Dwarven Brewmaster (alchemist)


Advice


I've got a character idea in mind that I'd like some help to flesh out - my brother has never played pathfinder and will be joining me for a few months, so I'm trying to get him a character together.

He's always cared more about the fluff than the actual mechanics or power of a player he plays, and we hashed out an idea. He'd love to play a alchemist who specializes in throwing flaming booze at orcs and goblins (well, at everyone)(here, catch you wee devil!). I think I can even sell the mutagen if I change it to "drunken power" instead of a freaky mutation.

Thing is I really don't know alchemists at all. And the whole "arcane" side of it doesn't appeal to him at all - he's old school when dwarves didn't do magic because they were anti-magic.

Any thoughts on a fairly easy to use mostly just throw flaming alcohol bombs at people version of an alchemist?


The Underground Chemist Rogue archetype throws alchemists fire around with sneak attack. You could take the Bombs rogue talent to add a few big bombs/day. It's weak, but it matches the fluff you want.

If the Alchemist is what you want then the Grenadier archetype is the best at chucking bombs around. Make sure to take extracts which you can fluff as nonmagical like Bomber's Eye or Heightened Awareness.


Nice, I'll look up that archetype. sounds right from the title :P

If it matters, he'll be starting at level 12 probably. so lots of room to play with! I can talk different classes added in as well if needed. Only like "core" books though


A grenadier alchemist that focuses on bombs can do this just fine. Grenadier gives up all the poison stuff, which doesn't fit his concept very well, and instead gets some additional fighting abilities, which would work well for him.

I'm currently playing a barbarian/alchemist with the same concept; I throw fiery booze at my opponents and then drink a shot of the Really Good Stuff and wade into combat, possibly coating my sword in flaming booze as well.


SteelDraco wrote:

A grenadier alchemist that focuses on bombs can do this just fine. Grenadier gives up all the poison stuff, which doesn't fit his concept very well, and instead gets some additional fighting abilities, which would work well for him.

I'm currently playing a barbarian/alchemist with the same concept; I throw fiery booze at my opponents and then drink a shot of the Really Good Stuff and wade into combat, possibly coating my sword in flaming booze as well.

I like it. Might be able to sell him on that. Would you be willing to post the entire feat list you are rocking?


Bumpity :)


If you want, the Alchemist isn't actually an arcane caster; HE'S A SCIENTIST! He takes the arcane power of a wizard and puts it in a bottle!

Silver Crusade

Okay, first of all I saw "N. Specter" and thought I died.

Secondly, the flavor of Alchemist doesn't really scream Arcane. If he doesn't like transforming (a good trick), there's plenty of healing and other fun stuff he can use ("You ever had a shot of my Vodka Cranberry? It'll pick you right up!")

Thumbs up for the Grenadier suggestion, it allows the option of 'cocktails' in the form of mixing other alchemical items, and adds a nice bit of flavor to the character as well.


Is that a good or a bad thing for my name? lol


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I'll leave the barbchemist to Draco, but here's my ideas for an alchemist with little obvious magic.

Dwarf Grenadier Alchemist

1: MWP (dwarven waraxe) (B), Throw Anything (B), Point Blank Shot
2: Precise Bombs (B), Infusion
3: Precise Shot
4: Explosive Bomb
5: Splash Weapon Mastery
6: Smoke Bomb
7: Steel Soul
8: Stink Bomb
9: Improved Stonecunning
10: Explosive Missile
11: Stone Sense
12: Greater Mutagen

For formulas defensive buffs like Stoneskin, effects which improve senses ("carrots in this one!") and healing effects including Restoration should be useful.


Awesome, thanks. I think im going to sink 5 levels of bolt ace first so he can use a crossbow, and well, and then go down the greandier path. It's a good image of a rough and tumble alchemist who smashes people with his crossbow if they get to close. I'll be using a lot of the suggested feats but will replace the "dwarf" ones with ones to help him use his crossbow.

thats if my DM lets it go, he usually only lets one archetype go, which is a pain in the ass!


I just stumbled over this 3pp alchemist archetype called moonshiner

Didn't read it in detail but it involves mixing alcohol into your alchemy.

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