Core Only - How does it change things?


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5/5 *****

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So, what do you think will be the main effects on character creation and development of the Core campaign? Who are the winners and losers, what tactics have to change, what key options are no longer available?

I will kick off with a few:

1. Will saves become even more important, especially for martial characters who generally have it as their poor save. The removal of the Resonant power of the Clear Spindle once again makes them vulnerable to all sorts of unpleasant tactics.

2. Arcane casters lose a lot of tricks, especially in the battlefield control area. All of the Create Pit spells go as does Burst of Radiance, Aqueous Orb, Persistent Spell and Dazing Spell. The loss of Magical lineage and Wayang Spell Hunter makes metamagic harder to break. Obviously they still have lots of options but the armoury is significantly reduced.

3. Archery becomes harder to use. No Point Blank Master means you cannot avoid provoking if something with reach gets close. No Clustered Shots means DR becomes more relevant.

4. Rogues really hurt as they lose multiple methods of getting their sneak attack damage in. They will largely be stuck trying to tumble into a flank and then hoping their target doesn't demolish them. That reminds me of a very unfortunate tumbling Rogue trying to bypass the King of the Storval Stairs eating an opportunity attack crit, full health to dead in one blow.

5. The Sorcerer becomes quite a bit less attractive with the loss of the extra spells known FCB, Paragon Surge, Razmirian Priest and Mnemonic Vestments. There are few ways left to increase your number of spells known.

6. Likewise Wizards lose the Teleport, Admixture and Foresight schools. Grappling becomes more dangerous for them with the loss of Shift, and for everyone else with the removal of Liberating Command.

7. Almost all of the early entry tricks go away for various prestige classes. I think all that is left is maybe something in the Cleric Domains but haven't yet gone and looked.

So, that's a few of mine off the top of my head, how do you see your favourite classes faring under this new campaign setup?

1/5 **

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No more (or at least greatly reduced) ways to cast summoning spells as a standard action.

Clerics and kings of the healing hill again with the demise of Life Oracles and First Aid Gloves.

5/5 *****

Aaron Motta wrote:
No more (or at least greatly reduced) ways to cast summoning spells as a standard action.

Ooh, that's a good point. In fact is it possible at all? No acadamae graduate, sacred summons, druid archetypes, summoner or occultist arcanist. Are there any other ways to do it? I suppose you could buy a Rod of Quicken but they are hhideously expensive.

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Clerics and kings of the healing hill again with the demise of Life Oracles and First Aid Gloves.

I am dubious about whether the removal of so many options will make Channelling in combat worth it, especially with no Quick Channel and few ways to boost the dice. On the flip side fewer characters can work a Wand of Cure Light and Wands of Infernal Healing are out.

Silver Crusade 5/5 5/5 **

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Druids and barbarians become the uber powered classes, at least at low to mid levels. Clerics can still rock.

It will also take awhile to see higher level characters and GM babies. Which means that, for awhile at least, characters have to be actually functional at low levels.

All the options to make Dex based characters suck only a little are gone so Str based will be pretty much the only game in town for melee chars.

But, while rogues are now poor in the damage department they've regained their niche as trapped spotters. Bards are still the skill monkey class, of course.

There will be MUCH less character variation, of course. But more than is at first apparent. There are still lots of ways to build any class.

I think the biggest change is that characters able to solo a scenario will go WAY down. The game will become more characters cooperating than it often is (especially at higher levels). The basic niches will become a lot stronger.

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pauljathome wrote:
But, while rogues are now poor in the damage department they've regained their niche as trapped spotters.

I am less than convinced of that. Trap disablers maybe but trap spotting has always been something clerics and druids were liable to be better at due to have far higher wisdom scores. On the other hand Clerics don't get it as a class skill.

Oh, one major change, far more people will be playing races which lack darkvision making darkness far more threatening. I wonder how Emerald Spire level 1 would go with a core only group?

Shadow Lodge 4/5

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It means that Treantmonk's outdated character guides become relevant again.

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

Sammy T wrote:

It means that Treantmonk's outdated character guides become relevant again.

Hooray! I love those guides.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

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Looks like the straight fighter will make a come back as well. Can you imagine people taking two levels in fighter without an archetype...and then taking a third?!

INSANITY HATH BEEN UNLEASHED UPON US!

Scarab Sages

andreww wrote:


Oh, one major change, far more people will be playing races which lack darkvision making darkness far more threatening. I wonder how Emerald Spire level 1 would go with a core only group?

When I played emerald spire 1, there was two dwarves, a half Orc, and three humans. It would have changed nothing for race being core only.

1/5 **

Imbicatus wrote:
When I played emerald spire 1, there was two dwarves, a half Orc, and three humans. It would have changed nothing for race being core only.

Conversely, the table I ran included one, if not two aasimar, and a wayang.

I think he was commenting on the impact on the player base as a whole.

The Exchange 3/5

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The loss of Magical lineage

This is legal.

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lose the...Foresight schools

True. I guess we just have to settle with always acting in the surprise round as normal for the Divination school.

I think the only early entry option truly available is Mystic Theurge. You can use the trickery domain to go Wiz3/Cleric1/MT. You will be a 10th level wizard and an 8th level cleric.

If I had to do a quick guess on tiers its probably something like:

Druid/Wizard > Mystic Theurge > Cleric > Bard > everything else > Rogue/Monk.

Core certainly does a lot of work undoing all the changes to martial characters being playable but hey everyone can enjoy being straight 9th level casters without feeling guilty.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

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This will probably increase the amount of multi-classing as people try to build the characters they want to play with less class choices and no archetypes.


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pauljathome wrote:
Druids and barbarians become the uber powered classes, at least at low to mid levels.

Within core barbarian are far from uber-powered, In fact I would say they ar the class more reliant on stuffs utside core. Invulnerable rager, FCB to superstition, all the totem rage powers and more.

Scarab Sages

They still have massive boosts to STR and CON, Superstition, Strength Surge, Improved DR, and unexpected strike.


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Core superstitions is very lackluster. Without the DR and the AC boost, the Touch AC boost, no way to be healed with a (SU), and harder rage ciclyng superstitons is more like a trap.

4/5 5/55/55/5 *** Venture-Lieutenant, Minnesota—Minneapolis

Only arcane casters are spontaneous.

No varient channeling, no quick channel, lot less domain choices.

I *think* that druid choices for Animal Companions go back to CRB only, but I'm not sure because:

CRB pg. 53 wrote:
The animal companions listed here are by no means the only ones available—additional animal companion types can be found in the Pathfinder RPG Bestiary. Some of the special attacks and qualities possessed by animals are covered in more detail there as well.

In any case, you wouldn't have any animal companions from the other Bestiaries.

No users of Slings or Crossbows after you get a second attack. They were lackluster with the additional resources, with CRB only there is no way to get multiple attacks.

A lot of people saying "Gee, I forgot that got fixed with ____ from the ______ book."

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

No swarmbane clasps, no tangleshot arrows, no good ranger spells, no katanas... well that would quickly become exhaustive....

On a positive note classes with animal companions have become stronger in comparison, and rogues have actually become even weaker.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

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I can make one prediction, I think: lots and lots of new players will sign up to play PFS due to their list of books required equaling 1.

Grand Lodge 4/5 Venture-Agent, Texas—Houston

BretI wrote:
A lot of people saying "Gee, I forgot that got fixed with ____ from the ______ book."

Indeed. Suddenly my favorite race (halfling) is hampered by a 20' speed again.

That said, I agree with Drogon that there is now a significantly lower barrier to entry to new players.

1/5

Druidzilla is the definitive winner from core.

Lion animal with light armor prof and power attack is a barbarian combatant. Built in pounce and it's 100% disposable.

The base druid is extremely strong and barkskin is one of the most effective buffs in the game along with resist energy, freedom, animal growth and air walk. All core.

The wizard is still strong but instead of having a huge array of broken options he has to pick from the 3-4 available at each level.

The Sorc is abysmal compared to it's full incarnation.

The cleric is still extremely strong but completely unable to heal or fight with a mediocre amount of efficiency, he's more for his extremely strong spells.

The bard is a huge winner here since it's core mechanic is Core Only anyway.

Barbarian remains the second best damage source (after the druid) although the loss of come and get me makes him suck at seeker tier.

Rogue is still a joke.

Monk is the ULTIMATE loser here since his problems are only just now at ACG starting to be fully solved.

Paladin is extremely strong since he can bypass DR early and gets a mount.

Ranger is a big loser here with the loss of +4 animal companion level since he effectively loses an animal companion as an option.

Overall what I see from this is

"Yay I can play a fighter"
"Nope still terrible"

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

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Undone wrote:

Druidzilla is the definitive winner from core.

Lion animal with light armor prof and power attack is a barbarian combatant. Built in pounce and it's 100% disposable.

"Please hand in your sprig of holly and mistletoe. You can leave your druid membership card on the counter."

Grand Lodge 4/5 5/55/5 ***

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Undone wrote:
Laundry list of complaints

Ya know, you're right. CORE is an absolutely terrible idea and you shouldn't play it. In fact, no one should play it. Mike should immediately repeal CORE because its not what YOU want.

I'm sorry, but I had to vent a bit. Relax Undone, it'll be okay. As I said in the other thread, CORE is going to be a great option for some regions. Let them use it to improve their game. If it doesn't work for you or your area, then just don't use it. Its no different than past complaints. Don't like gunslinger? Don't play one. Don't like modules? Don't play them. Don't like conventions? Don't go. Easy-peasy. There are compromises and solutions to be had so everyone can fun :-D

Scarab Sages 5/5 5/55/55/5

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Walter Sheppard wrote:
Undone wrote:

Druidzilla is the definitive winner from core.

Lion animal with light armor prof and power attack is a barbarian combatant. Built in pounce and it's 100% disposable.

"Please hand in your sprig of holly and mistletoe. You can leave your druid membership card on the counter."

Tap tap taps pointy stick

5/5 5/55/55/5

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Bob Jonquet wrote:


I'm sorry, but I had to vent a bit. Relax Undone, it'll be okay. As I said in the other thread, CORE is going to be a great option for some regions. Let them use it to improve their game. If it doesn't work for you or your area, then just don't use it. Its no different than past complaints. Don't like gunslinger? Don't play one. Don't like modules? Don't play them. Don't like conventions? Don't go. Easy-peasy. There are compromises and solutions to be had so everyone can fun :-D

this is why he shouldbe panicking. Or well.. at least worried.

He is not a venture officer. He does not control a region. There is every possibility that "his region" will go with an option that "his region" wants but that he doesn't like. There is every possibility that his region is not large enough to support both PFS Core and PFS Classic.

Grand Lodge 4/5 5/55/5 ***

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BigNorseWolf wrote:

this is why he shouldbe panicking. Or well.. at least worried.

He is not a venture officer. He does not control a region. There is every possibility that "his region" will go with an option that "his region" wants but that he doesn't like. There is every possibility that his region is not large enough to support both PFS Core and PFS Classic.

Balderdash. You do not have to be a Venture-Officer to organize games. If there isn't enough CORE, organize more. If there isn't enough non-CORE, organize more. Simple, and I'm sure that 99% of the VOs out there would appreciate more organizers/coordinators.

Besides, its always been about what is in the best interest of the region, not an individual player. What if he prefers high-tier and the local organizers/players prefer low-tier. OR maybe he likes the epic nature of adventure paths, but no one else wants to play them. It's just another bullet in the arsenal of organizers to try and muster up more options for players. The more options their are, the more players we can appease. Will everyone get everything they want every time? Of course not, but there is waaay too much "the sky is falling" regarding CORE and AFAIK we haven't even had a single event occur yet.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

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Bob Jonquet wrote:
BigNorseWolf wrote:

this is why he shouldbe panicking. Or well.. at least worried.

He is not a venture officer. He does not control a region. There is every possibility that "his region" will go with an option that "his region" wants but that he doesn't like. There is every possibility that his region is not large enough to support both PFS Core and PFS Classic.

Balderdash. You do not have to be a Venture-Officer to organize games. If there isn't enough CORE, organize more. If there isn't enough non-CORE, organize more. Simple, and I'm sure that 99% of the VOs out there would appreciate more organizers/coordinators.

This.

Everyone that is a VC or VL was appointed because they were already taking the initiative to organize things in their area. There's nothing stopping anyone without a nifty forum tag from picking up the ball if it gets dropped.

5/5 5/55/55/5

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Bob Jonquet wrote:

[

Balderdash. You do not have to be a Venture-Officer to organize games.

I know. "Organize" would be an overly generous description for what we do at the comic shop but we get it done :)

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If there isn't enough CORE, organize more. If there isn't enough non-CORE, organize more. Simple, and I'm sure that 99% of the VOs out there would appreciate more organizers/coordinators.

Venues, table time/space and players can be a finite resource.

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Besides, its always been about what is in the best interest of the region, not an individual player.

Which could be very bad for that individual player.

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What if he prefers high-tier and the local organizers/players prefer low-tier.

Then he asks for high tier and doesn't get it most of the time but will probably get it sometime because high and low tiers are compatible. (Ones kind of required for the other). The Core and Classic systems are not.

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OR maybe he likes the epic nature of adventure paths, but no one else wants to play them.

You can drift in an out of an adventure path.

It's just another bullet in the arsenal of organizers to try and muster up more options for players. The more options their are, the more players we can appease. Will everyone get everything they want every time? Of course not,

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but there is waaay too much "the sky is falling" regarding CORE and AFAIK we haven't even had a single event occur yet.

Nah. We get almost as much the sky is falling when they announce a new class being introduced. I don't think the SKY is falling per say but I think some individuals are gonna get clonked on the head with a meteoroid.

Sczarni 5/5 5/55/5 ***

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I just built myself a Gnome Cleric of Abadar (modeled after the Grand Nagus) and a Human Fighter specializing in the Bastard Sword.

I'm contemplating a Halfling Bard as well, since I have neither a Halfling, nor a Bard.

The introduction of a Core Campaign means a massive influx of 1st level characters.

Grand Lodge 4/5 5/55/5 ***

BigNorseWolf wrote:
Venues, table time/space and players can be a finite resource.

Only if you let them be. In all but the worst circumstances, there are areas to tap for more/new players. There are venues, often nontraditional, that can be leveraged. No offense, but in most cases these are just excuses levied by those that have determined their level of time investment is adequate and won't or (more likely) can't commit more time to the hobby. But, that does not mean others cannot pick up the reins. Local areas are only as successful (or not) as their local players want to be.

BigNorseWolf wrote:
Which could be very bad for that individual player.

Perhaps, but I'm guessing the number of players who are going to experience a catastrophic disaster in their area are very few and far between. As I said before, you cannot please all the people all the time.

BigNorseWolf wrote:
Then he asks for high tier and doesn't get it most of the time but will probably get it sometime

And he asks for non-CORE and doesn't get it much of the time, but will probably get it some of the time. I'm sure his region will reach a balance.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Nefreet wrote:

I just built myself a Gnome Cleric of Abadar (modeled after the Grand Nagus) and a Human Fighter specializing in the Bastard Sword.

I'm contemplating a Halfling Bard as well, since I have neither a Halfling, nor a Bard.

The introduction of a Core Campaign means a massive influx of 1st level characters.

Where can I get one of those PFS Bingo cards? So far I only have elf with a bow....of course the next one is already done, half orc monk paladin ^^

5/5 5/55/55/5

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Bob Jonquet wrote:


Only if you let them be.

There are only so many places you can ask to plop down a bunch of geeks on a regular basis. Some areas don't have the same people per square mile to work from.

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No offense, but in most cases these are just excuses levied by those that have determined their level of time investment is adequate and won't or (more likely) can't commit more time to the hobby.

Mild offense taken.

Not everyone has time for another part time job. (I'm not one of these people but I've heard of them). And not everyone thinks it's worth it to play a game.

Some people live out in the boonies.

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But, that does not mean others cannot pick up the reins. Local areas are only as successful (or not) as their local players want to be.

And if they fail it MUST be because they didn't want it enough? No other circumstances play into it?

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Perhaps, but I'm guessing the number of players who are going to experience a catastrophic disaster in their area are very few and far between.

I think its going to be enough for people to rationally worry about "will it happen to me."

BigNorseWolf wrote:
Then he asks for high tier and doesn't get it most of the time but will probably get it sometime
And he asks for non-CORE and doesn't get it much of the time, but will probably get it some of the time. I'm sure his region will reach a balance.

Absoluely not. It doesn't work like that. "Hey, three of you, dust off your high level character" is something that an individual should be able to manage with bribery equal to or less than a pizza. Asking people to stop playing their characters and start over in a completely new campaign for a few months takes a LOT more pull and may not ever actually happen.

Sczarni 5/5 5/55/5 ***

I just realized something.

The Extra Trait boon is going to become one of the most popularly traded boons now, since it supersedes the Additional Resources Document.

(yes, that thread was discussing a different "Extra Trait" boon, but the text of that boon is no different from the more common boon in what it allows)

Grand Lodge 4/5 5/55/5 ***

Well, in the end you can embrace the rules and options as provided and find a way to make them work for you and your local players. Or you can take a defeatist attitude, pine against them, make excuses for every possible solution others provide, and generally be a "negative Nancy." In the end, the Choice is *yours*.

5/5 5/55/55/5

Bob Jonquet wrote:
Well, in the end you can embrace the rules and options as provided and find a way to make them work for you and your local players. Or you can take a defeatist attitude, pine against them, make excuses for every possible solution others provide, and generally be a "negative Nancy." In the end, the Choice is *yours*.

Bootstrap levitation is pap, not a solution.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

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What the new Core Campaign says to me is "Hey you! Do you want to replay all of those awesome scenarios but only with characters made using the Core Rulebook? It will give you something to do when you're not playing PFS. And since you have been around and only have two scenarios a month you can play for credit, this new option literally doubles the amount of legal play options!"

What I'm hearing people say "But now you won't play PFS as much and it might be harder for me to find tables of PFS!"

Well friends, I haven't been playing PFS as much for the last few months because there are only a handful of scenarios left for me to play. I'm happy to GM or organize PFS and participate that way, but as far as playing goes--that rarely happens these days.

So I'm sorry if you think Core Campaign will make less people play PFS because I am certain you are mistaken. I wasn't playing PFS that much anyway, and neither were a lot of people. Now we get to play again. Core Campaign is letting me and tons of other dedicated volunteers finally play their favorite game again.

That is a good thing.

5/5 *****

It would be helpful if people kept arguments from the other thread in that thread. This is about what core only means for character creation.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Walter Sheppard wrote:

What the new Core Campaign says to me is "Hey you! Do you want to replay all of those awesome scenarios but only with characters made using the Core Rulebook? It will give you something to do when you're not playing PFS. And since you have been around and only have two scenarios a month you can play for credit, this new option literally doubles the amount of legal play options!"

What I'm hearing people say "But now you won't play PFS as much and it might be harder for me to find tables of PFS!"

Well friends, I haven't been playing PFS as much for the last few months because there are only a handful of scenarios left for me to play. I'm happy to GM or organize PFS and participate that way, but as far as playing goes--that rarely happens these days.

So I'm sorry if you think Core Campaign will make less people play PFS because I am certain you are mistaken. I wasn't playing PFS that much anyway, and neither were a lot of people. Now we get to play again. Core Campaign is letting me and tons of other dedicated volunteers finally play their favorite game again.

That is a good thing.

Sorry, but wouldn't a second replay and chance to get GM credit do exactly the same ? I appreciate the fact, that they want to make it easier for new players to join - you literally only need dice now - but that has never been hard, yes you won't have all the options, but having a number of experienced players with you can make all the difference.

I will still argue, that if a new player tells his character concept to the group (while playing an iconic) it usually results in a satisfying character (hell my current suggestion would be to get the CRB and one other book (pdf) to get your character started (APG and ACG seem great choices)), and frankly the some of the core classes are traps.
I have seen far to many rogues with two weapon fighting not having fun, since sneak attack is a trick, that leads far too many people down a bad path. And frankly I would suggest the slayer class to each an everyone who wants to play a rogue, or a ranger (favored enemy is a terrible mechanic).

@andreww: Sorry about that, I think I agree with most others who have posted here, and my dislike of the rogue and ranger classes is pretty well known. I think paladins are pretty solid with core only, especially if the go into archery.
It doubt that the power level will be all that much lower (animal companion classes help), but I would not be surprised if the level of powergaming and dump stat use will be higher than in "normal PFS" .

Scarab Sages

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Bob Jonquet wrote:
Well, in the end you can embrace the rules and options as provided and find a way to make them work for you and your local players. Or you can take a defeatist attitude, pine against them, make excuses for every possible solution others provide, and generally be a "negative Nancy." In the end, the Choice is *yours*.

Always nice to see a venture officer belittle those who don't agree with them. And you wonder why there are those that feel this is going to hurt the player base and the game.

Shadow Lodge 4/5

Listing sum stuff:

No ioun torches, so light sources become a bit of a hassle. Darkvision is yet more powerful.

Kits are gone, so players need to do their homework on encumberances, costs, etc.

Multiclassing changes pretty significantly since many of the cheesier options are gone (Weapon Master Draconic/Orc bloodline, Gendarme, etc).

Overall, skill bonuses will be lower with the loss of mwk tools and cracked ioun stones.

Charisma and Wisdom synergies either aren't there or are significantly less powerful. Time will tell how this'll affect anything.

Grappling as a main combat shtick is just about negated. That's a relief, to be honest. My brawler/barbarian was a bit too silly.

Mounted Combat is again a niche option that either needs a lot dosh or a druid.

I must say I lament the loss of alternate racial traits. Those of Half-Orcs, -Elves and 'lings particularly.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Sebastian Hirsch wrote:
Walter Sheppard wrote:

What the new Core Campaign says to me is "Hey you! Do you want to replay all of those awesome scenarios but only with characters made using the Core Rulebook? It will give you something to do when you're not playing PFS. And since you have been around and only have two scenarios a month you can play for credit, this new option literally doubles the amount of legal play options!"

What I'm hearing people say "But now you won't play PFS as much and it might be harder for me to find tables of PFS!"

Well friends, I haven't been playing PFS as much for the last few months because there are only a handful of scenarios left for me to play. I'm happy to GM or organize PFS and participate that way, but as far as playing goes--that rarely happens these days.

So I'm sorry if you think Core Campaign will make less people play PFS because I am certain you are mistaken. I wasn't playing PFS that much anyway, and neither were a lot of people. Now we get to play again. Core Campaign is letting me and tons of other dedicated volunteers finally play their favorite game again.

That is a good thing.

Sorry, but wouldn't a second replay and chance to get GM credit do exactly the same ? ...

No, it wouldn't.

Sovereign Court 4/5 5/55/55/55/5 **** Venture-Agent, Georgia—Atlanta

Kelly Youngblood wrote:
BretI wrote:
A lot of people saying "Gee, I forgot that got fixed with ____ from the ______ book."

Indeed. Suddenly my favorite race (halfling) is hampered by a 20' speed again.

That said, I agree with Drogon that there is now a significantly lower barrier to entry to new players.

Here is something I was thinking of for halflings and gnomes (and Dwarves, I suppose). Take your first level to be Barbarian. Most weapon and armor proficiency, +1 bab, d12 hd, high Fort save and +10 feet of movement. Then for second level, change your alignment and class to whatever you want! Even if you are lawful, you only loose the rage class feature.

Admittedly, it does put you behind in spellcasting progression, but the HP is beautiful. As is the +10 move.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

The Masked Ferret wrote:
Kelly Youngblood wrote:
BretI wrote:
A lot of people saying "Gee, I forgot that got fixed with ____ from the ______ book."

Indeed. Suddenly my favorite race (halfling) is hampered by a 20' speed again.

That said, I agree with Drogon that there is now a significantly lower barrier to entry to new players.

Here is something I was thinking of for halflings and gnomes (and Dwarves, I suppose). Take your first level to be Barbarian. Most weapon and armor proficiency, +1 bab, d12 hd, high Fort save and +10 feet of movement. Then for second level, change your alignment and class to whatever you want! Even if you are lawful, you only loose the rage class feature.

Admittedly, it does put you behind in spellcasting progression, but the HP is beautiful. As is the +10 move.

I approve, we have only know about this for less than a day, and we are already optimizing anger based location transition techniques vertically challenged pathfinders^^.

Alternatively longstrideror a mount could help with the lower movement speed.

Scarab Sages

Or a cleric with the Travel Domain. That gives you a +10 to speed that stacks with everything, and access to longstrider.

Sovereign Court 4/5 5/55/55/55/5 **** Venture-Agent, Georgia—Atlanta

Yes, I am planning a gnome Barbarian/Paladin/Sorcerer/Draconic Disciple.

I am looking forward to still making the GM quiver in "WTF!!!", even with core only.

Silver Crusade 1/5

Heh. I started creating a core Paladin/Bard/DD for PFS... before Core was officially announced. Now she is going to be in the normal campaign while another Core character is going through the Core Campaign.

The Exchange 4/5 5/5

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The Masked Ferret wrote:

Yes, I am planning a gnome Barbarian/Paladin/Sorcerer/Draconic Disciple.

I am looking forward to still making the GM quiver in "WTF!!!", even with core only.

*sigh*

Scarab Sages

Rangers are once again stuck with two-weapon fighting or archery only builds and lose access to instant enemy.

Sovereign Court 4/5 5/55/55/55/5 **** Venture-Agent, Georgia—Atlanta

Imbicatus wrote:
Rangers are once again stuck with two-weapon fighting or archery only builds and lose access to instant enemy.

In that case, I would recommend that you go Archery style (because you always need a ranged attack) and then use your normal feats to make yourself a combat monster.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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This just occurred to me: if I make a Core PC, they don't get to have my standard pair of criss-crossing bandoliers. How the frick am I supposed to make my PCs look like badass explorers without bandoliers?!

;)

Sovereign Court 4/5 5/55/55/55/5 **** Venture-Agent, Georgia—Atlanta

Jiggy wrote:

This just occurred to me: if I make a Core PC, they don't get to have my standard pair of criss-crossing bandoliers. How the frick am I supposed to make my PCs look like badass explorers without bandoliers?!

;)

Your characters can have bandoleers, they just can't use them for anything. Nor would they cost money. They would just be a fashion item. Part of Explorers clothing, perhaps.

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