Help with Cleric of Milani


Advice

Liberty's Edge

I'm getting ready to create my 2nd PFS Character, and I have decided to build an Evangelist Cleric of Milani, eventually to be focused on summoning really strong monsters quickly (via summon good monster, augmented summoning, and sacred summons) then boosting them further with inspire courage.

The problem is, that will take a while to get going, and I'm trying to come up with a way I can contribute at low levels while not taking feats away from the long term path. I don't want to be combat focused, I don't plan on rushing to the front lines, but I want to be able to hold my own if combat finds me.

Right now, I'm thinking Human: str 10, dex 14, con 14, int 10, wis 15+2, cha 13.
Feats will be: feat tax conjuration and augmented summoning, with adopted (helpful) and reactionary for traits. At first level I'll inspire courage, and either plink away with the crossbow or move behind the fighters to aid another. Spells will most likely be bless and prot evil, switching to spontaneous Command spells as needed. Is that going to be enough to help a party at 1st level, and if not, how could I improve?

My other question regards the Domain. I only get one, and want to go with Liberation for thematic reasons, but thus far I have not seen anything in PFS where Freedom of Movement would be needed; from what I've seen either Defense or Restoration would be useful far more frequently. Would Liberation come into play more at high levels, or should I go with something more generally useful?

Thanks for reading, and I would appreciate any advice you fine and knowledgable folks might have for me.


If you're going to be focusing on summoning, why the 17 WIS? I'd go with a 13+2 STR, 14 DEX, CON 14, INT 10, WIS 13, CHA 14. First Attribute into STR, get a WIS headband before 7th level then add an attribute at 8th. Use a longspear and reach cleric it. Archery in PFS is just terrible without feat investment.

Freedom of Movement provides a sure fire way to get out of Grapples and the number of creatures with Grab increases as you increase in level. I've had 2 deaths in PFS, one of which was from a Grab monster and without FoM most casters just don't have anyway of getting out of a grab. Creatures that Grapple are much better at it than PCs who are built to do other tricks.

Liberty's Edge

The 17 wisdom was for helping make the spontaneous casting more viable, but it is probably overkill.

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