Archmage Joda |
So, my group, next time we meet and lack our rogue and sorceress in our shattered star game (which is actually fairly likely, given the past couple weeks), will be playing a level 15 module as an aside game with the four of us remaining. My problem is, I'm torn on what to play, between a Magus, a Cleric, or a Wizard. The others are a Hospitaler Paladin, a Pistolero Gunslinger, and a Qingong Monk.
Were I to go Magus, I would not take an archetype (I know Hexcrafter rocks, but I'm already playing one in the aforementioned shattered star game), and would be str based wielding a rapier and using precise strike and possibly pool strike arcana.
With Wizard, I would go for conjurer and rely mostly on buffs, battlefield control, and summons (with a bit of save or suck in the form of necromancy and plane shift).
With Cleric, I'd most likely go for a pure caster cleric, again with buffs and debuffs and the like.
Basically, between Magus, Wizard, and Cleric, which choice on my part would best behoove my party?