Does Wild Shape stack with level advancement?


Rules Questions


For example: Tiger.
A normal Tiger has rake and pounce.
A 6th Level Druid can transform to a Large Animal (Tiger) plus it can have pounce hability as Beast Shape II says.
Then when a 8th Lvl Druid transforms to a Tiger, can the Druid have Rake hability as Beast Shape III says?
Another example:
A 4th Lvl druid can transform to a dire Rat and as Beast Shape I says it can have Climb movement, 30 feet.
But when the Druid is 6th Lvl, when that druid transforms to a rat, will he have Climb movement, 60 feet? And when the druid is 8th level, will he transform to a fast 90 feet climb dire rat?
Just wondering, thanks in advance!!

Scarab Sages

Yup.

The Exchange

Actually under the magic section of transmutation it says this
If the form you choose grants these benefits, or a greater ability of the same type, you gain the listed benefit. If the form grants a lesser ability of the same type, you gain the lesser ability instead. Your base speed changes to match that of the form you assume. If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing. The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form.
So lesser of the two


You take the worse of the creature or the spell if the ability has a numerical limit. So you'd only get climb 15 ft from a rat and climb 20 ft from a dire rat. For things without a limit of some kind yes, you do just get the ability (pounce and rake from the tiger at the appropriate levels). If the spell does not explicitly say it gives you an ability it does not (except for the things all polymorph spells give).

You also get the natural attacks and base land speed of the creature you change into with a polymorph spell. This replaces your base land speed, regardless of whether it's faster or slower.

The Exchange Owner - D20 Hobbies

Ivan Blanco Catalán wrote:
fast 90 feet climb dire rat?

No you get this at 8th level:

Dire Rat
Speed 40 ft., climb 20 ft., swim 20 ft.


Hey guys, I've been working in a web application useful for Druids...
It's free and I'd love you helping me inprove it. If you see an error or something missing...

http://espigabb.comuf.com/pftools


Ivan Blanco Catalán wrote:

Hey guys, I've been working in a web application useful for Druids...

It's free and I'd love you helping me inprove it. If you see an error or something missing...

http://espigabb.comuf.com/pftools

There is no way to account for magic items such as a +2 amulet of mighty fist.

I also notice you have AC listed, but there is no way to account for the wildshape armor that a druid might have.

Liberty's Edge

wraithstrike wrote:
Ivan Blanco Catalán wrote:

Hey guys, I've been working in a web application useful for Druids...

It's free and I'd love you helping me inprove it. If you see an error or something missing...

http://espigabb.comuf.com/pftools

There is no way to account for magic items such as a +2 amulet of mighty fist.

I also notice you have AC listed, but there is no way to account for the wildshape armor that a druid might have.

^ this

Also,
I plugged in for an 8th level druid with an 18 strength. The Ankylosaurus said damage was 3d6+7, should be 3d6+10.

Neat tool though.


DinosaursOnIce wrote:


Also,
I plugged in for an 8th level druid with an 18 strength. The Ankylosaurus said damage was 3d6+7, should be 3d6+10.

Neat tool though.

First of all, thanks in advance.

I'm missing something with this... Damage is Strength based, so a 18 str Druid means +4 in damage and Beast Shape III says that Huge creatures have +6 Strength in a total of +7 in Damage.
I'd love you to tell me where that +10 comes from.


Ivan Blanco Catalán wrote:
DinosaursOnIce wrote:


Also,
I plugged in for an 8th level druid with an 18 strength. The Ankylosaurus said damage was 3d6+7, should be 3d6+10.

Neat tool though.

First of all, thanks in advance.

I'm missing something with this... Damage is Strength based, so a 18 str Druid means +4 in damage and Beast Shape III says that Huge creatures have +6 Strength in a total of +7 in Damage.
I'd love you to tell me where that +10 comes from.

When a monster only has one natural attack it does str mod X 1.5.

7 x 1.5=10(rounded down)


wraithstrike wrote:
Ivan Blanco Catalán wrote:

Hey guys, I've been working in a web application useful for Druids...

It's free and I'd love you helping me inprove it. If you see an error or something missing...

http://espigabb.comuf.com/pftools

There is no way to account for magic items such as a +2 amulet of mighty fist.

I also notice you have AC listed, but there is no way to account for the wildshape armor that a druid might have.

Thank you, wraithstrike. I put AC, in order to reflect the size and Dexterity bonus changes in the Druid transformation. Sometimes there are too many bonuses to track in order to get the correct total. In the number shown, I assumed that Druid looses the armor and shield bonuses.

I think (correct me, if not) that is missing all the items and spells bonuses...is that ok?

I could put a tab with magical objects/magical effects(from spells) that could modify the AC (protection rings, wild armors, etc)


wraithstrike wrote:
Ivan Blanco Catalán wrote:
DinosaursOnIce wrote:


Also,
I plugged in for an 8th level druid with an 18 strength. The Ankylosaurus said damage was 3d6+7, should be 3d6+10.

Neat tool though.

First of all, thanks in advance.

I'm missing something with this... Damage is Strength based, so a 18 str Druid means +4 in damage and Beast Shape III says that Huge creatures have +6 Strength in a total of +7 in Damage.
I'd love you to tell me where that +10 comes from.

When a monster only has one natural attack it does str mod X 1.5.

7 x 1.5=10(rounded down)

Wow, another rule I missed XD I think that I can fix that.

Thank you!
Already fixed guys :D


Ivan Blanco Catalán wrote:
wraithstrike wrote:
Ivan Blanco Catalán wrote:

Hey guys, I've been working in a web application useful for Druids...

It's free and I'd love you helping me inprove it. If you see an error or something missing...

http://espigabb.comuf.com/pftools

There is no way to account for magic items such as a +2 amulet of mighty fist.

I also notice you have AC listed, but there is no way to account for the wildshape armor that a druid might have.

Thank you, wraithstrike. I put AC, in order to reflect the size and Dexterity bonus changes in the Druid transformation. Sometimes there are too many bonuses to track in order to get the correct total. In the number shown, I assumed that Druid looses the armor and shield bonuses.

I think (correct me, if not) that is missing all the items and spells bonuses...is that ok?

I could put a tab with magical objects/magical effects(from spells) that could modify the AC (protection rings, wild armors, etc)

Yeah you put in the actual items or just put in a way for players to enter "deflections bonuses", "dodge bonuses", and so on. I think the ability to enter a number under a bonus type is better. If you put try to have them select every item and spell it will actually take longer since you will need to list certain spells since they improve with caster level, and some magic items also improve if you buy the more expensive version. If you allow them to just choose a number it is less work for you and less searching for them.


1 person marked this as a favorite.
wraithstrike wrote:


Yeah you put in the actual items or just put in a way for players to enter "deflections bonuses", "dodge bonuses", and so on. I think the ability to enter a number under a bonus type is better. If you put try to have them select every item and spell it will actually take longer since you will need to list certain spells since they improve with caster level, and some magic items also improve if you buy the more expensive version. If you allow them to just choose a number it is less work for you and less searching for them.

I think that I've just done it!

I'm gamemastering with a druid character, and I've been seeing how important is to shapechange quickly!!!
http://www.espigabb.comuf.com/pftools/


wraithstrike wrote:
Ivan Blanco Catalán wrote:

Hey guys, I've been working in a web application useful for Druids...

It's free and I'd love you helping me inprove it. If you see an error or something missing...

http://espigabb.comuf.com/pftools

There is no way to account for magic items such as a +2 amulet of mighty fist.

I also notice you have AC listed, but there is no way to account for the wildshape armor that a druid might have.

Thank you, this is hugely useful!

Everything seems to have an extra +1 attack bonus, however. Take a 4th-level druid as a boar w/STR 10. Medium creature, so STR+2=12. BAB=+3, STR bonus = +1, so the attack should be at +4, but the gore shows as +5. Same with all the rest as well. Is there a +1 I'm not aware of?


Grazno wrote:
wraithstrike wrote:
Ivan Blanco Catalán wrote:

Hey guys, I've been working in a web application useful for Druids...

It's free and I'd love you helping me inprove it. If you see an error or something missing...

http://espigabb.comuf.com/pftools

There is no way to account for magic items such as a +2 amulet of mighty fist.

I also notice you have AC listed, but there is no way to account for the wildshape armor that a druid might have.

Thank you, this is hugely useful!

Everything seems to have an extra +1 attack bonus, however. Take a 4th-level druid as a boar w/STR 10. Medium creature, so STR+2=12. BAB=+3, STR bonus = +1, so the attack should be at +4, but the gore shows as +5. Same with all the rest as well. Is there a +1 I'm not aware of?

The "donate" pop up add is blocking me from testing anything out now. Maybe you had the strength of the druid at +1 modifier before selecting the boar.

Gauss has an excel program that is on here that is also very helpful for wildshape.

To the person who wrote this program--> I don't know if the pop up blocking access is intentional or a programming error, but if they "have to donate" then it is not really a donation, and many will not donate until they get to try the program out.

Currently I am using chrome. If this is just a problem with Chrome then you can suggest that users try Firefox or another browser upon going to the site.

edit: If people have to donate every time they go to your site then you will have less visitors.


wraithstrike wrote:


To the person who wrote this program--> I don't know if the pop up blocking access is intentional or a programming error, but if they "have to donate" then it is not really a donation, and many will not donate until they get to try the program out.

Currently I am using chrome. If this is just a problem with Chrome then you can suggest that users try Firefox or another browser upon going to the site.

edit: If people have to donate every time they go to your site then you will have less visitors.

It appears to be a chrome issue: I'm on firefox and just clicking on the background removes the pop-up.

*edit*

fantastic program. Another possible addition: the ability to include power attack as a check box would be super handy.


Blakmane wrote:
wraithstrike wrote:


To the person who wrote this program--> I don't know if the pop up blocking access is intentional or a programming error, but if they "have to donate" then it is not really a donation, and many will not donate until they get to try the program out.

Currently I am using chrome. If this is just a problem with Chrome then you can suggest that users try Firefox or another browser upon going to the site.

edit: If people have to donate every time they go to your site then you will have less visitors.

It appears to be a chrome issue: I'm on firefox and just clicking on the background removes the pop-up.

*edit*

fantastic program. Another possible addition: the ability to include power attack as a check box would be super handy.

Thanks.

<punches Chrome in the face>

then tries to see what is up with that extra +1 that was mentioned.

edit: It works in Chrome. There is just no obvious way to bypass the popup.


As for the extra +1 it seems like a +1 is added somewhere that it should not be in the scripting.


Ivan Blanco Catalan,

Here is the link to my thread with the polymorph excel file (it is more than just Wild Shape).

With that said, I like your web driven version in that it does not require excel which is a problem for some people. It also calculates existing creatures which mine doesn't do.
Mine allows you to input all of the data of a creature and keep the stats updated as you level.


wraithstrike, I just mouseclick outside of the popup and it goes away.


Sorry Guys, I've been very busy!!!
Wow, Sorry about the paypal donation, I'm going to insert a red cross to exit that window. And remember that if you click outside that window you exit.

Power Attack and Improved Natural Attack are in my mind... but I've run out of free time, so it'll take me time to do it. Be patient!!

I'll check that phantom +1.

Thanks for your suggestions XD


wraithstrike wrote:
As for the extra +1 it seems like a +1 is added somewhere that it should not be in the scripting.

FIXED!! There was a problem with the attack size modifier. I fixed and now it should be ok.


Help people... I added the Power Attack option, and I think its OK... Would you mind to see if it is ok?

Millions of thanks!!


I had to move the webpage site, now you can find the Druid Shapachange tool to:

http://www.pftools.pixub.com/

Happy Shapechange to you all!

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