The Cube of Rubix |
Alright so this will be obviously a Gestalt build. It also uses 3.5 Material and Flaws
Now the classes involved are Barbarian and Monk, now I know what you are thinking "You cannot have a Barbarian Monk Gestalt, one is Any Lawful and one is Any Non-Lawful alignments." Well you are right. Which is why I am using Archetypes.
Monk is using the Master of Many Styles Archetype as well as the Martian Artist to remove Alignment issues.
Barbarian is using a 3rd party from 4 winds fantasy gaming called the Serene Barbarian (Link Here)
Now as you can see, those compliment one another very well.
My race is a Kasatha (Because they are basically made to be Monks, and their lore make them good Barbarians.)
+2 Wis, +2 Dex +2 Dodge Bonus are the big highlights as this is a +4 to AC total.
I rolled these dice in front of my DM and after checking my dice they are approved.
Str: 14
Dex: 18 +2 [20]
Con: 14
Int: 15 +1 [16]
Wis: 18 +2 [20]
Cha: 12
This makes my starting AC 10+5+5+2=22 Touch AC Normally. With Serenity it becomes 10+7+7+2=26
All Good Saves d12 HD, 4+Int Skills
1rst Level Feat: Multiweapon Fighting
Flaw Feat (Yes we use them): Weapon Finesse (Unarmed Strike is effected by it)
Monk Bonus Style Feat: Pummeling Style
Monk Bonus Style Feat: Boar Style
3rd Level Feat: Weapon Focus (unarmed strike)
5th Level Fear: Slashing Grace
Serenity does trigger Fatigue.
However, Martial Artist Monk is immune to Fatigue at level 5.
Starting Wealth at Level 5 is 10,500 GP
I am not sure what to invest my money into since I do not need Armor or Weapons.
I know I should take a Belt and Headband to increase Wis and Dex but I am not wanting to shoe horn myself into just damage dealer with no way out of combat to be effective, or just a speed boxer, though I like that idea.
I may for 5th level on Monk side take Fist of the Forest (Which is a Barbarian Monk fusion. That adds another +2 to his AC and takes his speed from 50 to 60 a round, which is nice since it specifically says it stacks with the other classes. Feral Trance stacks with Serenity (If you have the ability to enter a rage, you can do so while in a feral trance, using your increased Constitution score to determine the duration of both effects.)(another +4 to Dex, and a specifically called out +2 on damage rolls for unarmed strikes) and a free bite attack 1d6+Str and can do this twice a day if I took it to level 3 PRC.
Yes it comes with him having to live a little bit like an animal but not more then a normal adventurer might.
Traits may focus on getting a few skills I dont have, like Knowledge Skills or Sleight of Hand and something else.
Any Advice? Also... Is that good damage output for a 5th level Gestalt?
The Cube of Rubix |
You know I never noticed, the way it was written up on the SRD that I was looking at I never noticed. Well I suppose I can just ask if we can hand-wave alignments (We do not typically play with them as more the general guidelines)
But what do you mean Hodge-Podge?
We use Flaws from 3.5 and some material like PRCs if they fit the fluff or flavor for the character (PF has a lot less PRCs)
The Cube of Rubix |
Ok so someone just pointed out to me that I do not need Pummeling Style and thus do not need MoMS. Since I am using 3.5 Material where I can I can trade off the Barbarians Fast Movement for Pounce using Spirit Lion Totem ACF.
Pounce is basically Pummeling Style and Charge so I can get the benefits of two feats for a 10 foot drop in overall movement speed. I can also ignore DR with a Wisdom Check, which is gonna be threw the roof on this build.
But now I am lost on which monk feats to take because well I can pick up Boar Style under a normal feat or a Flaw Feat
The Cube of Rubix |
Pummeling Style is something I will definitely take at level 7. Pummeling Charge is Pounce though so if I have Pounce I really do not need it. Pummeling Style's pool and higher potential to crit is something I do really want. But right now to do dex to damage and dex for hit I am forced to take a huge investment in feats to secure that.
I mean I could do Agile Amulet of Mighty Fist for a total of 6,000 GP and free up some slots but I am not sure if I wouldn't want the first enhancement of the Amulet to be something I could possibly better use like Ghost Touch or something.
What do you think?