Torn on class choice for high level module.


Advice


So, my group, next time we meet and lack our rogue and sorceress in our shattered star game (which is actually fairly likely, given the past couple weeks), will be playing a level 15 module as an aside game with the four of us remaining. My problem is, I'm torn on what to play, between a Magus, a Cleric, or a Wizard. The others are a Hospitaler Paladin, a Pistolero Gunslinger, and a Qingong Monk.

Were I to go Magus, I would not take an archetype (I know Hexcrafter rocks, but I'm already playing one in the aforementioned shattered star game), and would be str based wielding a rapier and using precise strike and possibly pool strike arcana.

With Wizard, I would go for conjurer and rely mostly on buffs, battlefield control, and summons (with a bit of save or suck in the form of necromancy and plane shift).

With Cleric, I'd most likely go for a pure caster cleric, again with buffs and debuffs and the like.

Basically, between Magus, Wizard, and Cleric, which choice on my part would best behoove my party?


Pool strike is awful, avoid that at all costs.

Looking at your party, the Hospitaler can heal and tank. The gunslinger can DPS. The Monk is...there. You probably want some arcane utility, which, means the Magus could work, but the Wizard is likely best.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Torn on class choice for high level module. All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice