Ron Lundeen Contributor |
Orbis Orboros |
I don't have a lot of real-live examples that come to mind (although I'm sure they exist), but still worth sharing:
I played the PACG before I played any tabletop roleplaying games.* It's amusing how some of my perspectives are twisted... from the opposite side of most people on here.
I read Lesser/Greater Restoration as Lesser/Greater Resto.
Incindiary Cloud being a lv 8 spell shocked me (its from AP 3!).
The rogue ability that only works when you're by yourself at a location is flip-flopped - the rogue ability in 5E requires either surprise or an ally next to the foe (apparently this is part of the reason the devs didn't name powers - if Merisiel's ability HAD been named the same, people would bring misconceptions with them).
"Barriers" (read: traps) aren't near as terrifying.
And in general I compare everything. It's entertaining to see how close or far off things are, particularly in power levels.
---
*I "recently" (back in Nov) started playing DnD 5E. I would never have been interested enough had I not played this game.
Andrew L Klein |
Are you saying the RPG traps aren't as terrifying as PACG barriers Orbis? If so, you're insane!!!! I've seen PACG barriers get a "Holy crap that's nasty!", but only in the RPG have I said "As you open the door you hear a click" and the whole table looks at the barbarian saying "Dude you're about to die"
What made it even better was the Ninja rolled pretty well to find the trap, but not good enough -- apparently good enough for my "You don't notice anything off" to be taken as "There's no traps" :)
Orbis Orboros |
Are you saying the RPG traps aren't as terrifying as PACG barriers Orbis? If so, you're insane!!!! I've seen PACG barriers get a "Holy crap that's nasty!", but only in the RPG have I said "As you open the door you hear a click" and the whole table looks at the barbarian saying "Dude you're about to die"
What made it even better was the Ninja rolled pretty well to find the trap, but not good enough -- apparently good enough for my "You don't notice anything off" to be taken as "There's no traps" :)
I shall clarify.
In my incredibly narrow and limited experience, in which traps have been very sparse, the sparsity and ineffectiveness of the traps that I have encountered makes them seem less fearsome to me than the commonplace barriers of S&S and RotR collectively, which I tend find more dangerous than the other things in the game, including many villains.
:D
It should be noted that my entire Roleplaying group, 6 people including DM, are all first-timers. We are already having incredible balance issues and we're only just hitting lv 6. Lol... It's a learning experience though.
isaic16 |
Re: Barriers vs Traps, it's really going to depend. In the average Pathfinder AP, and most later D&D editions (especially 4e and 5e), traps are not that threatening. This is due to the simple facts of 1. If you have sufficient perception, and your DM is the type that will always ask for a Perception check when a trap is near, you almost always see it coming and 2. Most traps in those editions merely deal a fair amount of damage, and do so in a non-combat situation. Because of that, the party just heals up and moves on, with no real risk involved.
Now, this changes in older editions. In those cases, a trap could very easily be fatal if you weren't careful. There's a reason the trope about the D&D group poking every 5-foot square with a stick came into being.
Frencois |
You know when.... You run to grab your train to go skying for the holidays and shout in the middle of the Paris Gare de Lyon Station "gonna be hard to make it, does someone has a Blessing with double dice to defeat train schedule?"
Done that last sunday.
Didn't get blessing. Caught my train though. Sending you some kisses from the Alps.
Scott Keim Data Entry Cleric of Abadar |
Scott Keim Data Entry Cleric of Abadar |
Ron Lundeen Contributor |
1 person marked this as a favorite. |
Scott Keim wrote:This one actually happened to me: glanced at my cell phone and somehow my brain saw "You have 2 undead messages" instead of unread. Yeah, my creates typos.And now I've lost my mind - I swear I typed my BRAIN creates typos.
The low-hanging joke here, of course, is that the undead took your brain...
Chubby1968 |
The rogue ability that only works when you're by yourself at a location is flip-flopped - the rogue ability in 5E requires either surprise or an ally next to the foe (apparently this is part of the reason the devs didn't name powers - if Merisiel's ability HAD been named the same, people would bring misconceptions with them).
I always interpreted that one like this: The rogue has an easier time sneaking around a location when no other party member is with her (since she probably has a higher stealth skill) and thus more likely to catch enemies completely off guard, which can either give the surprise bonus or something even better.
So for me, the PACG power totally makes sense for a rogue (also when compared to normal pathfinder).
isaic16 |
Orbis Orboros wrote:The rogue ability that only works when you're by yourself at a location is flip-flopped - the rogue ability in 5E requires either surprise or an ally next to the foe (apparently this is part of the reason the devs didn't name powers - if Merisiel's ability HAD been named the same, people would bring misconceptions with them).I always interpreted that one like this: The rogue has an easier time sneaking around a location when no other party member is with her (since she probably has a higher stealth skill) and thus more likely to catch enemies completely off guard, which can either give the surprise bonus or something even better.
So for me, the PACG power totally makes sense for a rogue (also when compared to normal pathfinder).
I believe that is the intent. It's an attack from stealth, which also triggers sneak attack (activates when opponent is flat-footed against you). I imagine at some point there will probably be a more group-combat/flanking focused rogue that requires someone else at their location, and I was a bit surprised when there wasn't one in the Character Deck. (I actually did make one like that in the Homebrew section.)
bbKabag |
I imagine at some point there will probably be a more group-combat/flanking focused rogue that requires someone else at their location, and I was a bit surprised when there wasn't one in the Character Deck. (I actually did make one like that in the Homebrew section.)
Do I smell a 4th version Merisiel? If there's going to be a Merisiel in every AP, I petition to rename the game Merisiel's Adventures: The Card Game.
Orbis Orboros |
isaic16 wrote:I imagine at some point there will probably be a more group-combat/flanking focused rogue that requires someone else at their location, and I was a bit surprised when there wasn't one in the Character Deck. (I actually did make one like that in the Homebrew section.)Do I smell a 4th version Merisiel? If there's going to be a Merisiel in every AP, I petition to rename the game Merisiel's Adventures: The Card Game.
Why not The Adventures of Lem or Valeros?
Dave Riley |
isaic16 wrote:I imagine at some point there will probably be a more group-combat/flanking focused rogue that requires someone else at their location, and I was a bit surprised when there wasn't one in the Character Deck. (I actually did make one like that in the Homebrew section.)Do I smell a 4th version Merisiel? If there's going to be a Merisiel in every AP, I petition to rename the game Merisiel's Adventures: The Card Game.
I want this.
bbKabag |
Because they're not one of WotR's Iconics. And some people are very iffy about having the exact lineup show up in PACG. I think it's just that the selection of AP's for PACG happen to have some of the same Iconics back-to-back. I mean, at this rate I won't be surprised to have Legacy of Fire, Serpent's Skull, Carrion Crown to be the sets after Wrath. All of which have Merisiel as one of the Iconics.