Ways to increase Luck bonus on an item


Rules Questions


Currently my half-orc (who has the trait Fate's Favored) is wearing a Jingasa of the fortunate soldier:

This conical iron jingasa, or war hat, grants the wearer a +1 luck bonus to AC. Once per day when struck by a critical hit or sneak attack, the wearer can spend an immediate action to negate the critical hit or sneak attack (similar to the fortification armor special ability, but without requiring a roll). The damage is instead rolled normally.

I was wondering if there was a way to increase a luck bonus on an item, similar to increasing an enhancement bonus. I would think not, but perhaps someone is aware of a way.

Thanks!


Ask your gm...

Item crafting says that (ac bonus (other) * 2500) ^ 2 should work...


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Bacon666 wrote:
Item crafting says that (ac bonus (other) * 2500) ^ 2 should work...

I think you have a typo in the order there. ;)

Its the bonus squared, multiplied by 2500.


Rings of Protection and Amulets of Natural Armor start at 2000 GP, take up an item slot, and are (more or less) considered AC bonuses that are normal to have after a certain level. By the formulas, you could creat a Insightful Hat +1 for 2500 GP or Lucky Boots +2 for 10,000 GP, but there's got to be a point where the number of AC bonuses available is too abusable.


Yeah, stacking different types of AC bonuses can get pretty abusable.

Example: Ring of Protection +5 (+5 deflection to AC) costs 50,000.

Wonky Ring of Protection +5 (+1 deflection to AC, +1 insight to AC, +1 luck to AC, +1 morale to AC, +1 competence to AC) costs 16,750. And then you can upgrade it for 7500, then for 9000, then for 11250 three times.


The Trait, "Fate's Favored," increases all luck bonuses by one.

Silver Crusade

Given that Luck bonuses are the rarest and hardest to come by, your GM may rule it either impossible or outrageously expensive.

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