You know you play too much Pathfinder when...


Pathfinder Adventure Card Game General Discussion


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...you see posters for the new Sky TV drama "Fortitude" and think
"If only it was just 'constitution,' more of my characters would have a decent chance of passing that check..."


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... or when you
Discard a $20 from your wallet to recharge your bus pass. If you do not have the job skill, banish the $20; otherwise, you may succeed at a career cheque to recharge the money back into the bottom of your bank account.

Contributor

...if you refer to passing gas at the gaming table as "playing a noxious bomb".


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Or....my daughter asked me what these "weird" dice are called that were pictured in her math book. I told her they were called strength and wisdom dice....


I don't have a lot of real-live examples that come to mind (although I'm sure they exist), but still worth sharing:

I played the PACG before I played any tabletop roleplaying games.* It's amusing how some of my perspectives are twisted... from the opposite side of most people on here.

I read Lesser/Greater Restoration as Lesser/Greater Resto.

Incindiary Cloud being a lv 8 spell shocked me (its from AP 3!).

The rogue ability that only works when you're by yourself at a location is flip-flopped - the rogue ability in 5E requires either surprise or an ally next to the foe (apparently this is part of the reason the devs didn't name powers - if Merisiel's ability HAD been named the same, people would bring misconceptions with them).

"Barriers" (read: traps) aren't near as terrifying.

And in general I compare everything. It's entertaining to see how close or far off things are, particularly in power levels.

---

*I "recently" (back in Nov) started playing DnD 5E. I would never have been interested enough had I not played this game.

Sovereign Court

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Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

You have a note book sitting beside you with your notes on converting the Kingmaker AP into Card game format.

Sovereign Court

Are you saying the RPG traps aren't as terrifying as PACG barriers Orbis? If so, you're insane!!!! I've seen PACG barriers get a "Holy crap that's nasty!", but only in the RPG have I said "As you open the door you hear a click" and the whole table looks at the barbarian saying "Dude you're about to die"

What made it even better was the Ninja rolled pretty well to find the trap, but not good enough -- apparently good enough for my "You don't notice anything off" to be taken as "There's no traps" :)


Andrew L Klein wrote:

Are you saying the RPG traps aren't as terrifying as PACG barriers Orbis? If so, you're insane!!!! I've seen PACG barriers get a "Holy crap that's nasty!", but only in the RPG have I said "As you open the door you hear a click" and the whole table looks at the barbarian saying "Dude you're about to die"

What made it even better was the Ninja rolled pretty well to find the trap, but not good enough -- apparently good enough for my "You don't notice anything off" to be taken as "There's no traps" :)

I shall clarify.

In my incredibly narrow and limited experience, in which traps have been very sparse, the sparsity and ineffectiveness of the traps that I have encountered makes them seem less fearsome to me than the commonplace barriers of S&S and RotR collectively, which I tend find more dangerous than the other things in the game, including many villains.

:D

It should be noted that my entire Roleplaying group, 6 people including DM, are all first-timers. We are already having incredible balance issues and we're only just hitting lv 6. Lol... It's a learning experience though.


Re: Barriers vs Traps, it's really going to depend. In the average Pathfinder AP, and most later D&D editions (especially 4e and 5e), traps are not that threatening. This is due to the simple facts of 1. If you have sufficient perception, and your DM is the type that will always ask for a Perception check when a trap is near, you almost always see it coming and 2. Most traps in those editions merely deal a fair amount of damage, and do so in a non-combat situation. Because of that, the party just heals up and moves on, with no real risk involved.

Now, this changes in older editions. In those cases, a trap could very easily be fatal if you weren't careful. There's a reason the trope about the D&D group poking every 5-foot square with a stick came into being.


You know when.... You run to grab your train to go skying for the holidays and shout in the middle of the Paris Gare de Lyon Station "gonna be hard to make it, does someone has a Blessing with double dice to defeat train schedule?"
Done that last sunday.
Didn't get blessing. Caught my train though. Sending you some kisses from the Alps.


Someone points an AK 47* at your head. Your thoughts, as you do it, is to 5 foot step so you can ready an action to dive behind the car, delay for fire, then use tree cover to run for the water.


You worry less about failures in real life because hey your hand is already empty and it just gets shuffled back into the deck anyway.

Paizo Employee Data Entry Cleric of Abadar

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This one actually happened to me: glanced at my cell phone and somehow my brain saw "You have 2 undead messages" instead of unread. Yeah, my creates typos.


Scott Keim wrote:
This one actually happened to me: glanced at my cell phone and somehow my brain saw "You have 2 undead messages" instead of unread. Yeah, my creates typos.

Kyra likes undead messages +d8 when replying to them...

Paizo Employee Data Entry Cleric of Abadar

Scott Keim wrote:
This one actually happened to me: glanced at my cell phone and somehow my brain saw "You have 2 undead messages" instead of unread. Yeah, my creates typos.

And now I've lost my mind - I swear I typed my BRAIN creates typos.

Contributor

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Scott Keim wrote:
Scott Keim wrote:
This one actually happened to me: glanced at my cell phone and somehow my brain saw "You have 2 undead messages" instead of unread. Yeah, my creates typos.
And now I've lost my mind - I swear I typed my BRAIN creates typos.

The low-hanging joke here, of course, is that the undead took your brain...


When you're driving home and you wonder what random encounters you will see on the way.


Orbis Orboros wrote:
The rogue ability that only works when you're by yourself at a location is flip-flopped - the rogue ability in 5E requires either surprise or an ally next to the foe (apparently this is part of the reason the devs didn't name powers - if Merisiel's ability HAD been named the same, people would bring misconceptions with them).

I always interpreted that one like this: The rogue has an easier time sneaking around a location when no other party member is with her (since she probably has a higher stealth skill) and thus more likely to catch enemies completely off guard, which can either give the surprise bonus or something even better.

So for me, the PACG power totally makes sense for a rogue (also when compared to normal pathfinder).


Chubby1968 wrote:
Orbis Orboros wrote:
The rogue ability that only works when you're by yourself at a location is flip-flopped - the rogue ability in 5E requires either surprise or an ally next to the foe (apparently this is part of the reason the devs didn't name powers - if Merisiel's ability HAD been named the same, people would bring misconceptions with them).

I always interpreted that one like this: The rogue has an easier time sneaking around a location when no other party member is with her (since she probably has a higher stealth skill) and thus more likely to catch enemies completely off guard, which can either give the surprise bonus or something even better.

So for me, the PACG power totally makes sense for a rogue (also when compared to normal pathfinder).

I believe that is the intent. It's an attack from stealth, which also triggers sneak attack (activates when opponent is flat-footed against you). I imagine at some point there will probably be a more group-combat/flanking focused rogue that requires someone else at their location, and I was a bit surprised when there wasn't one in the Character Deck. (I actually did make one like that in the Homebrew section.)


isaic16 wrote:
I imagine at some point there will probably be a more group-combat/flanking focused rogue that requires someone else at their location, and I was a bit surprised when there wasn't one in the Character Deck. (I actually did make one like that in the Homebrew section.)

Do I smell a 4th version Merisiel? If there's going to be a Merisiel in every AP, I petition to rename the game Merisiel's Adventures: The Card Game.


bbKabag wrote:
isaic16 wrote:
I imagine at some point there will probably be a more group-combat/flanking focused rogue that requires someone else at their location, and I was a bit surprised when there wasn't one in the Character Deck. (I actually did make one like that in the Homebrew section.)
Do I smell a 4th version Merisiel? If there's going to be a Merisiel in every AP, I petition to rename the game Merisiel's Adventures: The Card Game.

Why not The Adventures of Lem or Valeros?


bbKabag wrote:
isaic16 wrote:
I imagine at some point there will probably be a more group-combat/flanking focused rogue that requires someone else at their location, and I was a bit surprised when there wasn't one in the Character Deck. (I actually did make one like that in the Homebrew section.)
Do I smell a 4th version Merisiel? If there's going to be a Merisiel in every AP, I petition to rename the game Merisiel's Adventures: The Card Game.

I want this.


Because they're not one of WotR's Iconics. And some people are very iffy about having the exact lineup show up in PACG. I think it's just that the selection of AP's for PACG happen to have some of the same Iconics back-to-back. I mean, at this rate I won't be surprised to have Legacy of Fire, Serpent's Skull, Carrion Crown to be the sets after Wrath. All of which have Merisiel as one of the Iconics.

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