem to import that. They were not large.


Thank you for the feed back I was thinkingh about those feats my self

and did these changes about same time you commented

Minotaur Paragon
Prerequisite: BAB +6, Iron will
Effect: Str+2, Dex-2, Con+1, Int-1, Cha-2 Survival+2, Perception+2, Sailor+1 Proficiency with Minotaur Double-Crossbow (1d8/1d8)

Minotaur Mighty Elder
Prerequisite: Minotaur paragon, BAB +10, Great Fortitude, Iron Will
Effect : Size increase to Large (w/all stat change), weapon focus with Minotaur Double-Crossbow(1d8/1d8) Age increase by one age group at least… middle age(str-1,dex-1,con-1,Int+1,wis+1,cha+1) or old(str-3,dex-3,con-3,int+2,wis+2,cha+2)

I understand that these would feel contrived. i was trying to build a Minotuar and have a large size available as well. at the same time i did not want a full minotaur at lvl 1. I did not think that large size should be avalable untill later as well.

thanks again CAP


yes the savage species had just been printed when I had last played with minotaurs...and I do know that PF favored class works diffrently was going to work on that... :)

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