Paladin leaders: Holy Tactician + Holy Guide


Advice


Looking through the Advanced Class Guide content I noticed the new Holy Guide archetype should stack with the Holy Tactician Archetype. These archetypes are both about gaining teamwork feats.

questions about the character:

The Teamwork feat granted at level 5 (should be level 6) by Holy Guide requires a use of smite to activate for allies, but the Holy Tactician Battlefield Presence level 3 ability does not and accomplishes the same thing, and the holy tactician removes smite. Would you be able to use the Teamwork feat granted from Holy Guide with the Battlefield Presence ability?

Does Holy Tactician's Battlefield Presence function basically forever as long as the paladin uses a standard action at the beginning of the battle? Is it functioning as an aura to grant any ally that feat?

lastly, how would you build the character? With a boatload of teamwork feats it can grant to allies, Lay on Hands, Channel, some spells, full BAB and a 'group smite' you could build a very good front line leader. Paired Opportunists and Swarm Strike are good together but cant be used at the same time, unless you can use the teamwork feat from holy guide AND holy tactician at the same time

That being said there are plenty of good teamwork feats for ranged characters, such as Enfilading Fire and Target of opportunity.

Does anyone have a good idea of what to do with the favored terrain?


1 person marked this as a favorite.

You can take both archetypes, but you won't be able to use the Holy Guide's class feature to grant that teamwork feat to allies, because it requires you to use Smite Evil, not Weal's Champion. You'll just get the free feat. You can get Smite Evil from other sources like the Chevalier prestige class to make it work fully again.

Holy Tactician's Battlefield Presence lasts forever, as far as I can tell. It has no listed limits or duration.

Here's a guide on teamwork feats. The best ones are ones that grant your teammates extra attacks. Betrayal feats are worth looking at even if you're not evil. Ally Shield is a good way of bodyguarding your party's squishies, and Wild Flanking improves your frontliners' damage

For favored terrain, it depends entirely on what you most commonly find in your campaign. Urban in a city game, Plains or Forest in Kingmaker, Desert in Osirion, etc. If you're starting at high level and are going to the planes, Planes (Hell) or (The Abyss) will give you an advantage on your primary enemies' home turf.


I had never seen the Betrayal feats before, they're very interesting. Thanks for pointing them out. I think alot of GMS might see a problem with Paladins taking betrayal feats. In practical sense, if the paladin is putting themselves in harms way its not evil, possibly? It may reek of dishonesty in corner cases.

based on the wording of the archetypes, do you see a reason why the teamwork feat granted from Holy Guide couldnt be used with Battlefield presence?

The feat Planar Hunter is a great idea for a paladin who picks Hell as their favored terrain. So good idea there. Do you know of any ways that favored terrain can be used to help allies?

For some more specific info, this build is going to be for an NPC commander who helps a low magic party, the party is level 6 and includes a Skirmisher switchhit Ranger, a Martial Artist Monk, and a vanilla Rogue.


Battlefield Presence works with teamwork feats that the paladin has as bonus feats. The one from Holy Guide is a bonus feat, so it works with Battlefield presence. A feat the paladin picked up regularly from levels would not.

A Guide Ranger is the only thing I know of that lets you share favored terrains with allies.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Paladin leaders: Holy Tactician + Holy Guide All Messageboards

Want to post a reply? Sign in.