Shadowrun: Tacoma Tales

Game Master bookscorpion



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The thread for OOC discussion, rule questions and the like.

Here is a map for Tacoma for Shadowrun. You all live at Apex Apartments.
click me

More information about Seattle in 2071 can be found
here and there's a map for each district.


A city elf, he lives in the same neighborhood he grew up in, and he knows how hard it can be to survive out here, so he went to medcal school, and uses his powers and skills to help around where he can, trading his skills for food, medical supplies and money. He's fairly tall, he likes video games, music, and would like to talk through things rather then brute force them.


Carl Walker

A minotaur mechanic. Grew up only a step or two above the slums and got caught up in gangs easy. Not much honest work for a young horn who couldn't keep his temper down. Got picked up and spent a decade in lock-up. Had to accept a lot of things in there, one of them being the horn tips. Least they let him keep them. Picked up machine repair in jail, but there's even less work for a minotaur with a criminal SIN. Got a job at the local mechanics, but it's always a little questionable if he'll keep it. He's just happy to keep eating, sleeping indoors, and getting to work on machines.

"To live with a criminal SIN, you gotta be a powerful man or a simple one."


"Bruce" Taciano Teyo Vega Ramos Reyes

A human stunt driver/rigger. He grew up in the area, a lot of that time dealing with the foster system due to being an orphan. It's where the name Bruce came from. Likes being around people, but prefers being with his drones or his bike. Occasionally worries that the constant smell of cigarettes would be annoying to others, but given the general air pollution, the worries are a bit needless. A short man, but that isn't why he likes heights so much. Maybe.

Face
Scars & Piercings


Toma can make a roll for First Aid + Logic + the rating of the medkit - 3 for the circumstances (not clean, noisy ec.) Roll as many dice as the number that leaves you with. 5s and 6s are successes, let me know if more than half the dice you rolled show a 1 (especially if there are no successes).

Everyone may roll Perception + Intuition + any specialisation you have in Perception.


I rolled 15d6, 49, (2 + 1 + 2 + 4 + 5 + 5 + 2 + 2 + 3 + 5 + 3 + 2 + 4 + 3 + 6 = 49) only one 1 and one 6. (Let me know if I've done this wrong)


I rolled 16. (5 + 2 + 1 + 2 + 1 + 1 + 2 + 1 + 1 = 16) I'll use one edge to negate this Glitch.


I think this got lost last time: Everyone may roll Perception + Intuition + any specialisation you have in Perception.

Toma can try to cast a healing spell (you can do first aid with a medkit and THEN cast a healing spell, but not the other way around!). The core rulebook has the rules for casting spells on page 281, let me know if you need more help!


Do I need to roll anything for picking Anis up carefully and getting him to the van safely?


No, you can do that without any skill check. Toma's going to cast a health spell first, too, so hopefully he'll be a bit more stable after that.


Perception Check: rolled 22. (6 + 1 + 1 + 4 + 6 + 1 + 3 = 22)
Force 4 healing spell: rolled 22. (3 + 6 + 5 + 5 + 1 + 1 + 1 = 22)
Drain roll: rolled 30. (2 + 2 + 6 + 5 + 2 + 5 + 1 + 5 + 2 = 30)


Perception Check(w/specialization in hearing): rolled 31 (5 + 4 + 6 + 1 + 6 + 2 + 4 + 3 = 31)

I don't need a skill check for bringing the van around, do I?


Unless you want to, like, drive it on two wheels or make a donut in the parking lot: no.


Some background all your characters should know since they have lived in Seattle all their lifes or at least a long time:
the drive to Snohomish will take you across the city and right up to the border to the Redmond Barrens, the biggest slum in Seattle. Basically a lawless zone and right now, also a war zone. Or so they say. After a night of riots a couple of weeks ago, Redmond (except Touristville) is being closely guarded by the Metroplex Guard, a kind of militia with official function in Seattle. They get called in when Knight Errant needs help, but mostly for the grunt jobs. No-one gets into the Barrens without going through a checkpoint, not officially at least.

Tempo is a new drug that has hit the streets some months ago and is all the rage because it actually allows everyone to enjoy astral sight - see auras and such - whether the person is Awakened or not. It was marketed as a harmless party drug and many people still see it that way. Others warn that it is highly addictive and that you shouldn't mess with anything magical unless you know what you are doing.

Seattle's gangs, in any case, are all very eager to get a piece of the cake and it's all out war on the streets. Seattle is never really peaceful, but lately, it's been the worse is has been for decades. The reason why street clinics have been hit so hard is that rivaling gangs need medical support for their soldiers and so it's only logical to hit every clinic that supports/treats/is owned by their rivals.

Going to the street clinic in Snohomish will take you through the turf of the Blood Rumblers, major players in the Tempo war. The clinic itself is not on their turf (which you may know or not, decide for yourself how up to date you are on Seattle's gangs in that respect, but there's no need for a roll). It's anyone's guess why that particular clinic has not been taken over by one of the Tempo gangs or why it's still operational.


There's room enough for the van to drive past the pickup.


Unless Toma or Bruce have questions for the doc, we can end this scene here? You're free to leave or you can explore the public spaces of the clinic. Or even the not public spaces, should you feel like it :D

The clothes vending machine kind of works like a 3D printer and prints stuff like trousers and t-shirts. It all comes in one colour, brownish-grey, and the fabric is only good for a month or so of wear, but it's only a couple of Nuyen and very definitely free of blood.

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