Starting Gold above first level question


Pathfinder First Edition General Discussion

Scarab Sages

I thought starting gold above first level was simple and just went off the table. However I've seen posts here and there mentioning things that would modify this . . .

1 crafting feat = +25% starting gold
2+ crafting feats = +50% starting gold
heroic array = double starting gold

Now aside from the forum posts I'd never heard of these rules so are they official or house rules and if these are official ones are there other things out there that modify starting wealth? I ask because this seems like it would seriously change the balance of things.

20th level character = 880,000 GP
20th level character with heroic array + 2 crafting feats = 2,640,000 GP


Sure. Though you could split the difference and figure any 20th level character has a few friends by that point that would craft them stuff at cost, so it doesn't matter if they have the feat or not.

Call it 1.1 million gold (and twice that with a heroic array).


Your starting gold will be whatever the GM deems appropriate. The basis for the WBL table may not be anywhere near where his/her campaign is at, wealth wise.


I have never heard of these rules before, but I think I will make the rules that you have more money with item creation feats our new house rule.

Scarab Sages

Whoops I thought I was posting this in the rules forum.

@Murphy's Paradox
I was more wondering if these were actual rules and if there were other rules that modified starting gold. As well as whether this applied to just the table or all starting gold e.g. 5d6 becomes 10d6.

@CraziFuzzy
Sure but if I gm I want to know what the cannon rules are (and why) so I can decide if I want to houserule them differently.

@Theodoor
I only heard of them in the last few days which is why I'm wondering if they're real and if there are other ones that modify starting gold.

Sovereign Court

Never heard of these rules, not sure from which book they are coming from.

Scarab Sages

Eltacolibre wrote:
Never heard of these rules, not sure from which book they are coming from.

Like I said this is why I'm asking if their official (and where) or houseruled. The threads had two people debating if it was +50 for 2+ crafting feats or +25 per feat so they seem to be more than one person at least.


Crafting means you can make things at half market price. That is the only applicable rule I've found.

So if you are higher level your budget money spent on items covered by those feats goes farther.

You still have the same starting money, you can just spend it more efficiently on equipment thanks to the feats.

The rules on starting wealth don't state this, it is only the rules on the crafting feats that give you the half price and the rest is implication.

It is the way I've run it and the way the groups I've played in have run it.

Quote:
Table: Character Wealth by Level can also be used to budget gear for characters starting above 1st level, such as a new character created to replace a dead one. Characters should spend no more than half their total wealth on any single item. For a balanced approach, PCs that are built after 1st level should spend no more than 25% of their wealth on weapons, 25% on armor and protective devices, 25% on other magic items, 15% on disposable items like potions, scrolls, and wands, and 10% on ordinary gear and coins. Different character types might spend their wealth differently than these percentages suggest; for example, arcane casters might spend very little on weapons but a great deal more on other magic items and disposable items.


Ultimate Campaign is where the "Each crafting feat gives +25% WBL up to 2 crafting feats for 50%" rule is from. I have no idea where the "Heroic Array doubles your WBL" thing is from though if anywhere.

Keep in mind the alternate rule to Ultimate Campaign is that you can count anything you can make with a crafting feat at it's cost rather then price for WBL. Very different and makes Craft Wondrous Item really shine.


The matter in this case, that rule aside, is whether your GM lets you start playing having used that feat for profit, so you start with more money, or if s/he only lets you having used it so some stuff you have are bought at half price. This second choice is better if the players in that party have a very different experience in playing, as where there are in a same table a player that knows all the core spells, with another that doesn't know what a feat is, or what is a class skill. In such a case it's better to not continue widening the gap, I think.

Scarab Sages

Hmmm from the PFD

Table: Character Wealth by Level lists the amount of treasure each PC is expected to have at a specific level. Note that this table assumes a standard fantasy game. Low-fantasy games might award only half this value, while high-fantasy games might double the value. It is assumed that some of this treasure is consumed in the course of an adventure (such as potions and scrolls), and that some of the less useful items are sold for half value so more useful gear can be purchased.

so there's a reference there to possibly doubling the wealth in high fantasy games.

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