Combat Medic / Swap Places Rules Questions (Inquisitor)


Rules Questions

Sovereign Court

I'm a level 5 Inquisitor with 5 points in heal. None of my teammates have the combat medic feat (obviously).

Using Solo Tactics, Can I swap out any teamwork feat for the Combat Medic Feat in one round then during the next round treat anyone else on my team who has been, lets say, poisoned during the last and take 10 on the roll?

Also how does swap places and solo tactics interact? Do I need consent I can I just shove a teammate aside?

Liberty's Edge

I think this belongs in the Rules forum. You will probably get more response there.

Silver Crusade

For Swap Places, unfortunately it is very limited.

Swap Places text:
Swap Places (Combat, Teamwork)
You are skilled at changing places with your ally during a chaotic melee.

Benefit: Whenever you are adjacent to an ally who also has this feat, you can move into your ally's square as part of normal movement. At the same time, your ally moves into your previous space as an immediate action. Both you and your ally must be willing and able to move to take advantage of this feat. Your ally must be the same size as you to utilize this feat. Your ally does not provoke an attack of opportunity from this movement, but you provoke as normal. This movement does not count against your ally's movement on his next turn.

You count as your ally having the feat, but the ally does not. So you could take the ally's place, but the ally can't move out of that space, and so the requirements for the feat aren't satisfied. Unless, of course, the ally actually has the feat.

Grand Lodge

Pathfinder Starfinder Adventure Path Subscriber

Disagree, Harmony. You do the entire feat as written - your ally is just unable to initiate the swap themselves. The only place that having the feat is mentioned is at the beginning of the feat, and Solo Tactics circumvents that anyways.

But yes, OP, your ally does need to be willing.

Silver Crusade

Jelloarm wrote:

Disagree, Harmony. You do the entire feat as written - your ally is just unable to initiate the swap themselves. The only place that having the feat is mentioned is at the beginning of the feat, and Solo Tactics circumvents that anyways.

But yes, OP, your ally does need to be willing.

Solo Tactics:

Solo Tactics (Ex): At 3rd level, all of the inquisitor's allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies' positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus.

I think the operative part of solo tactics for Swap Places is that the ally is treated as having the teamwork feat for the purpose of the inquisitor receiving a bonus. The ally doesn't receive any bonus. This particular teamwork feat doesn't give a 'bonus' in the traditional Pathfinder sense, so I expect a lot of table variation on this one.


Every feat gives a bonus, some just don't give a numerical bonus.
The bonus of "Swap Places" is you can step into your ally's space and have that ally move into the space you came from.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I think the intent was for it to work. However, a bonus =/= a feat ability in the least.

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